For those who actually care (0.5% of you)...
My mod will be released for Xmas, if not slightly before.
Minimum of a few days (if lucky).
Reminder of what the TC has.... (omg I sed TC... jinx!!!)
Weapons
Knife - done
FNP90 SMG - done
Akimbo berettas - done
Grenade - need perfecting
C4 - working on
Para - Needs only a few more keys
Zat - done
Jaffa Orb - Needs more work
Staff - done
Grenade Launcher - almost done
Enemies
So far... just the stormtroopers are replaced by jaffa
Attributes and Skills (no longer Force Powers)
Strength
Agility
Dexterity
Endurance
Earth Mods:
Melee
Firearms skill
stealth
Strangle
Allies
Gua'ould mods:
Symbiote Knowledge
Intimidation
Sense
Energy shield
Phase technology
Additional elements
New items:
Water Canteens
Rations
First AId
New BM's:
Ingame HUD
New Menu bm's
Pros
Great models
Great textures
Great animations
Great sounds
Great fun
Cons
Some crap cogs
Some bugs
NOT MULTIPLAYER
I will tell you more if you want to know more...
Discuss
Lemme know how many people give a crap
My mod will be released for Xmas, if not slightly before.
Minimum of a few days (if lucky).
Reminder of what the TC has.... (omg I sed TC... jinx!!!)
Weapons
Knife - done
FNP90 SMG - done
Akimbo berettas - done
Grenade - need perfecting
C4 - working on
Para - Needs only a few more keys
Zat - done
Jaffa Orb - Needs more work
Staff - done
Grenade Launcher - almost done
Enemies
So far... just the stormtroopers are replaced by jaffa
Attributes and Skills (no longer Force Powers)
Strength
Agility
Dexterity
Endurance
Earth Mods:
Melee
Firearms skill
stealth
Strangle
Allies
Gua'ould mods:
Symbiote Knowledge
Intimidation
Sense
Energy shield
Phase technology
Additional elements
New items:
Water Canteens
Rations
First AId
New BM's:
Ingame HUD
New Menu bm's
Pros
Great models
Great textures
Great animations
Great sounds
Great fun
Cons
Some crap cogs
Some bugs
NOT MULTIPLAYER
I will tell you more if you want to know more...
Discuss
Lemme know how many people give a crap
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}