I understand what you mean about hiding "levels" from the player, but I did this to keep the game somewhat realistic. Besides, this would justify bragging rights - You can't brag about your skill in real life until you actually compete and prove that you're better than your opponent.
![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
Also, there won't be "levels" like in RPGs, only skill values. The higher your character's skill in a certain area, the better their performance. Chances are the game will also provide ways of practicing a certain skill (such as training areas for medics, shooting ranges for guns, etc). This would be again to add realism and attempt to eleminate the classic "hunt and grind" aspect of most mmorpgs. I should probably mention that on the misc page...
The whole idea to having no crosshair is to make it difficult to aim without taking your time. Again, this is to add realism. Shooting from the hip, it is nearly impossible to hit anything unless you practice daily, which brings me to a point I believe I forgot to mention on the site. I haven't exactly decided yet, but it might be a good idea to have the player's skill with a weapon also increase a slight auto-aim in third person view, so that one who practices often with a certain firearm can eventually get to the point of picking off targets quickly with only a few shots from the hip.
Thanks for your comments!
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