If anyone here is a fan of Dungeons and Dragons like I am, you will know (and possibly look forward to?) that the MMORPG is coming out at the end of the month. Yesterday I placed in my pre-order for the game Ebay and recieved a 10 day beta testing access.
After my first few hours in the game, I must say that its actually quite so interesting. At first I was actually skeptical of the game where you have a level 10 cap, and where solo is near impossible.
Starting with the gameplay, when you start this game, you have to "unlearn what you have learned" as a great Jedi master once said. This mmo is nothing like you game of WoW, Guild Wars or Everquest. First and foremost, all quests and dungeons and instanced and spawn from the gigantic city of Stormreach. To some people that might be a bit of a difficulty to swallow, if you are an avid explorer who loved going out and see the world in World of Warcraft. Frankly I cannot say I'm overally enthusiastic about it, but still on a general basis, the system works and you will definatly not be confined to the city's sewers and walls. You will have quests that lead you into beautiful forests, caves and mountains.
The way they've handled levelling definatly has me cheering. Creatures themselves do not give experience in this game. Completing the quests does, so this changes entirely how you tackle the game. They have essentially eliminated boring old grinding. You will have to tackle each "dungeon" with tactic and strategy. To stop and think will save your skin countless of times in this game. Nor do you have to kill every damn creature present. Each class has its use, and are decently balanced. The mission design itself is very interesting. Each has a plotline to it, some more important than others.
Loot is also tackled differently. If you are used to WoW and GW, you will expect loot to drop in some form or another from every creature you slay. That cannot be more wrong about DDO. You will find basic loot once in a while in breakable pots and crates (a few copper here a few potions there) but the important loot you will find in each missions one or two chests.
Character creation itself is fun and interesting. Of course you need to realize that the system is "inspired by Dungeons and Dragons 3.5". It is NOT D&D 3.5. Some feats and skills have different uses than in the actual system. Simplest example is "cleave". In the p&p system, cleave grants you an extra attack against a new enemy if you kill the creature you were fighting. In this game, its a spinning attack that hits creatures around you. Still, you have your D&D base throws, attributes, skills, feats, AC, HP. Overall the system is essentially there. Character customization is a true wonder in this game. For your face, you can choose from a list of eyes, noses, lips, hair, facial hair, colors and features. The one thing I find missing this character height and perhaps head shape. Clothing it itself is quite nice if you hate how in other MMO's you'll find your identical twin about twenty times in a run through the city. In this game, there are tons of armor. The actual LOOK of the armor is randomized, so one Masterwork Half-Plate will look completly different from another Masterwork Half-plate. I've run around for 4 hours last night without seeing a single soul wearing the same armor as me.
The one thing that kills me about the game are the races. Instead of Half-Orcs as the bulky powerful race, they added "constructs" where you essentially play as a huge and powerful golem. Its nice, but I really wanted my Half-Orcs.
Bleh, I've failed to tackle this earlier. Combat itself is real time, and it takes some getting used to. You actually have a block button, which you use to well, block and to tumble (roll out of arm's way if you wear light armor). Its fun though at the early levels you might feel your rogue swings way too slow. it gets faster once he gains more attacks. You can auto-attack creatures, but you can also click for every swing. Once you are used to it, the system is fun and interesting.
Once thing I liked is jumping actually has a use in this game. When you are exploring a dungeon, you will sometimes have to climb up onto things, or jump across a large chasm and cling onto the opposite ledge before pulling yourself up. With the traps, you can really get to enjoy exploring dungeons.
Graphically, its a beauty.
If you wish to ask questions, go right ahead. I'll try and post a pic of my character soon.
Damn this is long.
After my first few hours in the game, I must say that its actually quite so interesting. At first I was actually skeptical of the game where you have a level 10 cap, and where solo is near impossible.
Starting with the gameplay, when you start this game, you have to "unlearn what you have learned" as a great Jedi master once said. This mmo is nothing like you game of WoW, Guild Wars or Everquest. First and foremost, all quests and dungeons and instanced and spawn from the gigantic city of Stormreach. To some people that might be a bit of a difficulty to swallow, if you are an avid explorer who loved going out and see the world in World of Warcraft. Frankly I cannot say I'm overally enthusiastic about it, but still on a general basis, the system works and you will definatly not be confined to the city's sewers and walls. You will have quests that lead you into beautiful forests, caves and mountains.
The way they've handled levelling definatly has me cheering. Creatures themselves do not give experience in this game. Completing the quests does, so this changes entirely how you tackle the game. They have essentially eliminated boring old grinding. You will have to tackle each "dungeon" with tactic and strategy. To stop and think will save your skin countless of times in this game. Nor do you have to kill every damn creature present. Each class has its use, and are decently balanced. The mission design itself is very interesting. Each has a plotline to it, some more important than others.
Loot is also tackled differently. If you are used to WoW and GW, you will expect loot to drop in some form or another from every creature you slay. That cannot be more wrong about DDO. You will find basic loot once in a while in breakable pots and crates (a few copper here a few potions there) but the important loot you will find in each missions one or two chests.
Character creation itself is fun and interesting. Of course you need to realize that the system is "inspired by Dungeons and Dragons 3.5". It is NOT D&D 3.5. Some feats and skills have different uses than in the actual system. Simplest example is "cleave". In the p&p system, cleave grants you an extra attack against a new enemy if you kill the creature you were fighting. In this game, its a spinning attack that hits creatures around you. Still, you have your D&D base throws, attributes, skills, feats, AC, HP. Overall the system is essentially there. Character customization is a true wonder in this game. For your face, you can choose from a list of eyes, noses, lips, hair, facial hair, colors and features. The one thing I find missing this character height and perhaps head shape. Clothing it itself is quite nice if you hate how in other MMO's you'll find your identical twin about twenty times in a run through the city. In this game, there are tons of armor. The actual LOOK of the armor is randomized, so one Masterwork Half-Plate will look completly different from another Masterwork Half-plate. I've run around for 4 hours last night without seeing a single soul wearing the same armor as me.
The one thing that kills me about the game are the races. Instead of Half-Orcs as the bulky powerful race, they added "constructs" where you essentially play as a huge and powerful golem. Its nice, but I really wanted my Half-Orcs.
Bleh, I've failed to tackle this earlier. Combat itself is real time, and it takes some getting used to. You actually have a block button, which you use to well, block and to tumble (roll out of arm's way if you wear light armor). Its fun though at the early levels you might feel your rogue swings way too slow. it gets faster once he gains more attacks. You can auto-attack creatures, but you can also click for every swing. Once you are used to it, the system is fun and interesting.
Once thing I liked is jumping actually has a use in this game. When you are exploring a dungeon, you will sometimes have to climb up onto things, or jump across a large chasm and cling onto the opposite ledge before pulling yourself up. With the traps, you can really get to enjoy exploring dungeons.
Graphically, its a beauty.
If you wish to ask questions, go right ahead. I'll try and post a pic of my character soon.
Damn this is long.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
Was cheated out of marriage by sugarless