Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsDiscussion Forum → Dungeons and Dragons Online : Stormreach
Dungeons and Dragons Online : Stormreach
2006-01-29, 6:09 AM #1
If anyone here is a fan of Dungeons and Dragons like I am, you will know (and possibly look forward to?) that the MMORPG is coming out at the end of the month. Yesterday I placed in my pre-order for the game Ebay and recieved a 10 day beta testing access.

After my first few hours in the game, I must say that its actually quite so interesting. At first I was actually skeptical of the game where you have a level 10 cap, and where solo is near impossible.

Starting with the gameplay, when you start this game, you have to "unlearn what you have learned" as a great Jedi master once said. This mmo is nothing like you game of WoW, Guild Wars or Everquest. First and foremost, all quests and dungeons and instanced and spawn from the gigantic city of Stormreach. To some people that might be a bit of a difficulty to swallow, if you are an avid explorer who loved going out and see the world in World of Warcraft. Frankly I cannot say I'm overally enthusiastic about it, but still on a general basis, the system works and you will definatly not be confined to the city's sewers and walls. You will have quests that lead you into beautiful forests, caves and mountains.

The way they've handled levelling definatly has me cheering. Creatures themselves do not give experience in this game. Completing the quests does, so this changes entirely how you tackle the game. They have essentially eliminated boring old grinding. You will have to tackle each "dungeon" with tactic and strategy. To stop and think will save your skin countless of times in this game. Nor do you have to kill every damn creature present. Each class has its use, and are decently balanced. The mission design itself is very interesting. Each has a plotline to it, some more important than others.

Loot is also tackled differently. If you are used to WoW and GW, you will expect loot to drop in some form or another from every creature you slay. That cannot be more wrong about DDO. You will find basic loot once in a while in breakable pots and crates (a few copper here a few potions there) but the important loot you will find in each missions one or two chests.

Character creation itself is fun and interesting. Of course you need to realize that the system is "inspired by Dungeons and Dragons 3.5". It is NOT D&D 3.5. Some feats and skills have different uses than in the actual system. Simplest example is "cleave". In the p&p system, cleave grants you an extra attack against a new enemy if you kill the creature you were fighting. In this game, its a spinning attack that hits creatures around you. Still, you have your D&D base throws, attributes, skills, feats, AC, HP. Overall the system is essentially there. Character customization is a true wonder in this game. For your face, you can choose from a list of eyes, noses, lips, hair, facial hair, colors and features. The one thing I find missing this character height and perhaps head shape. Clothing it itself is quite nice if you hate how in other MMO's you'll find your identical twin about twenty times in a run through the city. In this game, there are tons of armor. The actual LOOK of the armor is randomized, so one Masterwork Half-Plate will look completly different from another Masterwork Half-plate. I've run around for 4 hours last night without seeing a single soul wearing the same armor as me.

The one thing that kills me about the game are the races. Instead of Half-Orcs as the bulky powerful race, they added "constructs" where you essentially play as a huge and powerful golem. Its nice, but I really wanted my Half-Orcs.

Bleh, I've failed to tackle this earlier. Combat itself is real time, and it takes some getting used to. You actually have a block button, which you use to well, block and to tumble (roll out of arm's way if you wear light armor). Its fun though at the early levels you might feel your rogue swings way too slow. it gets faster once he gains more attacks. You can auto-attack creatures, but you can also click for every swing. Once you are used to it, the system is fun and interesting.

Once thing I liked is jumping actually has a use in this game. When you are exploring a dungeon, you will sometimes have to climb up onto things, or jump across a large chasm and cling onto the opposite ledge before pulling yourself up. With the traps, you can really get to enjoy exploring dungeons.

Graphically, its a beauty.

If you wish to ask questions, go right ahead. I'll try and post a pic of my character soon.

Damn this is long.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-29, 6:25 AM #2
Does it detract from the DnD core battle gameplay much because you can't pause?

And is a balanced group necessary for every dungeon run? All I can think about in this regard is "LF2M HEALER & TANK".... probablys my least favourite phrase in the universe. :D

About the city.... are we talking hugely huge here? I can't fully grasp how everything spawns from this one city.

and screenshots plz.... :p
2006-01-29, 6:42 AM #3
http://www.ddo.com/

I've been looking forward to this, but with my current job, I doubt I'll have enough time playing it to justify the monthly fee. :(
2006-01-29, 6:51 AM #4
[QUOTE=Mr. Stafford]Does it detract from the DnD core battle gameplay much because you can't pause?[/QUOTE]

The best way to describe this without too many words is, think of a Hack and Slash based on Dungeons and Dragons core rules.


[QUOTE=Mr. Stafford]And is a balanced group necessary for every dungeon run? All I can think about in this regard is "LF2M HEALER & TANK".... probablys my least favourite phrase in the universe. :D [/QUOTE]

From what I've seen, no. Last night, I went through a good set of quests with only a rogue ally. I've seen SOME quests that do require a full group, but I haven't spotted too many. (Spotted 1 *>.>)

[QUOTE=Mr. Stafford]About the city.... are we talking hugely huge here? I can't fully grasp how everything spawns from this one city.[/QUOTE]

I'm really too early in the game to really tell you this. I don't grasp it yet myself.

