Ok peeps.
I am in a group of 6 people for my final year university project. We have to develop something, what to develop is up to us but it has to have a suitable workload and "academic" value (the program itself doesn't have to be academic, but the more academic hoops we jump through when developing it the better).
My project last year was an environment to configure and run cellular automata and it got a good mark, but as a software project it was quite basic. So if you multiply that workload by about 7 you'll hit what we need to do.
Problem is that we don't actually have any ideas. The rest of my group is under the delusion that despite having minimal (zero) c++ and opengl/sdl experience we can write a multiplatform game engine (or development library) in the timeframe (september to april). We could probably make a demo of a game (as long as we could find suitable academic merit), but not a generic engine.
People generally have interest in 3D graphics and AI.
Any ideas? (you don't have to keep it to graphics and AI if you don't want to, but such ideas have most chance of being accepted by the group). This team is really (rubbish) in trouble and my ability to make them use some common sense is quickly fading.
Please help we really need practical ideas...
I am in a group of 6 people for my final year university project. We have to develop something, what to develop is up to us but it has to have a suitable workload and "academic" value (the program itself doesn't have to be academic, but the more academic hoops we jump through when developing it the better).
My project last year was an environment to configure and run cellular automata and it got a good mark, but as a software project it was quite basic. So if you multiply that workload by about 7 you'll hit what we need to do.
Problem is that we don't actually have any ideas. The rest of my group is under the delusion that despite having minimal (zero) c++ and opengl/sdl experience we can write a multiplatform game engine (or development library) in the timeframe (september to april). We could probably make a demo of a game (as long as we could find suitable academic merit), but not a generic engine.
People generally have interest in 3D graphics and AI.
Any ideas? (you don't have to keep it to graphics and AI if you don't want to, but such ideas have most chance of being accepted by the group). This team is really (rubbish) in trouble and my ability to make them use some common sense is quickly fading.
Please help we really need practical ideas...