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ForumsDiscussion Forum → Inspired by useful programs thread and halo 2d thread
Inspired by useful programs thread and halo 2d thread
2005-12-12, 7:05 PM #1
Yeah we've had these before :p

Post awesome free games, preferably with online multiplayer. Post like this:

(Genre) [URL=#]Linked Name[/URL]
Type: (2D, 3D)
Includes: (Singleplayer, online multiplayer)
Short Description: Shootem up


First one (though probably everyone already knows this)
(3rd Person Shooter) GunZ: The Duel International ("iGunz")
Type: Open beta 3D 3rd person shooter
Includes: Multiplayer deathmatch, multiplayer co-op "Quest" mode soon to come.
Desc: You make a character and fight. Kills in matches get you xp; more xp means a raise in level and more bounty (money) to buy upgraded weapons, clothing/armor, etc. A glitch in the game was discovered long ago that has since developed into a whole system of fighting (k-style) which is used in nearly all upper-skill-level tdm games (the dev team even rewrote the code to 'optimize' the glitch and turn it into a real feature). iGunz final will come out soon.
一个大西瓜
2005-12-12, 7:16 PM #2
SOLDAT
2005-12-12, 7:57 PM #3
(World War II First Person, Class Based, Team Shooter) Return to Castle Wolfenstein: Enemy Territory (Resource Site) & Planet ET
Created by Splash Damage/Id w/ a heavily modified Quake 3 engine
Type: 3D First Person Shooter, WWII era... classic AXIS vs. ALLIES combat
Includes: Online Multiplayer/LAN only
Short Description:A fun, fast paced team-based shooter with classes, multiple levels of objectives, improvable weapons and abilities, an easy/fluid combat system, set in a World War II environment.




LONG DESCRIPTION , for those interested... If you are, it's worth it! (IMO):Enemy Territory is at root the stock WWII Online Team Based Axis v. Allies shooter. However, it has done a number of things to break the mold, and is quite addictive and entertaining. There are several classes to choose from, including Engineer, Soldier, Medic, Heavy Weapons, and Covert Ops. Each class has specific weapons, and usually a choice of weapons in the class itself. Each class has specific abilities and responsibilities as regards the gameplay. The maps are usually organized into assault v. defense, with one team guarding some vital component. Multiple points must be overtaken or objectives secured before the assaulting team can move onto the final goal. A quick breakdown of the maps follows:

GAMEPLAY

The basic gameplay revolves around Engineers completing various objectives like

1) creating/destroying/repairing barriers, walls, structures(water pumps) and doors
2) repairing/disabling vehicles (tanks, trucks... these aren't driveable, but the tank features a mounted MG)
3) destroying/disabling weapon emplacements (MGs, Railgun, Naval Gun, Anti-Tank Guns, Gun Controls)

While being supported by Covert-Ops, Medics, Soldiers, Heavy-Weapons, etc!

MAPS

Radar: The allied team starts from a house in a rainy nighttime map. The goal is to push past the axis defense, capture a bunker, and move into a fortified compound, surrounded by hills, to capture two radar dish components and return them to a truck located outside the bunker after either penetrating the main wall via. engineer-planted dynamite or a side entrance.

Railgun: The axis must escort a traincar past the allied defenses to reach a depot yard. At this yard, ammo for the massive railway gun is loaded on, and then the Axis must transport it back in order to load it onto the gun, construct or repair the firing controls, and fire the gun.

Fuel Dump: Allies open the map on asssault, and must escort a tank across a bridge, which the Allied engineers must construct, thru a mountain tunnel, out into the front of a fortified Axis Fuel Dump. The tank, when it reaches this point (after constantly being repaired by Allied engineers) must destroy the main gate, and, optionally, the side wall, allowing the Allied Cover Ops and Engineers to penetrate the base interior and destroy the fuel dump with dynamite.

Seawall Battery: The axis must rush up a beach, create an assault ramp, enter a dense, concrete Axis base, and destroy a massive naval gun mounted within. A back door also yields easy passage for a disguised Allied covert ops or anyone who the Axis are stupid enough to open the door for from the inside.

Siwa Oasis: The Allied team is on assault, and is required to first capture a spawn in the central city(which looks tight), and then dynamite a wall to secure access to the fort. The fort houses two anti-tank guns, which the Allies endeavour to destroy w/ dynamite. There is a simple series of underground tunnels that can be emptied/flooded by the opposing teams by destroying or repairing pumps. (To this point I've largely been talking about engineers, because they are central to the objectives, but all classes play a large role!)

Goldrush: Perhaps the most fast-paced of the maps. A dense North African city provides the arena for another map featuring the Allies on assault. They must lead a tank thru the city, destroying axis-constructed/repaired tank barriers along the way, in an effort to reach a bank, destroy the main door, and steal the gold crates inside. The crates are then rushed to a waiting truck, which, after being repaired, must be led out of the city.

These are the shrub maps only.

CLASSES

Soldier: Knife, Pistol, 'nades, SMG, the like
Medic: Knife, Pistol, 'nades, SMG, Revive-needle, Medpacks, and, eventually, adrenaline.
Engineer: Knife, Pistol, Rifle, Rifle 'nades, Pliers (build/repair/defuse), Landmines, Dynamite
Heavy Weps: Knife, MG42/Panzerfaust/Flamethrower/Mortar, Pistol, 'nades, etc
Support: Knife, Pistol, 'nades, SMG, Binoculars (call in artillery), smoke 'nade (call in airstrike), ammo packs
Covert Ops: Knife, Pistol, 'nades, SMG/Sniper Rifle, Explosive Packs, ability to steal enemy uniforms/disguise (use key)

As the rounds go on, you gain XP that, depending on server preferences, resets to zero after a full map cycle, or stays as long as you remain on the server. As your XP rises, you automatically gain abilities and proficiency overall, and in the classes you use. All classes can get binoculars, DUAL PISTOLS (<3), and such, and each class gets specific advantages in accuracy, speed, lethality, efficiency, etc.

It is a fun, fast paced, all-around glorious and FREE game!
2005-12-12, 8:50 PM #4
(Scorched Earth/Worms like game) Gunbound
Type: Worms-like tank shooter
Includes: Multiplayer deathmatch, target practice (aka "Jewel Hunt").
Desc: Take one of any 12 or so tanks, or choose random to get a crack at two secret tanks. During games you gain XP which increases your rank, and gold which allows you to buy items for your "avatar", i.e. the guy riding the tank. Multiple maps/play modes. Large community to play with.
2005-12-12, 8:53 PM #5
(Shooter) Soldat
Type: Sidescrolling-esqe shooter
Includes: Multiplayer deathmatch, capture the flag, infiltration, has bots.
Desc: Pure blood and guts shooter, influences from rambo, predator, ect. Simple graphics, simple fun.
2005-12-12, 8:58 PM #6
(Dance Dance Revolution RPG) Tendrils
Type: Old School RPG; random battles occur using a DDR (arrows) based system. Lots of references to good old games, parodies, ect.
Includes: "Quest mode" and Minigames/free play (need to earn from playing; free play you get early on.)
Desc: Four adventurers on a musical quest to kick behind. What else do you need? It's a small download, and worth trying out.
2005-12-14, 1:28 AM #7
bummmmmmmp
一个大西瓜

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