By curved, I mean true curves, not mere polygons that look round. I can already take polygons and smooth the hell out of thwem to create the illusion of curves, but when I render in bryce, I can still see the golf-ball effect if i use highly reflective textures.
This is usually no problem if i'm building something that is supposed to be angular and mechanical-looking (like mechs), but it's a major pain when I'm trying to build organic-looking objects, and its been the one thing thats been holding me back friom making good organic-like models so far.
Please Advise.
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Old aunts used to come up to me at weddings, poking me in the ribs and cackling, telling me, "You're next." They stopped after I started doing the same thing to them at funerals.
[This message has been edited by Pagewizard_YKS (edited April 13, 2004).]
[This message has been edited by Pagewizard_YKS (edited April 13, 2004).]
This is usually no problem if i'm building something that is supposed to be angular and mechanical-looking (like mechs), but it's a major pain when I'm trying to build organic-looking objects, and its been the one thing thats been holding me back friom making good organic-like models so far.
Please Advise.
------------------
Old aunts used to come up to me at weddings, poking me in the ribs and cackling, telling me, "You're next." They stopped after I started doing the same thing to them at funerals.
[This message has been edited by Pagewizard_YKS (edited April 13, 2004).]
[This message has been edited by Pagewizard_YKS (edited April 13, 2004).]