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ForumsDiscussion Forum → F.P.S. in a bottle...
F.P.S. in a bottle...
2004-04-14, 4:59 PM #1
Or a zip file in this case...

This is a full First Person Shooter in a 96kb file. My machine can barely play it, but I’m still impressed.

Discuss

Oh... One more thing... Before anyone else:
OMG WAREZ!!!!!1111oneone

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"Well, if I am not drunk, I am mad, but I trust I can behave like a gentleman in either
condition."... G. K. Chesterton

“questions are a burden to others; answers a prison for oneself”

[This message has been edited by West Wind (edited April 14, 2004).]
"Well, if I am not drunk, I am mad, but I trust I can behave like a gentleman in either
condition."... G. K. Chesterton

“questions are a burden to others; answers a prison for oneself”
2004-04-14, 5:02 PM #2
Crashes on my computer.

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BV's rendition of Titanic: Let's have sex. I won't let go. I don't need this stone.
The End.
~ Wolfy
That painting was a gift, Todd. I'm taking it with me.
2004-04-14, 5:03 PM #3
Produced by Farb-Rausch by any chance? There's been stuff about 3D in 64k posted before, but never a game in under 100k. Very cool. I would love to see the source for it.

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Our very existence is at stake
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2004-04-14, 5:05 PM #4
You guys tell us how it goes (like if it is crashy), then I will decide if I should try it. [http://forums.massassi.net/html/smile.gif]

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Snail racing: (500 posts per line)

------@%
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2004-04-14, 5:07 PM #5
Explain to me, how that...is only..96k, yet it takes ages to load. and ...that is impossible. Seriously. impossible. music and graphics and WTF.

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I’m not going to die, I’m going to see if I was ever alive. - Spike
It's not your right to decide whether they live or die. They deserve a chance! - Vash
Originally posted by Elana14: i would love a dong like that!
Think while it's still legal.
2004-04-14, 5:11 PM #6
Everything is created at runtime - it's all procedural stuff. That's why it takes so long to load..
2004-04-14, 5:11 PM #7
Quote:
<font face="Verdana, Arial" size="2">Originally posted by SAJN_Master:
Explain to me, how that...is only..96k, yet it takes ages to load. and ...that is impossible. Seriously. impossible. music and graphics and WTF.

</font>


If I remember correctly from fr-08, which was the .product, all the program contains is a lot of text instructions to the processor and GPU. Nothing is actually pre-rendered or pre-composed, at least not in the sense that it's a seperate file. I don't remember exactly how they did it, but it's really neat.

Movies at http://www.farb-rausch.com

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Our very existence is at stake
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2004-04-14, 5:13 PM #8
Played it. it looks okay, I mean, lighting and textures are amazing. Modles are meh. But OMFG, it's so cool 96k?!?!?!

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I’m not going to die, I’m going to see if I was ever alive. - Spike
It's not your right to decide whether they live or die. They deserve a chance! - Vash
Originally posted by Elana14: i would love a dong like that!
Think while it's still legal.
2004-04-14, 5:13 PM #9
The only thing I can think of is if it generates them from algorithms and/or downloads stuff when it's loading. You might try it without a network connection.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-04-14, 5:15 PM #10
Runs fine on my system, yet takes forever to load though. Graphics are a bit messed up though..

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"His Will Was Set, And Only Death Would Break It"

"None knows what the new day shall bring him"
"His Will Was Set, And Only Death Would Break It"

"None knows what the new day shall bring him"
2004-04-14, 5:22 PM #11
My lighting was rather trippy at times. In the readme they mention that instead of actually including the textures and meshes, procedurals were written to actually generate most of them at runtime, hence the exceptional load times. I also have no question that this thing relies entirely on some APL or another to do all the rendering.

------------------
"Well, if I am not drunk, I am mad, but I trust I can behave like a gentleman in either
condition."... G. K. Chesterton

“questions are a burden to others; answers a prison for oneself”
"Well, if I am not drunk, I am mad, but I trust I can behave like a gentleman in either
condition."... G. K. Chesterton

“questions are a burden to others; answers a prison for oneself”
2004-04-14, 5:22 PM #12
*makes the West Wind blow East for wasting his time*

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Prowling out of the tundra, swinging a jeweled meat hammer, cometh Outlaw Torn! And he gives a gutteral bellow:

"I'm seriously going to hump you until you scream like a banshee!"
obviously you've never been able to harness the power of cleavage...

maeve
2004-04-14, 5:27 PM #13
Its still pretty cool

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Lat rocks my box with sox
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-04-14, 5:28 PM #14
Aside from the lighting being abysmal, it ran peachy.

Didn't take all that long to load on a 3 GHz P4 either.
2004-04-14, 5:28 PM #15
It looks impressive... Too bad I don't have any video cards supporting ps/vs...

As for the low size, that is easily understood. Maps, models, and instructions are basically text, and text that can be compressed excessively, at that.

As for textures, that is where you can cut the most space. For example, the download for UT2k4 is over 200MB. I don't quite remember how much of that is textures, but it's a lot, primarily because game textures are excessively large bitmaps, even if they use a different type of bitmap format.

