I like online war games. BF1942, Enemy Territory, so on. But how "far" can online war games go (like how team-based or tactical?) Let's pretend the time is years later when 1000 or more players can go on one server and playing on a huge map...
First, is it possible for each online player to participate in a group tactical plan? When I mean "tactical" I am thinking of tactics other than going in big groups and defending. I'm thinking of one "platoon" talking with another "platoon" to plan to take over an enemy base. Or maybe setting up a diversion team to lure the enemy into a trap. But often in online games, many players tend to just go off and shoot down the next moving thing without a care of the team. Can players agree to follow a somewhat smart and elaborate plan?
Also, can players follow a leader (like a commander?) Many players (non-claned?) feel free over a game and do what they want. I guess many gamers are immature (little kids) or ignorant and don't feel the need to follow plans or commands. Maybe if the commander made a reputation for being wise and smart, people will join him. Dunno.
Also there other issues. Should it be a priority to keep the player character alive? Like if the player, if dead or isn't helped by medic, loses much more than a character (like XP points, custom qualities, or so on) thus "staying alive" is a must. Do online people have patience and good thinking skills?
I don't really need answer to the questions. Just thoughts, responses, expriences etc.
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Snail racing: (500 posts per line)
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The Massassi JO/JA Single Player contest info
First, is it possible for each online player to participate in a group tactical plan? When I mean "tactical" I am thinking of tactics other than going in big groups and defending. I'm thinking of one "platoon" talking with another "platoon" to plan to take over an enemy base. Or maybe setting up a diversion team to lure the enemy into a trap. But often in online games, many players tend to just go off and shoot down the next moving thing without a care of the team. Can players agree to follow a somewhat smart and elaborate plan?
Also, can players follow a leader (like a commander?) Many players (non-claned?) feel free over a game and do what they want. I guess many gamers are immature (little kids) or ignorant and don't feel the need to follow plans or commands. Maybe if the commander made a reputation for being wise and smart, people will join him. Dunno.
Also there other issues. Should it be a priority to keep the player character alive? Like if the player, if dead or isn't helped by medic, loses much more than a character (like XP points, custom qualities, or so on) thus "staying alive" is a must. Do online people have patience and good thinking skills?
I don't really need answer to the questions. Just thoughts, responses, expriences etc.
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Snail racing: (500 posts per line)
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The Massassi JO/JA Single Player contest info
SnailIracing:n(500tpostshpereline)pants
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