Ok first off, to answer the question is HL:Source better then HALf-life. WEll DUH of course it was, but what are the improvements?
Graphics:
Some new skyboxes (3d skyboxes, most noticible when your on the cliffs).
Same old textures
Same old models
Same old animations
Same old sounds
Also make note these aren't the High Definition pack versions from Blue Shift (WHY THE HELL DIDN"T TheY PUT THOSE IN?!!!!)
Decals from HL2
Has the Shadow system of HL2
Has the water shader of HL2
Has the lighting system of HL2
Has the ragdoll effects
Has the tracers from HL2
Has the decals and surface properties (for instance shooting a Alien Grunt will result in sparks and richochets from the armor).
Gameplay:
The AI from HL2 has carried over, mainly in the grunts and Barney (not a massive difference from HL though barney seems more useful ). The zombies don't do any of the cool things in HL2 (like throw barrels). The physics engine is there but nothing uses it (in general the things you could move in HL1 still move and act exactly the same as HL1). Nice little physic effects are there (some puzzles have been somewhat tweaked and the jumping from the hanging boxes in the begining of the game now dangle adding more peril to the situation).
So to re-cap the game is exactly the same, however if you never played HL1 or you want to re-play HL1 then by all means have a blast, its still a great game and unlike HL1 which always gave me a headache due to how blurry the textures were (the source engine handles textures better) the source engine does revamp it and thank god they stuck in the tracers from HL2 since I really hated the HL1 tracers. Love the ragdoll effects and fighting Alien Grunts is now way more badass (with the clink of the metal and the sparks coming off the armor).
So HL1 and HL:Source can best be said like this.
Remember when games came out on the PS1 and on the Dreamcast? Well the Dreamcast version was always better graphically and had some more bells and whistles but it was still the exact same game.
The major disapointments:
The models should have been at least Blue Shift quality, i would have really loved to see the lyp synch technology used on them too
They should have added the physics to the non-movable boxes and added some more junk lying around the labs (beakers and test tubes would have been great).
Barney AI should have been improved so he can pick up weapons like the AI in HL2 (though he is much better in this version)
They should have re-did the intro more and stuck Eli in there more clearly
Have the zombies behave like in HL2
Well the good news is theres a mod in the works that aims to bring HL:source up to HL2 quality without completely changing the game. However HL:source is definatlly something to look into since its still very fun and the AI puts up a great fight..... a must play before HL2 (recommended one right after another). Definatlly makes HL2's short gameplay seem much longer.
Graphics:
Some new skyboxes (3d skyboxes, most noticible when your on the cliffs).
Same old textures
Same old models
Same old animations
Same old sounds
Also make note these aren't the High Definition pack versions from Blue Shift (WHY THE HELL DIDN"T TheY PUT THOSE IN?!!!!)
Decals from HL2
Has the Shadow system of HL2
Has the water shader of HL2
Has the lighting system of HL2
Has the ragdoll effects
Has the tracers from HL2
Has the decals and surface properties (for instance shooting a Alien Grunt will result in sparks and richochets from the armor).
Gameplay:
The AI from HL2 has carried over, mainly in the grunts and Barney (not a massive difference from HL though barney seems more useful ). The zombies don't do any of the cool things in HL2 (like throw barrels). The physics engine is there but nothing uses it (in general the things you could move in HL1 still move and act exactly the same as HL1). Nice little physic effects are there (some puzzles have been somewhat tweaked and the jumping from the hanging boxes in the begining of the game now dangle adding more peril to the situation).
So to re-cap the game is exactly the same, however if you never played HL1 or you want to re-play HL1 then by all means have a blast, its still a great game and unlike HL1 which always gave me a headache due to how blurry the textures were (the source engine handles textures better) the source engine does revamp it and thank god they stuck in the tracers from HL2 since I really hated the HL1 tracers. Love the ragdoll effects and fighting Alien Grunts is now way more badass (with the clink of the metal and the sparks coming off the armor).
So HL1 and HL:Source can best be said like this.
Remember when games came out on the PS1 and on the Dreamcast? Well the Dreamcast version was always better graphically and had some more bells and whistles but it was still the exact same game.
The major disapointments:
The models should have been at least Blue Shift quality, i would have really loved to see the lyp synch technology used on them too
They should have added the physics to the non-movable boxes and added some more junk lying around the labs (beakers and test tubes would have been great).
Barney AI should have been improved so he can pick up weapons like the AI in HL2 (though he is much better in this version)
They should have re-did the intro more and stuck Eli in there more clearly
Have the zombies behave like in HL2
Well the good news is theres a mod in the works that aims to bring HL:source up to HL2 quality without completely changing the game. However HL:source is definatlly something to look into since its still very fun and the AI puts up a great fight..... a must play before HL2 (recommended one right after another). Definatlly makes HL2's short gameplay seem much longer.
Time is but a window
Death is but a doorway
He'll be back
Death is but a doorway
He'll be back