I thought there's a lot better chance of finding help in the general discussion forum about this rather than the dead activity of the JO/JA Editing/Modding forum, so I'd rather look for help here.
I made a model from scratch myself while following both tutorials from space monkey from the official sdk release pack II and the tutorial from this site on how to get my model into the game which I exported the modell as root.xsi and combined the _humanoid.gla file using assimilate. The model.glm was succesfully compiled and loads in modview which I can see it playing animations flawlessly. Now I have a model ready to test in-game. I have a 512x512 and a 256x256 jpg textures for my model, model_default.skin, model.glm, animsound and sound.cfg taken from assets0.pk3, _humannoid.gla, and icon_default.jpg all made into pk3 file under "models/players/mymodelname". Trying to test it out in-game, I get my model icon selectable, but my model showed up as kyle. And I get this message from the console
"WARNING: Attemped to load an unsupported multiplayer model! (bad or missing
bone, or missing animation sequence)"
I took the skeleton that was included from the tutorial off this site. I dunno if it has to do with it but I don't want to redo everything just to test out a new skeleton and end up the same result. It did have some problems which prevented me from succesfully compiled the model.glm using assimilate, but I've fixed the errors and got it going and now I'm stuck again without any clues why my model is shown as kyle
By the way I use 3ds max 4.2 and the tools from the SDK files released by ravensoft
I made a model from scratch myself while following both tutorials from space monkey from the official sdk release pack II and the tutorial from this site on how to get my model into the game which I exported the modell as root.xsi and combined the _humanoid.gla file using assimilate. The model.glm was succesfully compiled and loads in modview which I can see it playing animations flawlessly. Now I have a model ready to test in-game. I have a 512x512 and a 256x256 jpg textures for my model, model_default.skin, model.glm, animsound and sound.cfg taken from assets0.pk3, _humannoid.gla, and icon_default.jpg all made into pk3 file under "models/players/mymodelname". Trying to test it out in-game, I get my model icon selectable, but my model showed up as kyle. And I get this message from the console
"WARNING: Attemped to load an unsupported multiplayer model! (bad or missing
bone, or missing animation sequence)"
I took the skeleton that was included from the tutorial off this site. I dunno if it has to do with it but I don't want to redo everything just to test out a new skeleton and end up the same result. It did have some problems which prevented me from succesfully compiled the model.glm using assimilate, but I've fixed the errors and got it going and now I'm stuck again without any clues why my model is shown as kyle
By the way I use 3ds max 4.2 and the tools from the SDK files released by ravensoft