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ForumsDiscussion Forum → How "Dungeons" changed the world
How "Dungeons" changed the world
2004-12-11, 5:18 PM #1
Sent to me by a friend, supposedly in the Boston Globe:

Quote:
How 'Dungeons' changed the world
By Peter Bebergal | November 15, 2004

FOR A WHILE, it seemed, I was part of a generation with no discernable qualities, no great contribution to American culture. Too young to be boomers, too old to be "Gen X," this generation was a product of the burned out excess of the seventies married to the surface glow of the eighties. But here in 2004, I realize I belong to the luckiest generation, and not only that, I am part of the luckiest sub-culture within. Maybe we didn't give the world the Beatles or John Updike, but we gave the world Dungeons and Dragons.


This year marks the 30th anniversary of the beloved, much maligned, often misunderstood role playing game developed in 1974 by Dave Arneson and Gary Gygax. Without CGI graphics, surround sound, or flat screens, they invented an immense and complex gaming system that requires only pencils, graph paper, and some oddly configured dice. Arneson and Gygax paved the way, but let's face it, my friends and I changed the world.

It started innocently enough. With a copy of "The Fellowship of the Ring" at my side and Styx on the record player, I was looking for something to help me rise above being bored, lonely, and unfulfilled. One day at school, a kid approached me. Having sensed in me an ally -- the same urgent need to avoid getting beat up that day -- he timidly asked if I wanted to play "D&D" after school.

From then on, I never had another forlorn afternoon. And to think, from that first fateful day when I decided I would be known as the half-elf wizard Vendel, I was joining a revolution. But what exactly were we transforming?

To put it simply, Dungeons and Dragons reinvented the use of the imagination as a kid's best toy. The cliche of parents waxing nostalgic for their wooden toys and things "they had to make themselves" has now become my own. Looking around at my toddler's room full of trucks, trains, and Transformers, I want to cry out, "I created worlds with nothing more than a twenty-sided die!"

Dungeons and Dragons was a not a way out of the mainstream, as some parents feared and other kids suspected, but a way back into the realm of story-telling. This was what my friends and I were doing: creating narratives to make sense of feeling socially marginal. We were writing stories, grand in scope, with heroes, villains, and the entire zoology of mythical creatures. Even sports, the arch-nemesis of role-playing games, is a splendid tale of adventure and glory. Though my friends and I were not always athletically inclined, we found agility in the characters we created. We fought, flew through the air, shot arrows out of the park, and scored points by slaying the dragon and disabling the trap.

Our influence is now everywhere. My generation of gamers -- whose youths were spent holed up in paneled wood basements crafting identities, mythologies, and geographies with a few lead figurines -- are the filmmakers, computer programmers, writers, DJs, and musicians of today. I think, for the producers, the movie version of "The Lord of the Rings" was less about getting the trilogy off the page and onto the screen than it was a vicarious thrill, a gift to the millions of us who wished we could have dressed up as orcs and ventured into catacombs and castle keeps ourselves. Only a generation of imaginations roused by role playing could have made those movies possible.

Dungeons and Dragons is seeing an increase in popularity as a whole new generation raised on video games begins to look for a way back to the more personally and socially engaging pleasures of sitting around with a bunch of friends and making stuff up. Imagine, parents, that some of your kids are actually turning the TV off to talk to each other, to play something that they have to "make themselves."

I am getting ready to introduce the game to my son. In a little drawer I have an unopened box of those funny-sided dice, not exactly a family relic, but a tradition to pass on nonetheless. And let's not forget that even though we are talking about a world of basilisks, knights, and talking trees, Dungeons and Dragons can help us make new stories out of the very world around us.

Democrats, you better get yourselves a magic shield, because in Congress, Bush has plus three to hit.

Peter Bebergal is a writer and teacher.
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2004-12-11, 5:20 PM #2
Nerds!

Oh wait, I'm posting on a Star Wars video game message board...
Stuff
2004-12-11, 5:22 PM #3
The last line scared me so bad that it ruined the whole thing...
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-12-11, 8:26 PM #4
Hmm. It is hard to decide if Dungeons and Dragons, although I never played it, does make a positive impact in the social world or not.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2004-12-11, 8:32 PM #5
Getting hired as CEO DC = 35
Highschool grad rolls 2d8 (7 + 6) = 13
*Success will never be possible*
2004-12-11, 8:56 PM #6
Star Wars RPG (d6) was one of the best things that ever happened to me.
That painting was a gift, Todd. I'm taking it with me.
2004-12-11, 9:05 PM #7
I never really played many tabletop games ecept magic, which is a TCG so i'm not sure why i mentioned it, but i've started playing star wars minatures with Chaz ghostle, and it can be incredibly fun. jsut played a four-player 100 point game the other day, got my *** beat but it was really fun all the same.
A Knight's Tail
Exile: A Tale of Light in Dark
The Never Ending Story²
"I consume the life essence itself!... Preferably medium rare" - Mauldis

-----@%
2004-12-11, 9:11 PM #8
http://www.penny-arcade.com/view.php3?date=2004-14-08&res=l
Good ol PA
Possible Language warning
2004-12-11, 9:33 PM #9
Vampire's pretty cool..though I'm yet to contact Morpheus. Damnit. Get on. :(
D E A T H
2004-12-12, 12:17 AM #10
JediGandalf is casting Magic Missle...
Concentration failure, spell interrupted (10+11=22 vs. DC 27)

****!

JediGandalf is casting Fireball...
Concentration failure, spell interrupted (6+11=17 vs. DC 27)

Damnit!

I guess I shouldn't have had those dwarven ales.
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2004-12-12, 9:41 AM #11
Heh... I used to play it before the guy that did it with us left the school.
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2004-12-12, 9:51 AM #12
I'm starting up my first campaign as DM as we speak.. And it's (the story) is so true. I've found myself slaving over the storyline, pouring my heart and soul into it and wishing I could be there and do these things myself.

D&D is one of the most fun things I've ever done.
My Parkour blog
My Twitter. Follow me!
2004-12-12, 11:20 AM #13
Sneak Attack: Elrendur attacks Mikus (18+49=67) Critical Hit
Elrendur damages Mikus 173 (86 physical, 16 fire , 33 positive , 38 cold )


:P
2004-12-12, 11:24 AM #14
D&D does have a major influence on today's society. "Our Genereation" is filled with people that play long vast hours of video games.

I just played a little of Icewind Dale earlier today. Then Magic: TCG (which spawned off D&D's classic table-top game)

That last line did ruin the article though..

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