Indiana Jones and the Emperor's Tomb is very fun. Contrary to Infernal Machine, the combat concentrates more on fisticuffs than gunplay, though you get to use weapons like machetes, shovels, swords, table-legs, bottles, your whip, and some firearms like your trusty Webley, shotguns, broomhandle Mausers, and submachineguns.
The hand-to-hand combat is just really well done, better than the sabering in JK2. The mouse button-based system is intuitive, it feels solid, and you'll have plenty of great fightsthat feel just like the excellent Indy vs. bald airplane mechanic in Raiders of the Lost Ark. You've got loads and loads of moves that you can pull and that your opponents can pull on you. If you get a gun knocked out of your hands, you'll have a fun fistfight where both parties are trying to recover the weapon in order to use it against the other.
I've seen it for pretty cheap here, but I didn't regret paying a more retail price for it when I did buy it. There isn't much puzzling, but the globespanning levels are very well made with some beautiful architecture. Really well animated characters and a great original orchestrated soundtrack (i.e. not just the same old John Williams score tunes ripped from the trilogy). I really enjoyed it up until the last few levels which were a bit weak and some of the compulsory "man the turret" sections which suffered from consolitis due to being far too easy with a mouse. Give the demo a whirl.
If it breaks, you get to keep both pieces.