Mort-Hog
If moral relativism is wrong, I don't wanna be right.
Posts: 4,192
This has some awesome implications for computer games. Whereas CG is basically just a lot of computer modelling and animation, this real-time thing is a lot of physics modelling and collision interactions.
Imagine putting on a headset or something, and you'd see your house. But walking through your house would be a Half-Life 2 zombie, climbing over your sofa towards you. You'd see your hand, but in your hand would be a crowbar. A headcrab scuttles out from under your desk and leaps onto your face.
Now, obviously the virtual stuff can't 'move' the real stuff, unless you put little motors on everything, but you can still have real stuff colliding with virtual stuff. This was the kind of thing you'd see in cheesy 70s sci fi movies, but we're one small step closer to it being reality.
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. " - Bertrand Russell
The Triumph of Stupidity in Mortals and Others 1931-1935