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ForumsDiscussion Forum → Massassi and KotoR -- what a great combination they'd make
Massassi and KotoR -- what a great combination they'd make
2005-02-03, 2:14 PM #1
Reasons why:

1-Massassi rocks -- KotoR rocks --'nuff said
2-KotoR would bring new traffic to Massass
3-It would ensure more news posts, since there are lots of KotoR mods coming out, plus KotoR II will be on PC soon
4-Did I mention that both Massassi and KotoR rock!?
5-Many Massassians are addicted to KotoR as I am. :D

What do you think?
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-02-03, 2:28 PM #2
How can you be addicted to a linear SP game?
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-02-03, 2:32 PM #3
Quote:
Originally posted by Freelancer
How can you be addicted to a linear SP game?


I think it's like binge drinking...
Hazard a company one process.
2005-02-03, 3:58 PM #4
Quote:
Originally posted by edicimoh
I think it's like binge drinking...


Indeed, binge drinking is pretty much linear.

Oh, KotOR has no multiplayer,
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-02-03, 3:59 PM #5
I got KotOR and have yet to beat it (it kept erasing my quicksave and freezing my comp so I'm taking a break) so I vote yes.

2005-02-03, 4:04 PM #6
I say we should branch out more towards the other Star Wars PC action games, especially with both Republic Commando and the PC release of KotOR 2 right around the corner...
Moo.
2005-02-03, 4:20 PM #7
Quote:
Originally posted by Freelancer
How can you be addicted to a linear SP game?


It's an extermly addicting game. Plus everytime you play through again, you can do something different that will change parts of the game. Well..kinda.
The tired anthem of a loser and a hypocrite.
2005-02-03, 4:23 PM #8
I don't know and I don't care. Honestly. Jedi Knight is dead. Just please, for the love of God, shut this site down. Talk about beating a dead horse. :rolleyes:
"When it's time for this planet to die, you'll understand that you know absolutely nothing." — Bugenhagen
2005-02-03, 4:49 PM #9
Why would we include KoTOR...instead we should go to Republic Commando when it comes out.
2005-02-03, 5:13 PM #10
Quote:
Originally posted by Freelancer
How can you be addicted to a linear SP game?

I think this attitude reflects precisely why the JK, JO and JA communities were so pitiful.

Everybody went absolutely berserk about the OMG SABER DUEL LEVELS and neglected SP. There are only a handful of playable SP levels. Hell, the level most people still say is "the best ever!!!" - Derra IV - was 99% ripped off of one of the original levels. Wow. And people still think it outclasses the bulk of them.

But no, instead we got a crapload of levels like JHS, produced in bulk by "Levelz R Us LOL SITH KNIGHTS LOL" LRULSKL_~RAyDeN~. We got a few gems (like Drazen Isle) but I still think, to this day, that if Jeff had made a SP level instead it would have been approximately 42.35 times better.
2005-02-03, 5:16 PM #11
Quote:
Originally posted by Jon`C
I think this attitude reflects precisely why the JK, JO and JA communities were so pitiful.

Everybody went absolutely berserk about the OMG SABER DUEL LEVELS and neglected SP. There are only a handful of playable SP levels. Hell, the level most people still say is "the best ever!!!" - Derra IV - was 99% ripped off of one of the original levels. Wow. And people still think it outclasses the bulk of them.

But no, instead we got a crapload of levels like JHS, produced in bulk by "Levelz R Us LOL SITH KNIGHTS LOL" LRULSKL_~RAyDeN~. We got a few gems (like Drazen Isle) but I still think, to this day, that if Jeff had made a SP level instead it would have been approximately 42.35 times better.
You're bashing people who were between 10 and 13 years old and who were making levels and mods because they found it fun. There's no need to insult people or their work because they have different tastes or skill levels than people in other communities based around other games.
2005-02-03, 6:12 PM #12
Not to mention the illogical slam against Ryan's level. 99% ripped off from JK level 6?! You obviously didn't play it, or you'd know it's a helluva lot closer to 0.9%.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-02-03, 6:32 PM #13
I agree. Most of Derra IV was NOT ripped right out of JK level 6.
Life is beautiful.
2005-02-03, 8:10 PM #14
I loved KotOR. I will be getting KotOR II when it comes out for the PC. I just don't know how it could be supported with no way to edit it.
Pissed Off?
2005-02-03, 8:25 PM #15
Quote:
Originally posted by Freelancer
How can you be addicted to a linear SP game?


KotoR is hardly[/i] linear. In fact, it's the least linear SP game I've ever played, plus, there's tons of mods for it.
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-02-03, 8:28 PM #16
Quote:
Originally posted by Tazz
KotoR is hardly[/i] linear. In fact, it's the least linear SP game I've ever played, plus, there's tons of mods for it.


