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ForumsDiscussion Forum → Republic Commando Review
Republic Commando Review
2005-03-03, 12:39 PM #1
I got the PC version of the game the day it came out and I just finished it half an hour ago. Here is my review, though it's only on the Single Player. I haven't had a chance to do Multiplayer yet.

This is my take on the game, playing it on either Easy or Medium at any given point in the game.

If you buy Republic Commando expecting some revolutionary game, then you are going to be disappointed. Some people might think this is a bad thing. It's not. Lucasarts with their past two first person shooters, Jedi Outcast and Jedi Academy, tried to follow Jedi Knight and make a revolutionary first person shooter, and it didn't quite work out that way. Republic Commando stepped back from the "let's do something new" attitude of Lucasarts, and approached the attitude "Let's follow the formula of our predecessors." Republic Commando has the feel that vintage First Person Shooters do. No lightsabers, no force powers, no quasi-roleplaying leveling up. Just shooting and more shooting. It's also squad based, and although I haven't played other squad games like Rainbow 6, I think it carried it out pretty successfully.

Another point to reinforce that Lucasarts was going out of their own mold with this game is that it didn't follow the typical Star Wars format. There was no scrolling yellow text at the beginning explaining what was going on. You were just taken threw a cutscene that was from birth to your first mission in Geonosis. And there were a few times that Star Wars music would kick in while playing, but most of the music I didn't recognize and it was possibly new. And during the credits, it didn't do the typical Star Wars music that you see at the end of the movies. It didn't even do any Star Wars music. Evidently Lucasarts got a rock band called Ash to make a heavy rock track for the game called "Clones" and that's what plays. And it's very satisfying to hear the music and you can match it perfectly to memories of storming through doors while firing at enemies and ducking for cover so you can lob a few grenades. Imagine my suprise when after I beat the game and decided to look at the Extras that I had earned by completing each campaign and there was a music video of "Clones" that went between seeing the band play and watching battles in the game. It was awesome.

The friendly AI isn't dumb as rocks like in a lot of games. If you tell them to take a sniper position, you'll see them make a few head and chest shots. Unfortunately, one area where the AI is lacking is when you tell a teammate to take a grenidier position. Even though the manual says they won't throw a grenade if you are in the blast radius(I think), they do anyway. Of course, that's probably more my fault. Also, the path finding is pretty good. They won't run into mines, they almost always look for cover from which they can fire and hide behind. However, I did have two instances where one of my teammates, Fixer, got stuck in some kind of glitch and I had to go to a previous save. Lucasarts also did a good job of setting up where your teammates could snipe, use anti-armor weaponry, etc. Overall, your teammates make your job a lot easier, while not making it a cake walk. Just as it should be.

Now, the enemy AI could use some work. It felt like all the enemies were drunk and had their reaction time slowed, though Super Battle Droids tended to be pretty accurate most the time. However, the number of enemies and the power of their weapons doesn't let the apparent drunkeness dilute the challenge. You and your teammates will die quite a few times, most the time due to your stupid mistakes. When playing this game, you learn to hate Super Battle Drioids even moreso than Droidekas(mainly because the latter has two huge weakness: a minimum firing range and an energy shield that can absorb blaster fire like no tomarrow but can't take melee strikes worth crap. Which makes sense). The Super Battle Droids have a lot of armor(rivaling that of Droidekas energy shield) and pack quite a punch. The best way to take them out is with an anti-armor shell or with two EMP(or whatever they are) grenades followed by a thermal detonator. And Super Battle Driods are by no means rare on the battlefield. You will see them time and time again.

The sound was good. I didn't get any glitches and it all sounded like it was supposed to. Also, Scorch was pretty funny sometimes and so was Sev in his own dry humor way(Scorch is the fun loving one, Sev is the ruthless killer, and Fixer is the serious soldier/computer nerd).

Storyline was pretty good. There is a nice twist at the end of the game that was interesting. Now, when I say the storyline is good, I mean it's good for an FPS. FPS are not known for their storylines in the first place, so if you are looking for a phenominal, mind blowing storyline then go pick up an RPG or strategy game. Republic Commandos has a decent storyline that doesn't take away from the game and adds just a little bit.

The length of the game was also pretty good. It wasn't too short at all and it wasn't too long(for me at least). It was about the length of Call of Duty, and I imagine it might be a little bit longer on Hard.

To summarize, people who enjoy the FPS genre will most likely enjoy this game. Those that don't enjoy the FPS genre probably won't. This is an FPS in its truest form.
Democracy: rule by the stupid
2005-03-03, 12:43 PM #2
I bought it yesterday and really i loved the single player but the multiplayer really disappointed me the levels were really to small
I wish i was a monkey then I would have a good reason to fling poo.
2005-03-03, 12:44 PM #3
Great review, except I disagree on that FPS = bad storyline notion.

