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ForumsDiscussion Forum → Quake IV
Quake IV
2004-11-14, 9:59 PM #1
Has anyone heard about this? I think it's going to rock.


Quake 4 is a direct sequel to Quake 2, takes place just hours after the event of that game.
- During most of the game, you are fighting with other marines, however there will be solo missions.
- Some missions take place inside, others outside. You'll get to use vehicles at times.
- You're part of a military campaign attacking the Strogg homeworld.
- Returning weapons so far: blaster, machine gun, nailgun, shotgun.
- Multiplayer: "The multiplayer experience is more akin to Quake III: Arena", no vehicles.
- "With Doom 3 it was horror. With Quake IV, it's war."
2004-11-14, 10:18 PM #2
I've always preferred Doom to Quake, but Quake IV looks awesome. Has anyone seen the leaked concept art? Some really cool stuff there.

Quake IV marine > Doom 3 marine

With the leaked concept art were some renders of models, one of which was the ultra high poly marine. Seriously, he looks amazing.
I bet you think that's funny, don't you.
2004-11-14, 10:20 PM #3
Have you seen the screenshots? They look nice. :)
2004-11-14, 10:25 PM #4
i have the Quake4 issue of PC Gamer

i want the game
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2004-11-14, 10:26 PM #5
Does anyone know which engine this is going to use? I'd love to see it on a more optimized doom3 engine. Logically, I think that that's what iD will do. Why would they create a new Quake 4 engine when they just did that for doom3?
2004-11-14, 10:35 PM #6
Quote:
Originally posted by Pagewizard_YKS
Does anyone know which engine this is going to use? I'd love to see it on a more optimized doom3 engine. Logically, I think that that's what iD will do. Why would they create a new Quake 4 engine when they just did that for doom3?


You are quite correct.

http://www.gamespot.com/pc/action/quake4/

Quote:
The next game in the popular Quake series will use id Software's Doom III technology.
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2004-11-14, 10:54 PM #7
Quake > *

That includes all other quakes and dooms and all that....but Quake is the coolest overall. I hope it's good.
Warhead[97]
2004-11-14, 11:58 PM #8
It looks amazing.
D E A T H
2004-11-15, 2:33 AM #9
Well, I hope they will soon after make a new Jedi Knight game based on the Quake IV engine...
Frozen in the past by ICARUS
2004-11-15, 4:40 AM #10
Nonono, the Source engine. :D The physics would make the force FUN! :)

2004-11-15, 5:24 AM #11
the physics of Havok Technology could be implemented into Q4, just as easily as it has been put into Unreal Warfare, Max Payne 2, Source....
2004-11-15, 5:34 AM #12
Quote:
Originally posted by The_Mega_ZZTer
Nonono, the Source engine. :D The physics would make the force FUN! :)


Who needs a grav-gun when you have the FORCE!!!
Stuff
2004-11-15, 5:44 AM #13
From what I've seen it looks a hell of a lot like Doom 3.
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2004-11-15, 6:19 AM #14
I would google some screenshots of Q4, but I am at school and they have a ban on game websites of any sort. It's funny, though: the massassi main page is banned but not the forums :D

When is QIV going to be released?

Quake IV sounds fun, but I hope there are distinct differences between the game and the latest UT titles. Although UT2k4 is a great game, I don't feel like playing another version of it with a different title, engine, and smaller details.

I have a lot of hope for a JK game with a new engine, but, uh, I don't want it to be another JO or JA. Gotta bring back the old school feel.
2004-11-15, 6:22 AM #15
Quote:
Originally posted by JDKNITE188


I have a lot of hope for a JK game with a new engine, but, uh, I don't want it to be another JO or JA. Gotta bring back the old school feel.


I've not played anything post MotS, what's so bad about the new ones (in a nutshell)?
2004-11-15, 6:23 AM #16
Quote:
Originally posted by cheaptrick93
the physics of Havok Technology could be implemented into Q4, just as easily as it has been put into Unreal Warfare, Max Payne 2, Source....


No they couldn't, because Unreal and Doom 3 use their own physics engines.

