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ForumsDiscussion Forum → So I finally beat JA
So I finally beat JA
2005-04-13, 4:15 PM #1
Well it was kinda stupid, but not JO-stupid.

Quote:
Flexor - Keep refrigirated when opened says:
and then there's Rosh

Flexor - Keep refrigirated when opened says:
he's like the Jar Jar of Jedi academy

Flexor - Keep refrigirated when opened says:
by the end of the first level I already wanted to kill him

Flexor - Keep refrigirated when opened says:
"OH, AREN'T YOU EXCITED? WE'RE GONNA BE JEDI! COOOOOOOOOOOL! SUPER-DUPER MAAAAN!"

Flexor - Keep refrigirated when opened says:
*tttsssssSSSHHZZZZZZ* Jaden.. what are you doing? Jaden? Jaden? *ZZZZWOOONG* JAADEE-AAAAAARRRRGGGGG!!!*TTSSSHHHH*

Icebreaker says:
i see

Flexor - Keep refrigirated when opened says:
well, that's how it happened in my mind anyways


Oh well, at least the saber combat was fun!
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-04-13, 4:27 PM #2
JO's storyline is MUCH better than JA's. Uh-oh, Tavion and a bunch of Desann's former Reborn come back! *runs* :p

Than again... in JO....

Uh-oh, Desann and his apprentice and HUNDREDS of Followers come to wipe out the Jedi... sounds better to me, anyways...

:D
Black Water Games | Project Leader and President
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2005-04-13, 4:32 PM #3
it's fun to npc spawn a bunch of rosh entities and then gut them with the saber. I agree too, the character is extremely annoying.
2005-04-13, 4:33 PM #4
They both blow.

I hope Raven does better on Quake 4 than what they did to the popular JediKnight series...
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-04-13, 4:38 PM #5
Quote:
Originally posted by BlackWaterGames


Uh-oh, Desann and his apprentice and HUNDREDS of Followers come to wipe out the Jedi... sounds better to me, anyways...

:D


Yeah, because that never happened before
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2005-04-13, 4:41 PM #6
I'm not entirely understanding why JO supposedly has a better SP. The story behind JA seemed very natural to me, and I'm sorry, but I could NEVER take Desann seriously. He's freakin' Barney the Dinosaur. At least in JA you can fight Kyle ala MotS if you go all dark side.

And even IF the story is better, the GAMEPLAY was a lot more engaging for me than JO's.
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2005-04-13, 4:53 PM #7
I thought neither story was all that good. However, I did like the level designs of JA. It was more varied as opposed to the repetitive imperial bases of JO.
2005-04-13, 4:58 PM #8
JO and JA were good games, and good sequels, you guys just can't seem to be happy. Yes, JK was better....so? It's almost impossible to make a sequel better then JK, but don't bash JO and JA because of it. (Not aimed at any one person)
Think while it's still legal.
2005-04-13, 5:01 PM #9
Quote:
Originally posted by Gebohq

And even IF the story is better, the GAMEPLAY was a lot more engaging for me than JO's.



that, and the sabering was MUCH improved. there was an alternate medium and strong stance to go with the original, and there is a nice combo for each stance that moves your saber in a blur if you hold down the right and left mouse buttons at once.

I never really much cared for the lightstaff or the dual sabers, though. I prefer using a single saber, plus they ruined the concept of the double bladed saber. It is supposed to be a dangerous weapon that is very hard to use, but in JA a lot of people used it. same thing with the dual sabers.
2005-04-13, 5:03 PM #10
I thought the combat system in general was 10x better in JA than JO. I remember repeatedly shooting through enemies (this is SP I'm talking about) in JO without damaging them. Really frustrating and a big waste of ammo. And the saber combat in JO was too hack'n'slash. JA at least has some different moves you could do in each of the stances that are effective.

JA also had some really creative levels. The one with the sand creatures ala Dune, and the "juiced up" Rancor level I recall being particularily fun.

