The forums here seem to be the biggest domain of explorers of Jedi Knight files... and I was wondering if there's anyone here who happened to try wrestling with the slightly updated Jedi Knight engine and formats used by Lucasarts' later game, "Indiana Jones and the Infernal Machine"?
The game stores everything in GOBs, like JK (and there even are JK remnants in it - some files are named "sith", etc., and retain comments and names from Mysteries of the Sith), but there are some considerable differences, too. For example, only a few textures seem to be stored in the .mat format, and - sadly - all music, SFX and dialogue are stored in big .CND files (which seem to contain text descriptions and multiple .wav files which are not actually WAVs, but which have a string "WVSM" in their headers and which _may_ be ADPCMs...)
I was especially interested in finding out where most textures are stored and how to open/read/convert/decode/decrypt, etc., the sound from the big mysterious CND files.
Here is the Indy demo with some GOBs in it, if anyone happened to want a look:
http://www.lucasarts.com/products/indy/indydemo.exe
If you try running it on Windows XP and it doesn't work, try running MS Media Player and _then_ starting the game (this is not a joke).
The game stores everything in GOBs, like JK (and there even are JK remnants in it - some files are named "sith", etc., and retain comments and names from Mysteries of the Sith), but there are some considerable differences, too. For example, only a few textures seem to be stored in the .mat format, and - sadly - all music, SFX and dialogue are stored in big .CND files (which seem to contain text descriptions and multiple .wav files which are not actually WAVs, but which have a string "WVSM" in their headers and which _may_ be ADPCMs...)
I was especially interested in finding out where most textures are stored and how to open/read/convert/decode/decrypt, etc., the sound from the big mysterious CND files.
Here is the Indy demo with some GOBs in it, if anyone happened to want a look:
http://www.lucasarts.com/products/indy/indydemo.exe
If you try running it on Windows XP and it doesn't work, try running MS Media Player and _then_ starting the game (this is not a joke).