Sounds are probably the only place where the game leaves me scratching my head. Last I knew, there was only one format that could create CD-quality (almost) sound in a tiny format, and that was the SNES's "MPC" (or whatever) format, which worked similar to a MIDI, but could fit decent voice clips and music tracks into files 8-64kb in size.

That reminds me of another game that fits into an almost as ludicrous space: Stars!. It's a fairly nice game, and the whole thing is encrypted into a single .exe file that's less than 3MB uncompressed, and it loads quickly in that form (it's 2D, though)

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Nes digs around in the trash can.
Nes finds a hamburger!
Nes puts the hamburger in his backpack.
Wake up, George Lucas... The Matrix has you...
2004-04-14, 5:34 PM #16
would this count as a full game or is it just like one or 2 maps with some enemies? ragdoll? how is the AI?

i dare someone to review it objectively ignoring the load time and the fact that it's only 96KB

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wang is within all
eat right, exercise, die anyway
2004-04-14, 5:34 PM #17
Allow me to correct myself. I did not mean to say that the size wasn't impressive. To be honest, I founf it a bit shocking (though the game may contain less content then I thought, because I haven't played it yet). An advanced 3D game in 96k? In a few megs I could understand... Or if it was a raycaster (like Doom), and not a true 3D game... I figured the smallest file could pack a game into would be about 5 megabytes.

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Nes digs around in the trash can.
Nes finds a hamburger!
Nes puts the hamburger in his backpack.
Wake up, George Lucas... The Matrix has you...
2004-04-14, 5:39 PM #18
Quote:
<font face="Verdana, Arial" size="2">Originally posted by nottheking:

That reminds me of another game that fits into an almost as ludicrous space: Stars!. It's a fairly nice game, and the whole thing is encrypted into a single .exe file that's less than 3MB uncompressed, and it loads quickly in that form (it's 2D, though)

</font>


I remember Stars!, that was one of the first games I ever downloaded from the internet. It was a rather impressive "Masters of Orion"-ish game with allot of content if I recall.

[This message has been edited by West Wind (edited April 14, 2004).]
"Well, if I am not drunk, I am mad, but I trust I can behave like a gentleman in either
condition."... G. K. Chesterton

“questions are a burden to others; answers a prison for oneself”
2004-04-14, 5:39 PM #19
it wouldn't even load up on my comp.



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Old aunts used to come up to me at weddings, poking me in the ribs and cackling, telling me, "You're next." They stopped after I started doing the same thing to them at funerals.
2004-04-14, 5:41 PM #20
No mouse inversion. Yuck.

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MadQuack has a signature.
I'm just a little boy.
2004-04-14, 5:43 PM #21
I played around enough to pick up 3 weapons, heh. The lighting and backwards controls(I'm an inverted Y-axis kinda guy) were giving me a headache though, so I quit.
2004-04-14, 5:44 PM #22
The models on the enimies are not too good, but the surroundings and lighting are frelling awesome, and that's not simply from being 98kb. I got stuck a few times, but this is a beta build, so you have to expect it

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"No good can ever come from staying with normal people"
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2004-04-14, 5:45 PM #23
Quote:
<font face="Verdana, Arial" size="2">Originally posted by West Wind:
I remember Stars!, that was one of the first games I ever downloaded from the internet. It was a rather impressive "Masters of Orion"-ish game with allot of content if I recall.</font>

Yep. And once I got the full version, I found that it does have a ludicrous amount of content. It must have several hundred icon images, as well as data tables for hundreds of technologies, and a seemingly enless list of humorous planet names (There's at least 1000). I'm surprised that manages to fit into <3MB, though the manual PDF is a hefty 8MB.

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Nes digs around in the trash can.
Nes finds a hamburger!
Nes puts the hamburger in his backpack.
Wake up, George Lucas... The Matrix has you...
2004-04-14, 5:48 PM #24
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Darth:
I played around enough to pick up 3 weapons, heh. The lighting and backwards controls(I'm an inverted Y-axis kinda guy) were giving me a headache though, so I quit.</font>

I can work with the mouse's Y-axis either way... :P

...But unfortunately, I don't have the hardware for it... So I guess I lose.

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Nes digs around in the trash can.
Nes finds a hamburger!
Nes puts the hamburger in his backpack.

[This message has been edited by nottheking (edited April 14, 2004).]
Wake up, George Lucas... The Matrix has you...
2004-04-14, 5:52 PM #25
Quote:
<font face="Verdana, Arial" size="2">Originally posted by DrkJedi82:
would this count as a full game or is it just like one or 2 maps with some enemies? ragdoll? how is the AI?

i dare someone to review it objectively ignoring the load time and the fact that it's only 96KB

</font>


I would call it a Quake style Demo. There is one map, five weapons and three different types of enemies. The map layout is uninspired, yet graphically pleasing, In a dark industrial/gothic theme. Some of 3d elements match up with many modern big budget 3d Games with good-looking architecture, quality texturing, reflections, and even dynamic lighting (with the assumption that the lighting actually works when YOU run it).

The 3d models are moderate, but the powerups seem slightly out of place (they are immune to lighting rules, so they really stand out).

