No they won't. Not if no-one tells them how to
Great games, both of them. Superbly balanced and incredibly fun with excellent netcode to boot.
Remember seeing some people load the old Tribes 1 demo onto the school network last year. Most players were pathetically bad.
"Hey man, watch this. Hah. Someone called Taximan. I'll 0wnZor him! For I haven't seen him around, and I've been playing this since last week!" Says he, sneering to his two indoors beanie-headed hoodie wearing hangarounds... Only he doesn't know that Taximan has played Tribes since the turn of the century. He learns quickly.
*sigh* Memories.
"Hey Marcus! Stop for a second!"
"Hernh?"
*launches disc* *CRACK* *switches to rifle* *waits until disc is almost to Marcus* *Fires rifle*
*BZZT-ZAP* *fully charged beam hits Marcus' head, knocking his health down to 10%*
*BOOM* *a millisecond second later, the disc hits and detonates, killing the utterly confused Marcus* I almost felt guilty.
I mean, whenever I felt like grabbing the flag, I did so, and within a few seconds managed to put a huge gap between me and my dazed ground-slogging pursuers. Sometimes I'd even pull to a stop ontop of a hill and manage to pick all of them off with the Laser Rifle before they reached my position. Not to mention that they had
no chance against me if I went Heavy and blew their gens and stations.
In other words: Today's lesson, kids:
1) When heading downhill, tap space (or hold down space in T2) to gain massive amounts of momentum.
2) Never fly/run directly at someone who is standing still, holding a rifle and looking downrange at you. Zig-zag like crazy. Wait for them to fire and miss. Then charge them since they can't escape with their depleted energy pack.
3) In Tribes 1, you can drop mines from the air, and disc immediately them for an insta-kill. You can also drop mines and grenades from vehicles in T1.
4) Interior sentry turrets don't see you if you stand still.
5) Don't try to immolate anyone with your plasma gun at anyone further than almost point-blank range outside. Your shots dissipate quite quickly after roughly a second of flight. Don't give your position away by flinging plasma at that distant scout up there who hasn't noticed you yet, but will soon give you a new orfice in your head if he can stop laughing first. Indoors and up-close, it's an excellent Heavy killer though.
6) Laser pointer is your friend. Homing beacons are your friend too. Help Heavies help you, by pointing out targets which they can pound with mortars.
7) Before you set up camp on a slope, check the sensor icon, so that you don't have a big inviting red triangle over your motionless head.
8) Always switch positions after a long-range kill. Always assume your last victim knew where the shot came from. If he comes looking for you at your last nest, you can catch him unaware again.
9)
USE YOUR HEALTHPACK. At least that way they don't go to the guy who killed you and already used his.
10) Don't underestimate the ELF. Don't underestimate the cattle-prod in T2 either. Both have many expert users with years of experience.
[This message has been edited by Daeron the Nerfherder (edited April 13, 2004).]
If it breaks, you get to keep both pieces.