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ForumsDiscussion Forum → Favorite glitches and how they come about
Favorite glitches and how they come about
2005-06-01, 12:37 AM #1
1)What are some of your favorite glitches that you've used/seen in a videogame?

For me, I'm a fan of the ones that appear in Zelda games. For examples:
  • A Link to the Past's Death Mountain Descent glitch. It allows you to visit parts of the Dark World earlier than one should using the magic mirror on the broken bridge.
  • In the original Link's Awakening, if you press Select and the direction you're headed just as you cross the screen swipe, it'll take you on the opposite side, allowing for exploration otherwise impossible.
  • In Ocarina of Time (gold cartridge) if you save in the final battle as you lose your sword and restart, you will be able to walk around without a sword equipped (allowing you to do such things like use other weapons on your horse).
  • In Majora's Mask, being able to run past one of the guards in Clock Town still as a Deku with the right positioning.


Zelda games seem to have a lot of the most fun glitches for me because they open up a sense of secret exploration, making me feel as if I'm discovering some bigger mystery.

2) Now in all honesty, I know that seeing such glitches in action aren't some big metaphysical mystery being unraveled but rather oversights on the part of the programmers (with limited time and people, they can't expect everything). We have some smart people here on Massassi when it comes to programming and video games and the like.

What glitches have you all noticed to be the most common, and what makes them common? Such common traits could hypothetically be applied to future games in the beta-testing, finding bugs and the like, and such might help those of us dreaming of breaking into the videogame industry one day.

I'm no programmer, but from what I've noticed, two things seem to crop up a lot:
  • Many glitches seem to be possible because there's some small amount of space (flexibility in pixels or polygon adjoins) that, while usually goes by unnoticed, can be squeezed through or the like by a player who is aware.
  • Memory seems to be a key issue as well. Depending on what, where, and when a game (doesn't) save certain objects in the gameplay, players can trick the memory into doing something that wasn't intentionally designed.


I'm sure you all could take much better stabs at #2 than I have, and I'm interested in hearing them. :)
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2005-06-01, 12:42 AM #2
I can't actually think of any other glitches, but I remember that trick in Zelda Awakening; I abused that so much.
2005-06-01, 1:56 AM #3
In the training mission on Deus Ex you can chuck your weapons past the man who takes them off you, 'hand in' your empty inventory and then pick up your weapons again for use later. Also someone here posted a wee tutorial of how to overload your inventory, allowing you to stack weapons like the flamethrower and GEP Gun.

I love DX.

FACT.
2005-06-01, 2:15 AM #4
in perfect dark, you could go down to the hangar, grab the hovercrate, bring it into the firing range, select throwing knives, and throw as many as possible into the crate before time runs out... they push the crate into that guy's office (carrington? havn't played the game in so long... whoever the guy with the office was)... then go back to the firing range, select the farsight, shoot through the walls at the crate to make it explode... then go to the gadget training area and select the cloaking device, get to the end of the training run (where you're supposed to sneak up on carrington or whatever his name is)... and, if done correctly, you should be able to pick up all those knives from before, and start chucking them at the dude. he doesn't die, but he'll end up with like, eighty knives sticking out of his face. it's funny.
Moo.
2005-06-01, 2:17 AM #5
I've got to say my favorite is the W-Item glitch in FF7, nowadays I always use it to max up all great items :/
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-06-01, 3:54 AM #6
Quote:
Originally posted by Martyn
In the training mission on Deus Ex you can chuck your weapons past the man who takes them off you, 'hand in' your empty inventory and then pick up your weapons again for use later. Also someone here posted a wee tutorial of how to overload your inventory, allowing you to stack weapons like the flamethrower and GEP Gun.

I love DX.

FACT.


That'd be me. Just drag any inventory item off the screen, as if to drop it in clasic RPGs, then hit ESC. It then thinks the item is gone (For no reason, because dragging it off dosen't drop it...). To use the next item you pick up (If your inventory is 'full') make sure to have a free slot. I like to stack all my weapons in one part of it, and having soda, soy food, chocolate bars, etc in one slot for back up health.


Favorite Glitch: There are some good ones in Pokemon blue / red, but not greater than the above.

One of my favorites though, is in Link to the Past, and going through the game without a sword and shield. I can't remember how it's done, but it's funny.

Also in Link's Awakening: Put A in Arrows, B in Bombs. Fire them at the same time. Missiles!
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-06-01, 4:42 AM #7
In Mario 64 there was a bunch of glitches...

A. You could get on top of the castle with wall kicks, before you were supposed to.

B. When going up to the second floor, in hte spiral staircase, there is a grey pillar at the bottom. Walk up against it, and double jump. If done correctly, on your double jump, you will warp through the wall to the top of the staircase.

C. In the first level (with the Koopa racer), you can hang on the underside of that small bridge at the beginning. On top of that, if you climb to the very bottom edge, then let go, you will fall up through the bridge to the top of it.