I liked JO's plot better than JA's, but it wasn't a big factor for me. How much can you really expect from a video game?
"Good Asian dubs are like Steven Segal and plot; they just dont appear in the same movie." -Spork
2005-04-13, 5:45 PM #11
JO was so awful I couldn't bring myself to finish it. Ugh.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-04-13, 7:04 PM #12
I prefer JA. I didn't care for the story, I just ran through the pretty(er) levels and hacked the baddies up with my saberstaff. :p
DO NOT WANT.
2005-04-13, 7:22 PM #13
I thought both were excellent, with JO being particularly top-notch. JO's story really appealed to me, moreso than JK.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-04-13, 7:33 PM #14
Well, when you think about it, Jedi Knight's storyline wasn't all that great either. A bunch of Dark Jedi takes over the empire and goes searching for a planet that holds a great power that grants anyone that takes it the power to rule the galaxy? Doesn't that sound just as lame as JO's artifical army of force users and JA's artifical Sith cult bent on resurrecting a ancient Sith lord? I don't know about you but it sounds pretty lame to me. Personally, Dark Forces had the best storyline out of the series because it was more true to story of Star Wars than any of the Jedi Knight games did.
The cake is a lie... THE CAKE IS A LIE!!!!!
2005-04-13, 7:41 PM #15
SavageX, you have a point, but take into account the timeline. JK takes place not long after RotJ when, according to the EU, the Empire is still very strong. Some rogue Dark Jedi going off and looking for a place where the Force energies of Jedi go when they die is fairly plausible. Compared to JO when, so many years later, the Empire is in absolute shambles but manages to make a miraculous recovery lead by a lightsaber wielding dinosaur who figures out how to clone an army of dark Jedi, which you know was chosen as the story so they wouldn't have to model that many dark Jedi. I just hate the whole, "Woohoo, the Empire has crumbled, we win! --- NO WAIT, SOME NEW IMPERIAL SUPERWEAPON ONCE AGAIN THREATENS THE GALAXY" garbage. The Thrawn story was different because for one, it wasn't as far down the timeline and two, Thrawn was actually a great character that fit and made everything made sense. We're all aware of many astounding strategic victories in human history where some brilliant general pulled out some incredible manuever that crushed the enemy dispite being vastly outnumbered. The Thrawn saga puts emphasis on one man's genius and leadership abilities, not some lame Kevin J. Anderson Deathstar reincarnation or other rediculous weapon.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-04-13, 10:59 PM #16
JO was a bit fun, JA is only fun when played after months or so. But both of them use the same crappy engine, or at least the same crappy editor.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-04-14, 1:23 AM #17
Quote:
Originally posted by FastGamerr
JO was a bit fun, JA is only fun when played after months or so. But both of them use the same crappy engine, or at least the same crappy editor.

I wonder if you have ever even opened the editor, eh? And the Quake III engine is crappy compared to what?


If any of you wondered, like I did, what would have Luke's training regimen been like, here's the answer:
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2005-04-14, 6:48 AM #18
And Kyle looks like a huge dork like that.

Bring back the live-action scenes! Those were freakin awesome.
"We came, we saw, we conquered, we...woke up!"
2005-04-14, 6:52 AM #19
Quote:
Originally posted by lassev
I wonder if you have ever even opened the editor, eh? And the Quake III engine is crappy compared to what?


Did I?

And an editor without a possibility to see the lighting of a level ineditor is indeed impractical. Especially when making a big level and compiling the light, then seeing all those hours wasted on compiling have gone to waste. Which is why I've worked long with games which have editors where you can see the lighting, like BUILD, JED and UnrealED.

And the Quake III engine is crappy compared to the new Unreal engines. Duh. Now I'm editing Deus Ex, better any game with Unreal engine than a game with Quake III engine.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-04-14, 6:59 AM #20
I actually prefer MP in JO over JA. Yeah, JA has more moves and stuff, but little things like using Force just to lunge piss me off.
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2005-04-14, 9:31 AM #21
I liked both. Jedi Outcast I preferred though, cause in Jedi Academy, too many freakin sith near the end, it got kinda boring. I liked slashing stormtroopers, and the bit on Hoth was nice.
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free
2005-04-14, 9:47 AM #22
I loved Jedi Outcast. I thought the game was amazing, and every bit as fun as Jedi Knight. It has lengthy levels, with puzzles, the whole shabang. JA was ok, but I really thought it was kinda wussy. The levels took no time to complete, and I had the thing beat in a couple of days. I think the story was good, and could have been good, but it all just seemed to go by WAY to quick for my liking. I like to get involved in a game, and I did with JK and JO, but I had a really hard time with JA. Go Figure.
Artificial intelligence is no match for natural stupidity.