Deus Ex has an incredible storyline. As does a few other FPS games (Doom? Half-life? Yeah.)
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-03-03, 12:53 PM #4
Deus Ex = FPRPG with some shooting in it.

Really enjoyed the demo. I'm getting this when it comes to the UK tomorrow.

I really didn't think the Commandos were clones (I read about the opening on Kamino in PC Gamer), why do they have different voices?

[edit: Although the player character may be a clone, he sounds a lot like like Temuera Morrison.]
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-03-03, 12:55 PM #5
RC is great as a FPS, yes. Nothing Deus Ex-like, but still fun. If only they'd release an editor for it... damn it.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-03-03, 1:02 PM #6
Quote:
Originally posted by Glyde Bane
Great review, except I disagree on that FPS = bad storyline notion.

Deus Ex has an incredible storyline. As does a few other FPS games (Doom? Half-life? Yeah.)


I never said FPS's have bad storylines. I said storylines are not what they are known for. In a FPS, it's about intense action with a storyline that goes with it. And FPS can have a crappy storyline but still be decent, while an RPG needs to have a good storyline for it to be a good game. I was making the point to anyone out there that would complain about the storyline for some reason by reminding them that storyline is not the primary focus of a vintage style FPS, whereas a game like Max Payne, which was a shooter, relied heavily on storyline but that isn't a vintage style shooter. I'm talking Quake, Doom, Unreal Tournament style FPS.
Democracy: rule by the stupid
2005-03-03, 1:44 PM #7
You and your squadmates are clones, but commandos are trained and raised (and bred) differently from standard clone troopers, so they often end up developing their own unique traits (in this case, their personalities and voices)

That's the official excuse, anyway. *shrug*
Moo.
2005-03-03, 2:07 PM #8
Will Massassi move to RC editing?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-03-03, 2:35 PM #9
Quote:
Originally posted by A_Big_Fat_CoW
You and your squadmates are clones, but commandos are trained and raised (and bred) differently from standard clone troopers, so they often end up developing their own unique traits (in this case, their personalities and voices)

That's the official excuse, anyway. *shrug*


Oh well.. that's good enough for me.. I'd rather that than a squad of sameys.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-03-03, 7:12 PM #10
Quote:
Originally posted by Echoman
Will Massassi add RC editing?


The real question, IMO. That would be better.
2005-03-03, 7:19 PM #11
I keep reading this thread title as "Republican Commando" and picturing George Bush as Solid Snake
2005-03-03, 7:22 PM #12
Quote:
Another point to reinforce that Lucasarts was going out of their own mold with this game is that it didn't follow the typical Star Wars format.


:( :mad: :confused: :eek:

Well, goodbye LA as we know it... :(
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-03-03, 7:28 PM #13
And that's a bad thing? :p
Democracy: rule by the stupid
2005-03-03, 7:30 PM #14
Oops, I meant to quote the lack of yellow scrolling text. How DARE they leave it out. :mad: It's not a true Star Wars game now. :(
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-03-03, 7:36 PM #15
I find it a refreshing change of pace. Star Wars games havn't really been all that innovative in terms of design, and what I mean by that is, they all have the same yellow scrolly text, the same music, the same art style, usually fighting the same enemies in the same general environments. It gets really, really stale after a while, and I'm glad to see that RC is going for a different approach.
Moo.
2005-03-03, 10:20 PM #16
Quote:
Originally posted by Echoman
Will Massassi move to RC editing?


Hopefully, but first we have to get the bloody editor :/
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-03-04, 2:47 AM #17
I just finished it tonight at about 1:30 am PST (and I also got the game the day it came out). I found it really fun and a lot longer than I thought. Over all I really enjoyed it, and the ending was pretty sweet. Ending Spoiler: And, with the ending as it was, it just screams sequel. I'm still shell shocked that they left Sev behind. That really, really ticked me off. 38 should have just blown off orders and gone after him, IMHO. Granted, they ended it so they can just leave it as is. I really think they should (and hope) that they make a sequel.

I had the exact same glitch with Fixer as well. Happened twice on Kashyyyk. Which, by the way, I think is the best world in the entire game. =) OMG though.. all the droids... and the SBDs... OMG... I hate those things. But not as much as I hate those MagnaGuards. Man! Those things were a pain to kill! When you hit the part with 2 of them on you.... Lets just say I had to do that 3 times to get it right. >=(

I've played the MP a bit. Over all it's nice to have, but it's nothing special. DM is decent enough, and CTF is pretty good. Just wish they would have taken some more time and put in some nice MP.