D. You can get inside Mario's castle without using a door once on top of the castle, leaving you in the castle with what looks like the lights being out.
2005-06-01, 5:08 AM #8
In Spyro the Dragon for Playstation, in the very last level, "Gnasty's Loot" It's possible to fly outside of the confines of the world (out in the skybox, basically). There's a spot where if you do it right, you can get up over the wall, and from there you can fly down around the outside of the level. If you go to far out though, you'll die, but if you stay near the edge of the level, you can fly around indefinately, and since there's no rendering of the outside of the architechture, you can see into the level as you fly around. It's rather fun.
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2005-06-01, 6:44 AM #9
Worms for PC.

Get a minigun, and just as you press space to fire it - press F1 to switch to Bazooka. The minigun will still fire, but the bullets will now have the appearance and destructive power of the bazooka shell (though still firing in a straight line).

Best way to destroy a level, ever.
"Whats that for?" "Thats the machine that goes 'ping'" PING!
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A. We just noticed the room was dark; we don't actually fix the problems.
MCMF forever.
2005-06-01, 6:50 AM #10
http://kontek.net/davidwonn/

2005-06-01, 9:35 AM #11
DX--the one Glyde posted.

Halo 2--Rocket Swording!

Halo 1--Piggy Back Reloading.
D E A T H
2005-06-01, 9:40 AM #12
Quote:
Originally posted by Gebohq

[*]In the original Link's Awakening, if you press Select and the direction you're headed just as you cross the screen swipe, it'll take you on the opposite side, allowing for exploration otherwise impossible.


I LOVED doing that. In fact, it allowed me to get the fire rod from the Turtle Rock dungeon before I even got my first sword.


You can even use that glitch to carry over items and pickups from screen to screen, so I could clone seashells by finding one, and then warping to the next screen and the seashell would be in the same place on the next screen, I then picked it up and then went back and got the original one. The same thing can be done with those 1/4 heart containers.
2005-06-01, 9:51 AM #13
My favorite was in Goldeneye, I think it's Bunker 2 single player, but it might be bunker 1.

You put a remote mine on all the tv sets that are hanging from the ceiling in the main room (must hit the actual set, no missing), and set them off. It unlocks this weird glitch where every projectile weapon (Rocket launcher, grenade launcher, tank, throwing knives, grenades, mines, etc.) gets stuck in mid-air as you throw it, it looks really cool.

You have to back up as you shoot rockets and knives or you'll just collect them again.
Steal my dreams and sell them back to me.....
2005-06-01, 10:46 AM #14
Quote:
Originally posted by Martyn
I love DX.

FACT.


QFT.

In DX, you don't have to fight the FEMA dude in the California ocean base mining areas (SORRY I FORGET THE NAMES AND PLACES, IT'S BEEN TOO LONG) if you run far enough so that you don't auto-talk to him.
2005-06-01, 11:13 AM #15
Goldeneye--2 different weapons at once.
Goldeneye--Killing that X chick in 5 seconds on that bridge by taking out the bridge.

Quake 3--framerate. Jump.
D E A T H
2005-06-01, 1:36 PM #16
Quote:
Originally posted by JDKNITE188
QFT.

In DX, you don't have to fight the FEMA dude in the California ocean base mining areas (SORRY I FORGET THE NAMES AND PLACES, IT'S BEEN TOO LONG) if you run far enough so that you don't auto-talk to him.



You can still auto talk, but just run. Very fast. And know by heart where the door is, because that much plasma in your backside makes it hard to see. :x

If you don't kill him then (Walton Simons btw) in the oceanlab, then you fight him later with a much more humorus conversation, in a much more open area. If you have enough ammo to spare, fight him like a platform game's boss fight, and jump around on roofs and such, blasting away.
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-06-01, 1:38 PM #17
Quote:
Originally posted by Sarn_Cadrill
In Spyro the Dragon for Playstation, in the very last level, "Gnasty's Loot" It's possible to fly outside of the confines of the world (out in the skybox, basically). There's a spot where if you do it right, you can get up over the wall, and from there you can fly down around the outside of the level. If you go to far out though, you'll die, but if you stay near the edge of the level, you can fly around indefinately, and since there's no rendering of the outside of the architechture, you can see into the level as you fly around. It's rather fun.


Sorry for double post, but I just saw this one.

In one of the levels for the second game (Has dinosaurs in it) if you swim very fast and burst out, and the fairy thing zaps you just right, then you can swim around the level. <3
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-06-01, 3:30 PM #18
You want to talk about glitches………. 007 Goldeneye for N64

The game was covered in glitches. Here are some I remember.