Thou shalt not weigh more than thy refrigerator.

Eat well, stay fit, die anyway.
2005-04-14, 7:45 PM #23
BrianTheSith wins.


That is all.
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2005-04-14, 7:51 PM #24
But the bad guy in JO was Barney, the purple dinosaur.

Damn, Gebohq beat me.

What I liked about JA was the more...um...unique levels. In JO, you didn't get the lightsaber until like 1/4 into the game, and then you like visit the same planet for 4 levels and then move on.

In JA they looked like they just crammed cool stuff in it. The Swoop level, the Tremors (which were fun to kill), and Boba Fett.
I can't think of anything to put here right now.
2005-04-14, 7:58 PM #25
For a while, my brain processed that transcript as you starting your sentences with "Keep refrigirated when opened says:" which baffled me when reading the first few lines, as I was thinking "Keep refrigirated when opened says:" was some sort of character and you were printing the script.
2005-04-14, 8:12 PM #26
Quote:
Originally posted by FastGamerr
Did I?

And an editor without a possibility to see the lighting of a level ineditor is indeed impractical. Especially when making a big level and compiling the light, then seeing all those hours wasted on compiling have gone to waste. Which is why I've worked long with games which have editors where you can see the lighting, like BUILD, JED and UnrealED.

And the Quake III engine is crappy compared to the new Unreal engines. Duh. Now I'm editing Deus Ex, better any game with Unreal engine than a game with Quake III engine.


three hours? ok im sorry, but you can do a very low quality lighting render and be able to tell if the amount of light is right, then go back and do a nice render which MIGHT take 3 hours if the level is huge and you use a lot of lightmapscale.

or maybe you shouldnt diss an editor because you dont know enough about it.
2005-04-14, 9:27 PM #27
But that's still more a hassle than to see the lighting in-editor and save some, maybe even lots of time. And yes, I don't know much about Radiant anymore, but that doesn't even matter considering I don't edit Q3 games.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-04-14, 9:30 PM #28
it does matter if you wish to properly compare it to other editors. i do quite fine without a lighting preview. it didnt take long for me to learn about how much light a given radius gave off... its not that hard to estimate.
2005-04-14, 9:33 PM #29
Yes, it would matter then, but I don't usually properly do anything.

But, I still prefer easier editors like UED :rolleyes:
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-04-15, 1:05 AM #30
Mutant Rancor > *

That thing nearly made me crap my pants.

"Whoo, allright, I got through this little door thing and now he cant get m........ HOLY CRAP HE'S BREAKING THROUGH THE WALL! AAAAAHHHHHHHHHHHHH!"
"Guns don't kill people, I kill people."
2005-04-15, 4:45 AM #31
Re. Lighting Preview: I used to edit in Jed with full lighting on most of the time anyway, that way I could see what I was building a lot better. The lighting preview was unreliable anyway, especially when working with coloured lights.

Re. Rosh: At least you do get to kill him. I got the impression that Raven made him annoying on purpose to make the lightside ending more of a struggle for the player.
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2005-04-15, 6:02 AM #32
Oh yes, I use both nonlighting and lighting modes when editing, but still, it's better to see the lighting, or as much as it should look like, than not see it at all.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-04-15, 11:10 AM #33
Quote:
Originally posted by KOP_Snake
Mutant Rancor > *

That thing nearly made me crap my pants.

"Whoo, allright, I got through this little door thing and now he cant get m........ HOLY CRAP HE'S BREAKING THROUGH THE WALL! AAAAAHHHHHHHHHHHHH!"


Yeah, I will admit, I had the same reaction. I spent FOREVER on that level (despite many of the other levels only taking a few minutes), but I kept trying to kill the dang thing with the saber. NOT A GOOD IDEA!
Artificial intelligence is no match for natural stupidity.

Thou shalt not weigh more than thy refrigerator.

Eat well, stay fit, die anyway.

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