I was just playing Doom 3 this morning. What's up with all the detail? Why does every damn room need to have 500 pipes and vents coming out of the walls and ceillings with grates and angled support beams? It's annoying, and it gets really old. Whatever happened to good old boxy rooms.. you know, like in real life. Sure, you need to have more than squares and rectangles to make the level design interresting. But you need flat surfaces. You need plain walls. Take maps like Dust from counterstrike. That's a perfect example of a great map without excessive detail. Does it look bad? Hell no.
Even more annoying is that now it seems that no one will accept maps that don't have these ridiculousely excessive ammounts of useless detail. That's part of the reason I quit editing. You can make something great and people will criticize is if it has any less than ten thousand polygons.
Do you know how many polygons my room has? FOUR. And guess what, it looks real.
Even more annoying is that now it seems that no one will accept maps that don't have these ridiculousely excessive ammounts of useless detail. That's part of the reason I quit editing. You can make something great and people will criticize is if it has any less than ten thousand polygons.
Do you know how many polygons my room has? FOUR. And guess what, it looks real.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.