Q4 is more about war, less about horror. I think it'll be where the D3 engine really shines.
D E A T H
2004-11-15, 6:56 AM #17
iD coded their own physics engine for Doom 3.
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2004-11-15, 7:53 AM #18
but the D3 physics are pretty lame... I thought Ut2k4 was using Havok??? was it not?? I know Deus Ex 2 has Havok....
2004-11-15, 8:46 AM #19
How are they lame? It has a few bugs but otherwise is quite good. Especially the vehicles in the SDK, which simulate tire friction and can pull corpses up into the wheel well..
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2004-11-15, 9:14 AM #20
Yea, X800s and 6800s better be down to $200 by the time this comes out. I don't think my 9600XT will be able to take this.
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2004-11-15, 9:32 AM #21
Quote:
Originally posted by cheaptrick93
but the D3 physics are pretty lame... I thought Ut2k4 was using Havok??? was it not?? I know Deus Ex 2 has Havok....

Actually, the name of the physics engine used for Unreal Tournament 2004 was "Karma." It doesn't seem to be nowehere near as good as Havok, though, which is even going to be used for TES IV: Oblivion!
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2004-11-15, 3:28 PM #22
Quote:
I've not played anything post MotS, what's so bad about the new ones (in a nutshell)?

Not much, except a bunch a of fanboys whining because they're not exactly like JK.
I bet you think that's funny, don't you.
2004-11-15, 3:35 PM #23
Quote:
Originally posted by JASRCC_Uber0010
Yea, X800s and 6800s better be down to $200 by the time this comes out. I don't think my 9600XT will be able to take this.


Why? It uses the Doom 3 engine...
2004-11-15, 3:42 PM #24
Quote:
Originally posted by Jazzkokehead
Not much, except a bunch a of fanboys whining because they're not exactly like JK.


That and some questionable level design. Not everyone who has criticisms of JO/JA is a blind fanboy.
2004-11-15, 3:43 PM #25
Feel free to enlighten me though! Spare me some cash finding out they're crap?
2004-11-15, 3:49 PM #26
The games aren't perfect, no. But they're still fairly good. Besides, I think you can get JO fairly cheap now.
I bet you think that's funny, don't you.
2004-11-15, 3:55 PM #27
Fairy nuff :)
2004-11-15, 5:19 PM #28
Quote:
Originally posted by JASRCC_Uber0010
Yea, X800s and 6800s better be down to $200 by the time this comes out. I don't think my 9600XT will be able to take this.


Major architectural change down to 200 in a year? You're dreaming. X800s and 6800s are going to stay at least around 400 forever.
D E A T H
2004-11-15, 6:59 PM #29
Quote:
I've not played anything post MotS, what's so bad about the new ones (in a nutshell)?


SP is great, but MP is a bore. JA was better than JO as far as MP goes, but they were about the same as far as SP goes, IMO. They both have their ups and downs, and they are indeed fun to play, but in the minds of many, there's simply no comparision between JK/MotS and JO/JA. Personally, I prefer the hardcore fast-paced action of JK/MotS, as well as the steep learning curve. There was just more depth to MP in JK/MotS. JO/JA was aimed more at the people that wanted a Jedi simulator, and wanted to feel like they were in the movies. Sadly, depth of gameplay was sacrificed. I don't mean to make it sound like JO/JA weren't GG's. I enjoyed them quite a bit, but they're basically totally different types of games.

I'd be more excited about Q4 if id was making the game. Raven is a decent company, but id knows how to put out games for the hardcore community (something that Raven seems to be lacking in). I'll keep my fingers crossed though.
2004-11-16, 3:15 AM #30
Quote:
Originally posted by MentatMM
I'd be more excited about Q4 if id was making the game. Raven is a decent company, but id knows how to put out games for the hardcore community (something that Raven seems to be lacking in). I'll keep my fingers crossed though.


I doubt anybody is really putting games out just for the hardcore community. I don't think that kind of marketing and development would produce enough sales.