-Exploding briefcases :rolleyes:
-Paintbrush :p
-Heroin :eek:
-Gold bar ;)

My friend and me found a lot of these with Game shark. :)
I should have aimed for your head when I had the chance....
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2005-06-01, 3:33 PM #19
Prince of Persia: Sands of time

Happed to me last while I was in the observatory (I think that was what it was, the one with the moving globes). If I jump and hang from one of hte bars, the one right by a crank that I have already turned and cant turn anymore. The camera sticks and its really difficult to move about the room.
The tips at the end of shoelaces are called "aglets". Their true purpose is sinister.
2005-06-01, 4:00 PM #20
In Metroid: Zero Mission, you can defeat the bee boss, but it won't die... You hit it with 37 missles, and then go a chargejump into it as the last hit, and the tail doesn't fall off, it just sits there flashing, it can hurt you too

you can't move on because of it sadly :(

Super Metroid has a restart glitch that you get to keep ALL your weapons, but you have to find out how to do that one yourself >.>
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Free Jin!
2005-06-02, 3:00 PM #21
Nice. Your link was very cool, MZZT :)
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2005-06-02, 3:58 PM #22
In Donkey Kong Country for Super Nintendo, there was a level in the second world that was a temple. One day, out of hatred for the buff kremlings that deflect you and laugh, I pushed it down into a part of the level where you start, accidently slipped, and found myself caught in a rythm where my character was constantly hitting the guy, bouncing against the wall, and instantly hitting the buff kremling again. After about five times, it starts generating an extra life for every time you hit him.

Soo.... I always had 99 lives in Donkey Kong County. The freaky thing is, I was not very old at all when I beat that game... Like... first grade, I think.
2005-06-02, 8:27 PM #23
In freelancer, I can wedge my ship into the engines of a battleship station, preventing anyone from getting a good shot at me without hiting the ship.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-06-02, 8:32 PM #24
Quote:
Originally posted by Glyde Bane
You can still auto talk, but just run. Very fast. And know by heart where the door is, because that much plasma in your backside makes it hard to see. :x

If you don't kill him then (Walton Simons btw) in the oceanlab, then you fight him later with a much more humorus conversation, in a much more open area. If you have enough ammo to spare, fight him like a platform game's boss fight, and jump around on roofs and such, blasting away.


Yeah, the first time I escaped from Simons in CA, I almost peed my pants when he found me in A51. I never expected it. Gotta love those tricky developers.

I remember taking out Simons at A51 by staying at the top of a tower that he couldn't climb.
2005-06-02, 9:01 PM #25
Super Mario 3:

1: warps
2: last level, go up stairs, hit ? brick and jump duck and go through wall (always freeks out newbies)
3: swimming under or flying over ships on last world
I'm not wearing any pants...
2005-06-02, 9:23 PM #26
Hehehe, Jedi Knight Super Grip/Pull

Grip freaks out newbies (well, at least it freaks me out), pull grabs multiple guns if done fast enough.
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2005-06-02, 9:33 PM #27
Quote:
Originally posted by ANL
You want to talk about glitches………. 007 Goldeneye for N64

The game was covered in glitches. Here are some I remember.

-Exploding briefcases :rolleyes:
-Paintbrush :p
-Heroin :eek:
-Gold bar ;)

My friend and me found a lot of these with Game shark. :)


I haven't played that game much but those don't sound like glitches to me... :confused:
2005-06-03, 8:56 PM #28
Heroin?

PERFECT DARK!
The shooting range .. the door trick where you cam jam yourself on the door that's supposed to close when you're in the range, thus letting you fill the atendees/workers in the other room with poisonous arrows and stuff (but they won't die)

+ if you pick the slayer, you can direct a rocket all the way through the building and eventually find a slab of cheese tucked away in some obscure corner
一个大西瓜
2005-06-03, 9:01 PM #29
Definitly the strafe-jump exploit in a ton of the quake games.
2005-06-03, 9:08 PM #30
I enjoyed getting outside the map, and driving on the ocean in the original Driver for PlayStation.
.
2005-06-04, 7:53 AM #31
Quote:
Originally posted by Pommy
+ if you pick the slayer, you can direct a rocket all the way through the building and eventually find a slab of cheese tucked away in some obscure corner


Supposedly every level has a piece of cheese. There's some guides on how to find each one, google around.

2005-06-04, 8:13 AM #32
I loved doing the No-Sword trick from Ocarina of Time... SOO much fun afterwards because it opens up so many new glitches. You could use any item as your primary weapon... jump off your horse but still control it while it runs around.

I ended up getting a perfect score on the Gerudo archery range because I would jump off, aim (fairly difficultly because you can't Z-Target or aim the bow), and just keep shooting at the same target.
That painting was a gift, Todd. I'm taking it with me.
2005-06-04, 8:30 AM #33
Quote:
Originally posted by Dj Yoshi
Halo 2--Rocket Swording!

Halo 1--Piggy Back Reloading.


Explain these please.
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2005-06-04, 8:59 AM #34
In Indiana Jones and the Fate of Atlantis, when you're in the Azores, switch to the woman and look at Indiana. She'll say, in Indiana's voice, "There's nothing to look at."
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-06-05, 10:43 AM #35
In JK SP I got Maw stuck under the elevator once. I just stood there while he took massive damage.

ReT
2005-06-05, 10:49 AM #36
Quote:
Originally posted by jEDIkIRBY
Explain these please.


Halo 2--when you have the sword and the rocket launcher, I think this is how you do it, look at someone in the rocket launcher (zoom in if you have to) and wait for the reticule to turn red. Right as it does, switch weapons and attack and you go flying into them from far far away. I THINK this is how it's done.

Halo 1--as soon as the animation for reloading gets to the point where master chief puts ammo back into the weapon, melee, and it'll be reloaded. Works in Halo 2 also, but much more effective in Halo 1.
D E A T H

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