Recap:
Gravity is an acceleration. There is a force attracting two masses to one another. For example, you jump out of an airplane, tne earth attracts you to it, and you attract the earth to you, both with the
same force. Due, however, to the extreme difference in masses, the earth will
accelerate toward you VERY slowly, while you accelerate toward the earth at about 9.81 m/s² (that's what my class uses).
Now, I have an urge to present a physics "class" at the moment -- pretty much everything I've learned this first half of the course. dunno why, but it will help me remember stuff. And in an organized fashion too (all the unit types, dimensions, and all that good stuff in a single list
)
x
f = x
o + v
ot + ½at²
v
f = v
o + at
v
f² = v
o² + 2ax
F = ma =
/\p /
/\t
F
f = kF
N
p = mv
/\p = m
/\v
W = Fx * cos@
E = K + U
K = ½mv²
U = ½kx² = mgh
P = W / t
Fc = mv² / r
Variables:
Vectpr - Has a magnitude and direction
Scalar - Has only a maganitude
x = Displacement - vector - linear distance from start point to finish point; note that it is not the distance travelled, but the difference in locations
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xo - meter (m) - Initial displacement
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xf - Final displacement
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h - height; displacement in the y direction
t = Time - scalar - second (s) - time is (money!
) pretty self explanatory
v = Velocity - vector - m/s - speed at which an object is moving; rate of change of position
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vo - Initial velocity
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vf - Final velocity
m = mass - scalar - kilogram (kg) - the quantity of matter in an object as measured by inertia (resistance to change in motion)
a = Acceleration - vector - m/s² - rate of change in an object's velocity
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g - Earth's Gravity: 9.81 m/s²
F = Force - vector - Neuton (kg • m/s²) - change in momentum with respect to time
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Ff - Frictional force
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FN - Surface normal force
p = Momentum - vector - kg • m/s - objects with greater masses take more force to change velocity by some amount
W = Work - scalar - Joule (J)- The product of the magnitude of force and direction
P = Power - scalar - Watt (W) - Work per unit time
E = Energy - scalar - J - total energy of the system
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K - Kinetic Energy - energy of motion
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U - Potential energy - energy stored in the object
k - Coefficient of Friction/Spring constant - scalar - Dimensionless - Varies with springs/surfaces sliding against each other
r = Radius - scalar - m - in circular motion, the radius of the circle of motion
@ = Angle - scalar - degrees/radians - in the case with work, the angle formed between the force applied and the displacement (note -- normally, you would use the Greek letter theta, but massassi doesn't support it so there)
May the mass times acceleration be with you.