Time for my first rant thread ever.
So I bought Timesplitters : Future Perfect the other night, didn't bother playing it when I bought it though. I don't know why. Anyway, I started playing it this morning, created a profile and went straight for Story mode as you do. Now all I can say about Ea's slogan is Challange my arse. The story mode took me about 4 and a half hours to complete [easy mind you]. I was expecting more game time considering the previous 2 games took much longer to complete on the same difficulty. A few days for TS2 as I recall, while the first took at least a week, maybe a bit longer.
The gameplay through Story mode just felt cheap and nasty, as if thrown together very quickly for the sake of making money. It just wasn't even put together like the previous 2. There wasn't a new time period for every level, nor [a] new character[s]. You had to play as Cortez in every level, which got on my nerves, especially when suddenly you had to team up with yourself. The teaming seemed nifty at first, but got annoying quickly, especially with that bloody catchphrase. Arrrgh!
The gameplay seemed as though it had borrowed from other games all of a sudden, you have to press a button to change to secondary fire, the regular secondary fire button has been changed to an almost unneeded melee attack, and the regular crouch button was changed to grenades. Yet the control layout was set at classic. Classic should have the same controls as the old game, I don't want the same controls as a different crappy Ea shooter, Goldeneye : Rouge agent, which shall remain nameless.
In summary of a badly written story rant, it wasn't challanging, easy as hell, bits of it were annoying, you have to constanstly play as an annoying baldy git, the controls have changed and lastly, THERE ISN'T A PLANET X LEVEL!
Moving on to the Arcade leagues, once again, simple as kak. They are kinda fun, but you can play through all of them in less time than it takes to complete story mode. The first 10 odd challenges I played, I got platinum on about 75% of them. Like I said though, some are still fun, but quite a few are just flat out boring.
Challenge mode was more enjoyable than Arcade, with some old favourites, namely the Timesplitters story "classic", and I always like the challanges when you had to smash every smashable item in the map. The favourite challenge "Brick Flung High" returns under a different name :). Although I think they must have been running outta ideas at some point, considering one set of challenges is racing a stuffed cat on wheels around a track to a time limit, I mean, come on. More mindless killing will do.
Now for the small bit of why I hate Ea. I hate what Ea do with all their games. Lame comic relief in this one. Tips at the bottom of every loading screen. The fact that they seem to ruin bits of gameplay. The loading bars of how they always move from the outside of the screen to the middle. Oh, and the need to franchise things. Bleh!
Well that was the badly written ranting bit. Now for the good points. They included some firm favourite challanges, along with one of my favourite maps from the previous 2, chinese. A wee bit dissappointed with them not including some old maps though.
I felt like a rant but ran out of steam quickly, cheers for reading I guess.
So I bought Timesplitters : Future Perfect the other night, didn't bother playing it when I bought it though. I don't know why. Anyway, I started playing it this morning, created a profile and went straight for Story mode as you do. Now all I can say about Ea's slogan is Challange my arse. The story mode took me about 4 and a half hours to complete [easy mind you]. I was expecting more game time considering the previous 2 games took much longer to complete on the same difficulty. A few days for TS2 as I recall, while the first took at least a week, maybe a bit longer.
The gameplay through Story mode just felt cheap and nasty, as if thrown together very quickly for the sake of making money. It just wasn't even put together like the previous 2. There wasn't a new time period for every level, nor [a] new character[s]. You had to play as Cortez in every level, which got on my nerves, especially when suddenly you had to team up with yourself. The teaming seemed nifty at first, but got annoying quickly, especially with that bloody catchphrase. Arrrgh!
The gameplay seemed as though it had borrowed from other games all of a sudden, you have to press a button to change to secondary fire, the regular secondary fire button has been changed to an almost unneeded melee attack, and the regular crouch button was changed to grenades. Yet the control layout was set at classic. Classic should have the same controls as the old game, I don't want the same controls as a different crappy Ea shooter, Goldeneye : Rouge agent, which shall remain nameless.
In summary of a badly written story rant, it wasn't challanging, easy as hell, bits of it were annoying, you have to constanstly play as an annoying baldy git, the controls have changed and lastly, THERE ISN'T A PLANET X LEVEL!
Moving on to the Arcade leagues, once again, simple as kak. They are kinda fun, but you can play through all of them in less time than it takes to complete story mode. The first 10 odd challenges I played, I got platinum on about 75% of them. Like I said though, some are still fun, but quite a few are just flat out boring.
Challenge mode was more enjoyable than Arcade, with some old favourites, namely the Timesplitters story "classic", and I always like the challanges when you had to smash every smashable item in the map. The favourite challenge "Brick Flung High" returns under a different name :). Although I think they must have been running outta ideas at some point, considering one set of challenges is racing a stuffed cat on wheels around a track to a time limit, I mean, come on. More mindless killing will do.
Now for the small bit of why I hate Ea. I hate what Ea do with all their games. Lame comic relief in this one. Tips at the bottom of every loading screen. The fact that they seem to ruin bits of gameplay. The loading bars of how they always move from the outside of the screen to the middle. Oh, and the need to franchise things. Bleh!
Well that was the badly written ranting bit. Now for the good points. They included some firm favourite challanges, along with one of my favourite maps from the previous 2, chinese. A wee bit dissappointed with them not including some old maps though.
I felt like a rant but ran out of steam quickly, cheers for reading I guess.
nope.