http://www.beyond3d.com/#news22408
All I have to say is, WHY?!
WHY could they not have implented OpenGL 2.0?
WHY did they decide that?
What possible advantages could using an older version of OGL have over a newer, faster version, with more features? Rolling Eyes
Then whats worse, it seems you got to go through a hassle just to run a OGL game...
Ugh.
Quote:
Evidently, as it stands now, the only provision for OpenGL Microsoft are making under Windows Vista is for it to be wrapped on top of DirectX. Windows Vista will provide two core 3D API specifications, DirectX9.L (formerly WGF1.0), which the main 3D GUI will utilise, and the yet to be finalised DirectX10 (WGF2.0), however at present it seems that MS will be layering OpenGL not on the more advanced DX10 specification, but the core DX9.L, pinning the specification to OpenGL1.4 and removing any IHV extension provisions.
With such a model in place there are several implications for OpenGL. First, its widely expected that the performance of OpenGL will be noticeably reduced by such an implementation (we may remember 3dfx were long since pilloried for not providing a native OpenGL ICD for a long time, instead laying it over their own Glide API). Pinning the specification to OpenGL1.4 and removing extensions will have implications for applications that are using shaders under OpenGL, which of course includes both workstation applications and games. Also, running OpenGL applications in windowed mode will require you to turn off the 3D Vista GUI, dropping the interface back to the Windows 2000 compatibility interface.
With such a model in place there are several implications for OpenGL. First, its widely expected that the performance of OpenGL will be noticeably reduced by such an implementation (we may remember 3dfx were long since pilloried for not providing a native OpenGL ICD for a long time, instead laying it over their own Glide API). Pinning the specification to OpenGL1.4 and removing extensions will have implications for applications that are using shaders under OpenGL, which of course includes both workstation applications and games. Also, running OpenGL applications in windowed mode will require you to turn off the 3D Vista GUI, dropping the interface back to the Windows 2000 compatibility interface.
All I have to say is, WHY?!
WHY could they not have implented OpenGL 2.0?
WHY did they decide that?
What possible advantages could using an older version of OGL have over a newer, faster version, with more features? Rolling Eyes
Then whats worse, it seems you got to go through a hassle just to run a OGL game...
Ugh.
Got a permanent feather in my cap;
Got a stretch to my stride;
a stroll to my step;
Got a stretch to my stride;
a stroll to my step;