You have obviously not played the star ocean games. Or the suikoden games. Or Deus Ex (Which wasn't that lienear. Decide if some characters die or note etc)
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-02-03, 8:39 PM #17
Uh, Kotor is probably the most linear RPG for the PC I've ever played. Ever heard of Morrowind? BG2? etc?
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-02-03, 8:52 PM #18
KotOR was pretty linear. Not that it was bad, but it was still linear.
Pissed Off?
2005-02-04, 12:03 AM #19
Quote:
Originally posted by Jon`C
- Derra IV - was 99% ripped off of one of the original levels. Wow. And people still think it outclasses the bulk of them.



Derra was what JK level 6 should have been. Granted, Derra is designed very similarly to JK level 6, but was FAR more complex.
2005-02-04, 12:31 AM #20
Massassi is for JK....
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-02-04, 12:34 AM #21
KotOR is linear...but you had several lines to choose.
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2005-02-04, 1:00 AM #22
Quote:
Originally posted by JediGandalf
KotOR is linear...but you had several lines to choose.


More like kotor is linear, but you can choose the sequence of events. It's not like there's several distinct storylines.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-02-04, 2:37 AM #23
Wow, seems I wasn't the only one dissapointed by KoToR.
2005-02-04, 4:38 AM #24
KotOR clearly wasn't made with RPG fans in mind, which isn't necessarily a bad thing. I'm not a big RPG fan at all, and I loved it.

And anyone who slams KotOR for being a linear RPG should play LotR: The Third Age on consoles.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-02-04, 4:49 AM #25
Silly people and their silly standards.

I liked KotOR. Linear or not, it was fun.

But without proper editing possibilities, I can't see any reason to KotORize Massassi.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-02-04, 4:54 AM #26
It is editable, don't know about actual "levels" but there have been some model-replacing mods.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-02-04, 4:56 AM #27
Hm, technically it is editing, but for me replacing models does not editing make.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-02-04, 7:14 AM #28
Quote:
Originally posted by FastGamerr
Hm, technically it is editing, but for me replacing models does not editing make.


There are new planets, but unfortunately nobody has cracked the actual 3D file format for worlds, so it's just re-used 'modules'. However, scripting is completely cracked so there are side quests availabe along with new items and new NPC recruits.

My guess is that once TSL comes out on PC, someone will re-attempt to crack the 3d world format.
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-02-04, 8:40 AM #29
Interesting how Bioware made NWN completely editable and KotOR not. The fanbase for Star Wars is huge, it's what made the JK community what it was and it could've done wonders for KotOR (especially when you consider the internet potential now compared to JK's peak).
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-02-04, 9:48 AM #30
I think it has more to do with the different things that they were planning on doing with both games, Ant. With Neverwinter Nights, Bioware's goal was to create a game with a versatile toolset and multiplayer capabilities which would make it as close to a PnP game as possible. They also threw a SP campaign with NWN which was, frankly, not exactly the cream of the crop. However, when multiplayer-wise, this IS the only game that I'm still playing years after its release(session 38 coming up tonight for a campaign that I DM). Toolset-wise, it's easy to work with to the point that I can change and adapt a module weekly on the actions of the players. Scripting-wise, it's pretty powerful, allowing for quite a few nifty things as well. However, because the toolset is an important aspect of NWN, some things had to be simplified, and thus, enter the limited area building via tilesets and placeables. For me, it's perfect, I can easily put areas together and create dungeons for the players to adventure through. For those who want to do more in crafting their areas, it's a nightmare.

With KotOR, Bioware's sole purpose was to create a single-player campaign. Gone are the limits with building a campaign with a toolset that's meant to be friendly for an end-user. Now they could craft something where the only real limits were the tools and software that Bioware had.

I think I've read that WotC basically asked Bioware to create a 'Build-your-own-FR-module' game, so that is why the toolset was delivered with NWN. Lucasarts pretty much wanted a single-player game that could also be played on the X-Box. Hence, no toolset comes with it.


However, this does not mean that you can't edit KotOR. At swknights.com, there is an editing forum, and if you're familiar with NWN, it is quite possible to edit something together. Unfortunately, you'd have to use the existing areas, I don't think there's anything yet to build new areas(which would most likely have to be built using some bloody expensive modeler or something). I have done some experimenting, and it's really not that difficult, although it's anything but userfriendly. You basically have to position everything by hand by typing coordinates via GFF editor. Scripts can be compiled as well using the NWN tools.
The answer is maybe.
2005-02-04, 10:01 AM #31
Egh! What a shame, I wouldn't particuarly want to edit KotOR, but it would be good to play fan-made campaigns every once in a while. Although, it seems to me SP-only editing communities rarely take-off anyway.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone

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