Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsDiscussion Forum → This is what real-time raytracing looks like
This is what real-time raytracing looks like
2005-03-15, 1:07 PM #1
http://graphics.cs.uni-sb.de/~sidapohl/egoshooter/

This looks pretty cool; they're doing real-time raytracing of Quake 3. Watch the video; the dynamic shadows and the reflective objects are great.

The downside is that it takes 36 Ghz of processing power, and still only runs at 20 fps at 512*512
Stuff
2005-03-15, 2:15 PM #2
Very impressive shots, spec requirements aside.
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-03-15, 2:21 PM #3
For those of us who have no Earthly clue what raytracing is, want to explain?
America, home of the free gift with purchase.
2005-03-15, 2:24 PM #4
Basically, it's the other method for creating 3d scenes, besides rendering. If I remember correctly, with raytracing, you basically have a beam of light emanating from each pixel in the screen, and the reflections and stuff are calculated by following the path of the beam of light.

I'm not actually very knowledgeable on the subject; anyone want to come in here and correct me?
Stuff
2005-03-15, 2:29 PM #5
Quote:
Originally posted by kyle90
Basically, it's the other method for creating 3d scenes, besides rendering. If I remember correctly, with raytracing, you basically have a beam of light emanating from each pixel in the screen, and the reflections and stuff are calculated by following the path of the beam of light.

I'm not actually very knowledgeable on the subject; anyone want to come in here and correct me?


It's not the only other method of creating 3D scenes, and it's still called rendering, even though it is not polygon based. And, most people don't refer to it as a beam of light, just a ray. Other that, you're pretty much right. :)
2005-03-15, 2:53 PM #6
It just goes to show, game engines will never die, now to resurrect the blockland engine... :)
Sneaky sneaks. I'm actually a werewolf. Woof.
2005-03-15, 3:14 PM #7
Is it just for Q3 or Q3 based games?

[wait they used just a Q3 demo? I'm confused]
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-03-15, 7:12 PM #8
I ended up having to know how ray tracing worked for my Senior Exit project on Special Effects... lets see...

Ray Tracing essentially operates the exact OPPOSITE of the way a camera works. At the most basic level, a camera allows light to enter and imprint on film. Ray Tracing takes that same camera, but shoots the light out of the camera and records the path it follows. So as was kinda stated earlier, it's shooting out a ray for every pixel and tracking its movements and where it ends up.

That's at least ROUGHLY right... It's been almost a year since I had to recite it back to anyone.
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2005-03-15, 7:16 PM #9
Quote:
The game engine was written from scratch

...what? They said it was Quake III based. No way they wrote all those features in six months...
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-03-16, 12:19 AM #10
FYI: "Normal" 3D engines are called raster engines.
2005-03-16, 12:32 AM #11
there's a real time raytracing demo... i can pull a 40fps average with it... using the lowest possible settings
eat right, exercise, die anyway

↑ Up to the top!