1)What are some of your favorite glitches that you've used/seen in a videogame?
For me, I'm a fan of the ones that appear in Zelda games. For examples:
Zelda games seem to have a lot of the most fun glitches for me because they open up a sense of secret exploration, making me feel as if I'm discovering some bigger mystery.
2) Now in all honesty, I know that seeing such glitches in action aren't some big metaphysical mystery being unraveled but rather oversights on the part of the programmers (with limited time and people, they can't expect everything). We have some smart people here on Massassi when it comes to programming and video games and the like.
What glitches have you all noticed to be the most common, and what makes them common? Such common traits could hypothetically be applied to future games in the beta-testing, finding bugs and the like, and such might help those of us dreaming of breaking into the videogame industry one day.
I'm no programmer, but from what I've noticed, two things seem to crop up a lot:
I'm sure you all could take much better stabs at #2 than I have, and I'm interested in hearing them.
For me, I'm a fan of the ones that appear in Zelda games. For examples:
- A Link to the Past's Death Mountain Descent glitch. It allows you to visit parts of the Dark World earlier than one should using the magic mirror on the broken bridge.
- In the original Link's Awakening, if you press Select and the direction you're headed just as you cross the screen swipe, it'll take you on the opposite side, allowing for exploration otherwise impossible.
- In Ocarina of Time (gold cartridge) if you save in the final battle as you lose your sword and restart, you will be able to walk around without a sword equipped (allowing you to do such things like use other weapons on your horse).
- In Majora's Mask, being able to run past one of the guards in Clock Town still as a Deku with the right positioning.
Zelda games seem to have a lot of the most fun glitches for me because they open up a sense of secret exploration, making me feel as if I'm discovering some bigger mystery.
2) Now in all honesty, I know that seeing such glitches in action aren't some big metaphysical mystery being unraveled but rather oversights on the part of the programmers (with limited time and people, they can't expect everything). We have some smart people here on Massassi when it comes to programming and video games and the like.
What glitches have you all noticed to be the most common, and what makes them common? Such common traits could hypothetically be applied to future games in the beta-testing, finding bugs and the like, and such might help those of us dreaming of breaking into the videogame industry one day.
I'm no programmer, but from what I've noticed, two things seem to crop up a lot:
- Many glitches seem to be possible because there's some small amount of space (flexibility in pixels or polygon adjoins) that, while usually goes by unnoticed, can be squeezed through or the like by a player who is aware.
- Memory seems to be a key issue as well. Depending on what, where, and when a game (doesn't) save certain objects in the gameplay, players can trick the memory into doing something that wasn't intentionally designed.
I'm sure you all could take much better stabs at #2 than I have, and I'm interested in hearing them.
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