There are articles about this at most gaming news sites & also @ slashdot.org. I was reading the Blue's News thread (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=53044&boardid=1&id=216474&view=flatold&start=0) and someone said that it took Valve $40 million to develop Half-Life 2. And they just banned 20,000 people from Steam for apparently trying to pirate HL2.
I wonder if the $40 million figure everyone is throwing around includes the development of Steam? If 20,000 people pirated this software, then at retail someone would have "lost" 20,000 * $50.00 = $1 million. If they spent only a million creating this software, they have only broken even. However, Valve doesn't get all the money from retail so their cut is significantly less. I hope they will realize that stopping 20,000 pirates isn't worth hiring a team of people to create an anti-piracy "service" disguised as a "content delivery system."
Yeah yeah, PERHAPS you could argue that a lot of people were "deterred" from trying to pirate because of Steam. However, a lot of people were also deterred by the fact that they have to register and authenticate in the first place, so I bet they even out.
I wonder if the $40 million figure everyone is throwing around includes the development of Steam? If 20,000 people pirated this software, then at retail someone would have "lost" 20,000 * $50.00 = $1 million. If they spent only a million creating this software, they have only broken even. However, Valve doesn't get all the money from retail so their cut is significantly less. I hope they will realize that stopping 20,000 pirates isn't worth hiring a team of people to create an anti-piracy "service" disguised as a "content delivery system."
Yeah yeah, PERHAPS you could argue that a lot of people were "deterred" from trying to pirate because of Steam. However, a lot of people were also deterred by the fact that they have to register and authenticate in the first place, so I bet they even out.