There are no ragdoll effects (bad guys just disappear when they die), or any real physics effects at all. And the AI is abysmal being little more than "Chase the good guy". Sound effects are awful, and the music is repetitive. Controls can sometimes be unresponsive.

There are no save points, and the game does not stop when you die, you simply respawn. It is also possible to get wedged into the level geometry such that it is impossible to proceed, luckily there is a manual re-spawn command.

Game play is about as bad as it can be, and overall the game is easy, if moderately long.

Pros: Graphics, useable weapons

Cons: Everything else

Overall: Don’t but it, don’t spend more than 5 minuets downloading it, and don’t waste more than 1MB of hard disk space storing it.


[http://forums.massassi.net/html/biggrin.gif] [http://forums.massassi.net/html/biggrin.gif] [http://forums.massassi.net/html/biggrin.gif]

ya happy now?


------------------
"Well, if I am not drunk, I am mad, but I trust I can behave like a gentleman in either
condition."... G. K. Chesterton

“questions are a burden to others; answers a prison for oneself”
"Well, if I am not drunk, I am mad, but I trust I can behave like a gentleman in either
condition."... G. K. Chesterton

“questions are a burden to others; answers a prison for oneself”
2004-04-14, 5:52 PM #26
I can't. I've been playing inverted y-axis since the first time I played a game with mouselook and changing that is hard. Which I can't remember what game that would've been because with my horrible memory I can't remember what games had mouselook and what didn't. Was either DF, Duke 3D, or Quake though...

Oh, and I timed it for the hell of it. Took 53 seconds to load, heh.
2004-04-14, 5:57 PM #27
Games can be compressed pretty well. As what I consider a good example, I entered a contest at DF-21 a while ago. Though the download size for my entry is the smallest, it is easily as large as the other two entries combined, and takes roughly as long to play as both of them put together. (and is 1000 times harder!)

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Nes digs around in the trash can.
Nes finds a hamburger!
Nes puts the hamburger in his backpack.
Wake up, George Lucas... The Matrix has you...
2004-04-14, 6:35 PM #28
I've seen things like this before, but this is the most impressive yet. As a matter of fact, I recognized some of the team from previous things that I've seen.

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http://www.mentatmm.com (Status = Down :/)
2004-04-14, 8:07 PM #29
Uh, yeah. I'm impressed. Not. [http://forums.massassi.net/html/rolleyes.gif] Maybe if they could get it to, you know, work on more than 1 kind of system, I'd be impressed. There is NO reason for it not to run with my system..

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Have a good one,
Freelancer
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2004-04-15, 6:29 AM #30
Yeah, because it's not like it's a very early beta version of something very unique(the FPS aspect of it) that's never really been done before or anything...
2004-04-15, 6:35 AM #31
You guys are totally missing the point. They didnt make it to be actively played, its merely a demo. LIke all their previews demos, cept this one is interactive...


This was posted on /. this morning, and kb actully responded...

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I used to believe that we must fight the future, lest change come without our consent. I was wrong. The truth is that we must embrace the future, for only with change can we remain the same.
And when the moment is right, I'm gonna fly a kite.
2004-04-15, 11:57 AM #32
Crashes on my computer when I try to run it. Is there a list of minimum requirements for it somewhere?

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And everything under the sun is in tune, but the sun is eclipsed by the moon...
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2004-04-15, 12:07 PM #33
Doesn't crash on mine, but runs really glitchy... lights not working right and stuff. Also, it'd be really nice if he had some control options someplace since I'm used to the mouse y-axis being inverted :x

Still, it's a beta. that's really slick!

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Do you have stairs in your house?

[This message has been edited by Correction (edited April 15, 2004).]
Do you have stairs in your house?
2004-04-15, 12:52 PM #34
Quote:
<font face="Verdana, Arial" size="2"># It requires a PS1.3 level graphics card such as a GeForce4Ti or a Radeon8500 or better, though it's only fun on at least a Radeon 9600 or a GeforceFX 5700, we know.</font>
2004-04-15, 12:56 PM #35
Actually it ran smooth as silk on my TI 4200.
2004-04-15, 2:44 PM #36
Of course, it would depend on the processor and RAM you have coupled with coupled with the card... If you've only got a P4 1.5Ghz w/512MB, it would probably still run crappy with a 9600...

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Nes digs around in the trash can.
Nes finds a hamburger!
Nes puts the hamburger in his backpack.
Wake up, George Lucas... The Matrix has you...
2004-04-15, 9:02 PM #37
Quote:
<font face="Verdana, Arial" size="2">
I can't. I've been playing inverted y-axis since the first time I played a game with mouselook and changing that is hard. Which I can't remember what game that would've been because with my horrible memory I can't remember what games had mouselook and what didn't. Was either DF, Duke 3D, or Quake though...
</font>


JK was the game I learned to mouselook with (I actually used keyboard my first play through! *gasp*) so I was used the the inverted "aeroplane" style and then Anachronox came along with out invert, so I had to get used to the "normal" way. Now I play everything the normal way, even JK, and the inverted style seems odd, despite having played that way for years.

So, uhh, play Anachronox. It's good...

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