Does anyone here know much about coding for Half Life 2? I've got a mod idea that...well, I don't have any know-how or skill in any part of mod-making, so it'll probably never happen (can't get a mod team together if you don't have skills, after all!) but I'd like to see if some of the main features of this idea are possible, and also some of the smaller features. If they are, I might toy around with them and maybe elarn some programming, and if not...I'll file this idea in with the others that I never got around to.
(it's multiplayer-based, if that makes adifference to what's possible and what isn't)
(I almost just pasted the design document in here, until i realized it was a jumbled mess of stream-of-consciousness sentence fragments, so I'll paraphrase the main questions)
1. Leaning (visible by other players) using the mouse, meaning in increments? Raising up/down also, but I would assume they're related.
2. How moddable is the voice chat system, and how integrated with the rest of the engine is it? Could the voice be pumped into the game environment like any other sound, and manipulated? I assume since you can do voice chat by team, you can ahve multiple "channels"?
3. Range limit on the hitscan calculations for bullets?
4. How flexible is the ragdoll system? Can you combine it with regular animation on a bone-by-bone basis? That seems like it might take some doing...can the ragdoll information be sent back to the game to control other stuff?
Yeah, I'm not expecting many responses, if any, but if you're out there and have ANY idea, that'd be cool! Thanks.
Oh, I'm also toying with an America's Army style "only 1 team" concept, where you're always the good guys...that should be possible, too, right?
(it's multiplayer-based, if that makes adifference to what's possible and what isn't)
(I almost just pasted the design document in here, until i realized it was a jumbled mess of stream-of-consciousness sentence fragments, so I'll paraphrase the main questions)
1. Leaning (visible by other players) using the mouse, meaning in increments? Raising up/down also, but I would assume they're related.
2. How moddable is the voice chat system, and how integrated with the rest of the engine is it? Could the voice be pumped into the game environment like any other sound, and manipulated? I assume since you can do voice chat by team, you can ahve multiple "channels"?
3. Range limit on the hitscan calculations for bullets?
4. How flexible is the ragdoll system? Can you combine it with regular animation on a bone-by-bone basis? That seems like it might take some doing...can the ragdoll information be sent back to the game to control other stuff?
Yeah, I'm not expecting many responses, if any, but if you're out there and have ANY idea, that'd be cool! Thanks.
Oh, I'm also toying with an America's Army style "only 1 team" concept, where you're always the good guys...that should be possible, too, right?
Warhead[97]