But the simple fact of the matter is, you're doing repetitive, somewhat mind-numbing processes over and over and over (in your case for 6 months) just to progress your character. Jedi are the extreme example of that, but anything in the game is grinding. No matter if you do it fast or slow, its grinding. You CAN just go out and sit in a cantina and use the game like a visual chatroom or something, but when you want to progress your character, you are stuck doing whatever it is that you do over and over. The SPEED at which you do it is irrelevant, it's obvious that not everyone likes to be insane like the powerlevellers. It's the simple fact that grinding is defined as a repetitive series of actions performed with the interest of advancing the character. Regardless of how you look at it (or how fast you do it), that's exactly what you're doing.
I know its kind of hard for MMORPGs to get away from this type of system, but I wish someone would TRY. I mean, sometimes the craziest ideas can be really cool. As it is right now, I find SWG's gameplay fairly mundane, not only because of the grind, but simply because I don't really know anyone in the game. Everyone I know who had it (Jeff, Juz, Waz, etc.) either canceled their accounts, or play infrequently. That simple fact killed any motivation for me to go out and play SWG. My motivation to play is two-fold: 1.) Community, and specifically friends I know who play the game. 2.) Gameplay. Yes, that means I'll play a level-grinding-fest simply because I enjoy playing the game with a good group of people (I played Asheron's Call for 2+ years for just that reason). But it doesn't mean I'd particularly enjoy it, beyond the social aspect.
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I don't give a damn about Jedi. I never did. I actually wished that they had excluded them from the game completely. They should've figured out a way to make them accessible to people who don't want to sit in front of the game for the majority of each day of each week of each month (or however long it'd take) just to get a FS slot, if you ask me. As it is I see the Jedi as just another reward given to the people who basically add nothing to the experience that I'M after.
Honestly I never found the SWG community to lean much more than level-grinders and people trying to prove that their pants are much tighter in the crotch than yours or mine, than anything else. This is true to a certain extent in ALL games, regardless of genre, but its especially prevalent in MMORPGs, and especially, for some reason, SWG. At least in my experience with the game. No thanks, I'll pass.
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Yes. On both accounts. No I didn't think it was anything more than something tacked on as an afterthought. You'd think that with something with as much potential as the Galactic Civil War, they'd have done something INTERESTING with it. As it was when I last bothered to try, it was run-of-the-mill MMORPG, which again heavily favors those who spend insane amounts of time grinding their characters.
I'm glad that it was just a crappy pilot in the trailer, I can kind of understand the idea behind the contrails (and honestly, I'm not so nerdy as to really give a damn. After all, sound in deep space isn't realistic either, but its nice for a movie.)
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It's standard MMORPG fare, i.e., its a level-grind. Regardless of how you cook it, and egg is still an egg. It may look different, hell it may TASTE different, but its never not going to be an egg. Sure, you can NOT grind, there's some stuff to do (from what I understand its still kind of lacking in content), but the simple fact of the matter is that the game rewards level-grinding. You can't just do what you want AND actually progress your character at any pace other than "slower than a snail". I mean, if the GAMEPLAY, or even the community, were good, the level-grind would be passable. But the fact is, the level-grind IS the gameplay, with other stuff "tacked on". The game IS level-grinding. You can think of it how you want, but it IS a level-grind. Period. There's no way around that fact. To accomplish anything with your character REQUIRES a certain amount of level-grind, regardless of what you think you're focusing on.
Maybe that's a bit stupid to note, since its really what's going on with EVERY MMORPG (and, indeed, roughly the same thing with RPGs), but the mark of a well-designed game is that you can advance your character WHILE ALSO having fun. I played SWG. I had fun, but my character didn't improve or anything like that while I was having fun. In fact the only way I went about improving skills so that I could be of more use to a group I was travelling with, or my guild, or anything like that, was by grinding. In fact I was ENCOURAGED to grind, simply due to the fact that the people I played with were constantly progressing, and to keep up with them I HAD to.
To be fair, the same is true, as I said, for basically all MMORPGs I've played. (I'm holding out hope for WoW, simply because I'm a Blizzard fanboy.) But for some reason it seems especially noticeable in SWG. I don't really understand why, but it is.
edit:
Oh, and just because I have to do this (tradition, after all):
------------------
I'll admit to
Reactor CTF,
Duel Abyss,
Duel Turbulent,
Duel Dustball, and even the
CCCP, but not
Sky High! (my first, be kind!) Ok so maybe I will.
[This message has been edited by Gonk (edited May 13, 2004).]