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ForumsDiscussion Forum → Recording JK moments
Recording JK moments
2004-05-26, 9:29 PM #1
Hi!
When ever I've been making a Mod, and wish to edit the JK UI Strings, just to be funny, I have found the words (if I remember corectly) Recordings or Record among the Single Player menu strings like Load and Debug. I'm just wondering, is there a way to record my moments like when you record a 'Demo' for JO?

/Edward
Edward's Cognative Hazards
2004-05-27, 3:28 AM #2
errr........ you mean like record a video. You can use fraps. I don't have a link now, so you'll have to google it.

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"Whats your name"
Cody
"No, whats your real name"
Arkon............
Proud member of the Co-op
Flipsides crackers are the best crackers to have ever existed
2004-05-27, 3:37 AM #3
There's a bunch of stuff in there, like team-specific chat. Doubt most of it was implemented.
2004-05-27, 6:44 AM #4
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Arkon11:
errr........ you mean like record a video. You can use fraps. I don't have a link now, so you'll have to google it.

</font>


I have Fraps, but that's not the point. I'm talking about in jkstrings.uni in ui there is something like:
Code:
#*******************
#  JKGUIMAIN.C
#******************/

   # main menu
   "GUI_MAINMENU_TITLE"    0 "Main Menu"
   "GUI_SINGLEPLAYER"      0 "Single Player"
   "GUI_MULTIPLAYER"       0 "Multiplayer"
   "GUI_QUIT"              0 "Quit"

   "GUI_SETUP"             0 "Setup"
   "GUI_CHOOSEPLAYER"      0 "Players"
   "GUI_VIEWCUTSCENES"     0 "Cutscenes"
   "GUI_VIEWDEMORECORDING" 0 "Recordings"
   "GUI_CREDITS"           0 "Credits"

   "GUI_QUITCONFIRM"       0 "Quit Jedi Knight"
   "GUI_QUITCONFIRM_Q"     0 "Are you sure you want to quit Jedi Knight?"

And I see:
Code:
   # In-Game menu
   "USERSAVE"           0 "User-saved game"  # What to say in Single Player - Replay Menu

And among the 'thigns you can assign' I see
Code:
#   "GAMERESTORE"     0 "Game Restore"
#   "GAMERECORD"      0 "Game Record"
#   "DEBUG"           0 "Debug"

Could this mean that I can make little tape files that record actions onto a log file and then spread it to others to see me frag some folks?

/Edward
Edward's Cognative Hazards
2004-05-27, 8:06 AM #5
Not unless there is a command line switch that has been missed regarding recording demos. I'm 99% sure that it was a feature that was either taken out, or never implimented.

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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2004-05-27, 10:11 AM #6
mrh, if it's not on JKspecs, i don't think you'll find it anywhere.

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I'm walking towards dead end, and I'm walking all alone. Two steps ago I passed insanity - Aleksi Laiho
"NAILFACE" - spe
2004-05-27, 11:48 AM #7
The JKSpecs are pretty dated, at this point. Alot has been discovered since the JKspecs were written.

But I doubt that it would have gone unfound for this long if it was in there.

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</sarcasm>
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2004-05-27, 12:40 PM #8
It's like the driving level in MotS and the 'hidden' gun in JK (repp.3do), They were made but never implemented in the game. MotS has the recording implimented, add -record in the command line and it takes a screenshot every second or so, but can take up tons of memory fast.

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*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "S-TROOPER WUZ 'ERE!!!"

[This message has been edited by Stormtrooper (edited May 27, 2004).]
2004-05-27, 1:05 PM #9
i forsee this thread moving to the editing forum in the not so distant future...

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I <3 Massassi
2004-05-27, 4:44 PM #10
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Stormtrooper:
</font>


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