Get the demo here
Been playing this demo since this afternoon. The combat system is extremely cool. In one of my first encounters in the tutorial level(a very neat setting, a sinking ship) had me taking a fallen blade, dispatching two enemies at the same time(in slow-motion, decapating one of them), then quickly throwing the blade to an enemy who was running towards me, instantly killing him as well. Lots of cool encounters like that. The final boss at the first level is pretty cool, felt very cinematic with some quick cut-scenes during the fighting. Overall, the fighting just looks more cooler, I think. It almost feels as I'm watching a sword battle when I'm blocking a flurry of attacks from the final boss, then quickly unleash some combos of my own with double blades, only to end in a sword-lock(where you have to quickly press buttons to push the sword from your enemy back, think JO/JA).
The second level is your standard PoP Tomb Raider gameplay, dodging spikes and the like. Combat is still pretty much the same, although at some point, you encounter a few monsters whom you can't kill by the sword(I think), and have to lure over some spikes, and then quickly walk over a button to kill them.
It's only the boss at the second level whom really has me frustrated. I'm not going to spoil him(his entrance was rather jaw-dropping), but #1. When you die, you have to redo the level and #2. The boss is rather buggy. When you've lured him into a corner, he suddenly starts acting weird (moving away, then suddenly appearing back in the corner), until he suddenly stands still, the player can walk through him, and his health meter has dissapeared. The only solution to this problem that I've found is killing yourself and redoing the level to try again. I haven't been able to complete the demo yet because of him.
But that little bug aside, I've really enjoyed the level. I like the overall dark theme, and the prince is a definate change from the adventurer whom we met in Sands of Time. I like it.
Been playing this demo since this afternoon. The combat system is extremely cool. In one of my first encounters in the tutorial level(a very neat setting, a sinking ship) had me taking a fallen blade, dispatching two enemies at the same time(in slow-motion, decapating one of them), then quickly throwing the blade to an enemy who was running towards me, instantly killing him as well. Lots of cool encounters like that. The final boss at the first level is pretty cool, felt very cinematic with some quick cut-scenes during the fighting. Overall, the fighting just looks more cooler, I think. It almost feels as I'm watching a sword battle when I'm blocking a flurry of attacks from the final boss, then quickly unleash some combos of my own with double blades, only to end in a sword-lock(where you have to quickly press buttons to push the sword from your enemy back, think JO/JA).
The second level is your standard PoP Tomb Raider gameplay, dodging spikes and the like. Combat is still pretty much the same, although at some point, you encounter a few monsters whom you can't kill by the sword(I think), and have to lure over some spikes, and then quickly walk over a button to kill them.
It's only the boss at the second level whom really has me frustrated. I'm not going to spoil him(his entrance was rather jaw-dropping), but #1. When you die, you have to redo the level and #2. The boss is rather buggy. When you've lured him into a corner, he suddenly starts acting weird (moving away, then suddenly appearing back in the corner), until he suddenly stands still, the player can walk through him, and his health meter has dissapeared. The only solution to this problem that I've found is killing yourself and redoing the level to try again. I haven't been able to complete the demo yet because of him.
But that little bug aside, I've really enjoyed the level. I like the overall dark theme, and the prince is a definate change from the adventurer whom we met in Sands of Time. I like it.
The answer is maybe.