http://graphics.cs.uni-sb.de/~sidapohl/egoshooter/
This looks pretty cool; they're doing real-time raytracing of Quake 3. Watch the video; the dynamic shadows and the reflective objects are great.
The downside is that it takes 36 Ghz of processing power, and still only runs at 20 fps at 512*512
This looks pretty cool; they're doing real-time raytracing of Quake 3. Watch the video; the dynamic shadows and the reflective objects are great.
The downside is that it takes 36 Ghz of processing power, and still only runs at 20 fps at 512*512