http://www.daionet.gr.jp/%7Emasa/rthdribl/index.html
Fun stuff.
quoted from the readme
Yep yep, just a render demo, but its fun to fool around with.
Fun stuff.
quoted from the readme
Quote:
Rthdribl is a technical demo of "High Dynamic Range Image-Based
DirectX(R) 9.0 high-precision texture formats and
version-2.0 of Pixel Shader represent real-time true HDR rendering.
Light sources and reflected or refracted lights that are very bright
cause Glare.
Technical features of this demo are:
- True HDR (High-Dynamic Range) Rendering
- IBL (Image-Based Lighting)
- Glare Generation (Afterimage, Bloom, Halo, Ghost, and Star)
- Automatic Exposure Adjustment
- Iris shaped Depth of Field blur
- Realistic Motion Blur
- FSAA (Full-Scene Anti-Alias)
- Fresnel Reflection (Specular Reflectance, Metallic Color-Shift)
etc.
- System Requirements
- Intel(R) 80x86-compatible CPU
- Microsoft(R) Windows(R) 98, ME, 2000, or XP
- DirectX(R) 9.0 or later
- A video card that supports Vertex Shader 2.0 and Pixel Shader 2.0
DirectX(R) 9.0 high-precision texture formats and
version-2.0 of Pixel Shader represent real-time true HDR rendering.
Light sources and reflected or refracted lights that are very bright
cause Glare.
Technical features of this demo are:
- True HDR (High-Dynamic Range) Rendering
- IBL (Image-Based Lighting)
- Glare Generation (Afterimage, Bloom, Halo, Ghost, and Star)
- Automatic Exposure Adjustment
- Iris shaped Depth of Field blur
- Realistic Motion Blur
- FSAA (Full-Scene Anti-Alias)
- Fresnel Reflection (Specular Reflectance, Metallic Color-Shift)
etc.
- System Requirements
- Intel(R) 80x86-compatible CPU
- Microsoft(R) Windows(R) 98, ME, 2000, or XP
- DirectX(R) 9.0 or later
- A video card that supports Vertex Shader 2.0 and Pixel Shader 2.0
Yep yep, just a render demo, but its fun to fool around with.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.