Oh, and 07, 40, and 62 are all fun to listen to. I suggest you turn on the voice text so you can see it when they talk (in case you miss it). There is some funny stuff they say. Fixer said a really funny one that caught me off guard in the second world. Just watch for it, you'll know it when you see/hear it. :D
Lurker Extraordinaire
2005-03-04, 3:01 AM #18
To quote PCG:

"Yeah! Free Wookiee life debts for everyone!"
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2005-03-04, 4:37 AM #19
Quote:
Originally posted by A_Big_Fat_CoW
I find it a refreshing change of pace. Star Wars games havn't really been all that innovative in terms of design, and what I mean by that is, they all have the same yellow scrolly text, the same music, the same art style, usually fighting the same enemies in the same general environments. It gets really, really stale after a while, and I'm glad to see that RC is going for a different approach.


I agree. It's a pretty bold decision, and I'm surprised LucasArts allowed it, especially with it being so close to a new movie.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-03-04, 8:28 AM #20
I played the multiplayer on a few of the levels, and I am not impressed. The levels themselves are good, but I just don't like that all the weapons are pretty mediocre except for the anti-armor attachment, wookie rocket launcher, and the ripper cannon(that gun with the 200 round clip that fires at insane speeds). Get one of those guns and you own for how long you hold the gun. Very unbalanced.

Then again, maybe Call of Duty pampered me. Every gun in that game is extremely lethal in the proper situations.
Democracy: rule by the stupid
2005-03-04, 11:46 AM #21
Well, I like the game so far. I'm on "Belly of the Beast", and it's stupidly hard, any tips?
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-03-04, 12:11 PM #22
Forget it, I finally did it. Still bloody hard though. I just made sure I healed a squad mate every time I saw a bacta terminal, and kept my health at a high level.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-03-04, 12:28 PM #23
Quote:
Originally posted by AKPiggott


[edit: Although the player character may be a clone, he sounds a lot like like Temuera Morrison.]


thats because it is Temuera Morrison. read the credits in the manual.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2005-03-04, 2:04 PM #24
Yes I saw that in the manual earlier... I posted that before I got the game..
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-03-04, 9:11 PM #25
i just got it today. got through the first two missions. awesome. pcgamer only rated it 62%, i think they are totally wrong
free(jin);
tofu sucks
2005-03-04, 9:25 PM #26
I got out of the fix with Fixer by just making do with the other two until a new level load, at which point Fixer rejoined. He got glitched in a turret.
2005-03-05, 7:59 AM #27
Eh? I just finished it. That was a bit short and utterly unclimatic . Still a good game though.

Also, if the ending is around the time of Episode III, then why does the Advisor still look like an AotC Clonetrooper? I would've liked to have seen the design evolve through the game.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-03-05, 8:30 AM #28
Erm, the game ends in the midst of the Clone Wars. They wouldn't look like stormtroopers yet.
Democracy: rule by the stupid
2005-03-05, 8:54 AM #29
Yeah, that was pretty anti-climatic.

However, everyone should check out the extras. There are definitely sections in there that weren't included in the game. I bet there will be an expansion of some sort.
2005-03-05, 9:08 AM #30
Hopefully an editor soon. Grr.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-03-05, 9:13 AM #31
They said they would release one a few weeks after the game's release.
2005-03-05, 9:23 AM #32
Quote:
Originally posted by Kieran Horn
Erm, the game ends in the midst of the Clone Wars. They wouldn't look like stormtroopers yet.


Haven't you seen what the Clonetroopers look like in Episode III? The game ends near the start of the film.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-03-05, 9:40 AM #33
Meh, perhaps there are some left-overs here and there.

Still, what I did like about the ending is that it had a touch of the AotC ending with it. When I saw all those cruisers launching the troopers and ships, while an Imperial-like march was playing, with one of the troopers saying that 'the invasion had begun', I got goosebumps. That was quite an awesome sight to behold.
The answer is maybe.
2005-03-05, 2:11 PM #34
Quote:
Originally posted by Hebedee
They said they would release one a few weeks after the game's release.

There was supposed to be one on the game disk.

It was fun, short, and sweet. I'm hoping that when the editor comes out we'll be able to see a lot of player made single player levels to fill in the gaps.
2005-03-05, 3:32 PM #35
Not likely... we can't do the voices.
New! Fun removed by Vinny :[
2005-03-05, 4:50 PM #36
Quote:
Originally posted by oSiRiS
Not likely... we can't do the voices.

But you can work with the voices they have...
2005-03-07, 6:42 AM #37
didn't want to start a new thread as this one had only made it onto page 2....

I love this game, the first two missions on geonosia and then on the "lost" republic ship are great, I've just got to the beginning of Kashyyyk and I had to stop playing as it was 5am in the morning and my eyes are hurting...

I get the impression this game isn't that long but its going to be one hell of a ride...
People of our generation should not be subjected to mornings.

Rbots

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