I have limited experience with the old JK games, but I agree JO/JA would have benefitted greatly if the developers had studied the old games. I don't know if anything but the saber fighting / force powers are superior in JO/JA, compared to the old games (and graphics obviously, but that's a bit irrelevant really. They are just more recent games).
Frozen in the past by ICARUS
2004-11-16, 6:33 AM #31
Emon what vehicle simulator in the SDK where you talking about? Like was this something you saw in a Tech Demo... I based the physics off of my experience while playing Doom III and was not impressed as nearly as say in CS:S....
2004-11-16, 6:39 AM #32
Quote:
Originally posted by MentatMM
SP is great, but MP is a bore. JA was better than JO as far as MP goes, but they were about the same as far as SP goes, IMO. They both have their ups and downs, and they are indeed fun to play, but in the minds of many, there's simply no comparision between JK/MotS and JO/JA. Personally, I prefer the hardcore fast-paced action of JK/MotS, as well as the steep learning curve. There was just more depth to MP in JK/MotS. JO/JA was aimed more at the people that wanted a Jedi simulator, and wanted to feel like they were in the movies. Sadly, depth of gameplay was sacrificed. I don't mean to make it sound like JO/JA weren't GG's. I enjoyed them quite a bit, but they're basically totally different types of games.


This all seems to indicate you didn't really play JO multiplayer much, it has about an equal depth to JK. JA multiplayer, on the other hand, only had siege going for it, everything else was poop.
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2004-11-16, 7:05 AM #33
Quote:
Originally posted by cheaptrick93
Emon what vehicle simulator in the SDK where you talking about? Like was this something you saw in a Tech Demo... I based the physics off of my experience while playing Doom III and was not impressed as nearly as say in CS:S....


That's because Doom 3 was created as an actual game, and also to showcase D3's EXCELLENT lighting engine. Trust me, it has a lot more going for it in the physics department.
D E A T H
2004-11-16, 8:36 AM #34
Quote:
Originally posted by Jazzkokehead
Not much, except a bunch a of fanboys whining because they're not exactly like JK.


Well, generally sequels should improve on all aspects of predecessors. No one wanted it exactly like JK . . . .

Quote:
Originally posted by DeTRiTiC-iQ
This all seems to indicate you didn't really play JO multiplayer much, it has about an equal depth to JK. JA multiplayer, on the other hand, only had siege going for it, everything else was poop.


Yeah, I always thought JO MP was more fun, especially CTF. Siege was incomplete.
2004-11-16, 8:56 AM #35
Well good. I'm so sick of seeing the Q3 engine in every stinking game, I'm ready for a change. :p
2004-11-16, 9:41 AM #36
Quote:
I doubt anybody is really putting games out just for the hardcore community. I don't think that kind of marketing and development would produce enough sales.


Tribes, Tribes II, and Tribes Vengeance are three examples of games that were optimized for the hardcore community. However, you're correct as far as sales. These games tend suffer less sales. There are however, games such as JK/MotS, Quake II, Quake III (and many others) that offer a depth of gameplay underdeath the simplistic side of things that social gamers look for in a game. They offer the best of both worlds. For me, JO/JA simply didn't have enough of this.

Quote:
This all seems to indicate you didn't really play JO multiplayer much, it has about an equal depth to JK. JA multiplayer, on the other hand, only had siege going for it, everything else was poop.


While I must admit that I haven't played JO/JA half as much as I have JK/MotS (I've been playing JK since around 1998), my initial reason for not doing so was the lack of depth in MP. I thoroughly enjoyed SP for JO/JA, but the MP just didn't seem to offer enough depth. I'm open to the possibility that I could be wrong, but even researching JO/JA strategy sites and talking to members of clans that have competed for the games, seem to indicate my initial opinion. Either way, JO/JA are GG's, they simply don't offer me what I need to enjoy MP more.

Quote:
Yeah, I always thought JO MP was more fun, especially CTF. Siege was incomplete.


Sadly, fun doesn't necessarily indicate depth of gameplay. As for CTF, NF CTF in JK in levels such as C@NS and Fusion is about as deep as CTF gets. There's a technical aspect there that has yet to be challenged outside of games such as Tribes and its sequels.

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