[QUOTE=Commander 598]I doubt that. CoD didn't exactly have impressively large maps, CoD2's maps will probably be under 2km. The viewdistance will probably be below 500m most of the time(I can set Flashpoints to 2500m and still play it).
I like being able to spot that enemy tank column long before it can spot me, and have plenty of room to go around it.
CoD2's AI probably won't be any real different from CoD's AI, it's greatest tactic is side-stepping and diving away from and on grenades, and alot of scripted stuff. I like immersive games, I like realistic immersive games even better.[/QUOTE]
"Your squadmates in Call of Duty 2 are much more useful than in the original. Along with better-looking characters and much-more-advanced squad AI, we have an all-new battle chatter system. This allows your squadmates to inform you of information happening in the game. The chatter is context-sensitive and specific to points within each level. If the enemy happens to be behind a wrecked car, your squad will call out "Germans behind that wrecked car." To make sure it was fully utilized, we recorded over 20,000 lines for use with the system."
"Germans in Call of Duty 2 move around much more this time. In addition to them running from cover to cover, in order to close in on you, groups of them will even break off from a firefight to flank around behind you. Both sides are also much smarter about grenades. When an enemy (including you) ducks behind some cover, both sides will often respond by tossing a couple of frag grenades at him. You will also see both sides using smoke grenades as portable concealment in order to cross dangerous areas. Another major advancement is that suppression works much better. When you fire close to an enemy, you will literally see him immediately duck down and stay down. But be careful, because you're not the only one laying down suppressing fire now; both sides will actively try to suppress each other."
" A lot of the missions are nonlinear in Call of Duty 2, allowing you to direct the gameplay to your desired style. The open environments enable you to take multiple paths to complete the mission objectives. And remember that the objectives can be met out of order. So you have the chance to use actual military tactics, like outflanking and firing and maneuvering, as the action dictates. Playing the mission a second time using different tactics would result in a different play experience. There are still objectives that your squad will need to complete in order to finish the mission. So the replayability is high and will vary depending on how you undertake the missions."
Yup, JUST like CoD1.
![:rolleyes:](../../smileys/rolleyes.gif)
Stop being ignorant.