And as for screenies, coming soon.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-29, 7:09 AM #5
I'm also really looking forward to Turbine's LotR Online.

I may run out and purchase D&D Online despite the lack of time. I mean, seriously, who needs sleep anyways? :(
2006-01-29, 8:55 AM #6
Wow, this actually sounds pretty cool.
2006-01-29, 9:53 AM #7
Action RPG you say.
2006-01-29, 10:07 AM #8
Awesome! not sure if anyone else here noticed, but the game actually seems to be set in Eberron, a new game campaign (that i'm actually playing in, atm). That's why there are constructs, they're called 'Warforged', basically sentient Golems. Also, the empire of Xen'drik they talk about in that monster profile is from Eberron, as well. I'm temped to get the game jsut to play Eberron, its an awesome campaign setting.
A Knight's Tail
Exile: A Tale of Light in Dark
The Never Ending Story²
"I consume the life essence itself!... Preferably medium rare" - Mauldis

-----@%
2006-01-29, 10:32 AM #9
Bleck, screenshots don't seem to work, might because of the beta.

Yea, its set in Eberron, more specifically, the city of Stormreach
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-29, 12:43 PM #10
It's actually very similar to Guild Wars. I tried it a couple weeks ago and didn't like it.
2006-01-29, 12:43 PM #11
Except better.
2006-01-29, 12:47 PM #12
Originally posted by MentatMM:
Except better.

Given I like Guild Wars and not DDO means you're wrong.
2006-01-29, 1:20 PM #13
Uh oh! Opinions have been expressed! Everyone, insult people! Go go go!
2006-01-29, 1:24 PM #14
Originally posted by LividDK27:
Uh oh! Opinions have been expressed! Everyone, insult people! Go go go!



YUO AER ST00P!!!!
2006-01-29, 5:32 PM #15
Originally posted by tofu:
It's actually very similar to Guild Wars. I tried it a couple weeks ago and didn't like it.


Either you did not actually play the beta, or you are flat out blind to games. This game is nothing like GW. In fact, it is worlds different from Guild Wars. I'm not saying its good or bad, and I could see why you did not like it, but saying its similar is like saying bananas and apples are similar because they are both fruits.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-29, 5:47 PM #16
Originally posted by Jepman:
Either you did not actually play the beta, or you are flat out blind to games. This game is nothing like GW. In fact, it is worlds different from Guild Wars. I'm not saying its good or bad, and I could see why you did not like it, but saying its similar is like saying bananas and apples are similar because they are both fruits.

Yea, except for the whole "everything is instanced for parties besides towns" thing. Oh and now you have to pay a monthly fee for it. Lovely.

If you want a MMo play WoW. If you want an online RPG with a lot of PVPing play GW.
2006-01-29, 5:55 PM #17
WoW has a ton of PvPing, and you can JUMP, god forbid. If you can jump in DDO, it's automatically better than GWs.
2006-01-29, 6:37 PM #18
Originally posted by tofu:
Yea, except for the whole "everything is instanced for parties besides towns" thing. Oh and now you have to pay a monthly fee for it. Lovely.


Instanced city is where the similarities stop.

Originally posted by tofu:
If you want a MMo play WoW. If you want an online RPG with a lot of PVPing play GW.


You sir, are quite narrow-minded. Dungeons and Dragons has tons to offer, and frankly its a breath of fresh air in the MMORPG industry.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-29, 7:28 PM #19
Originally posted by Jepman:
Instanced city is where the similarities stop.



You sir, are quite narrow-minded. Dungeons and Dragons has tons to offer, and frankly its a breath of fresh air in the MMORPG industry.

Exactly, GW is not an MMO. I don't know why you're comparing it to GW.
2006-01-29, 8:27 PM #20
Originally posted by tofu:
Exactly, GW is not an MMO. I don't know why you're comparing it to GW.

Yes it is. I dunno what makes you think it's not.
D E A T H
2006-01-29, 9:26 PM #21
[QUOTE=Dj Yoshi]Yes it is. I dunno what makes you think it's not.[/QUOTE]
Because in an MMO everyone adventures in the same world almost all the time. That and the developers have said form the beginning it's nto an MMO.
2006-01-29, 9:45 PM #22
Originally posted by tofu:
Because in an MMO everyone adventures in the same world almost all the time. That and the developers have said form the beginning it's nto an MMO.

Not neccessarily. There's of course no set definition of MMO, but I define an MMO as a game that requires the internet to play, mainly. Of course, there are small exceptions, but think about it--what MMO DOESN'T require the 'net to play, and what (non-flash/java/online) game that requires the internet ISN'T an MMO?
D E A T H
2006-01-29, 9:58 PM #23
Originally posted by LividDK27:
Uh oh! Opinions have been expressed! Everyone, insult people! Go go go!


<3
2006-01-30, 1:40 AM #24
.
[QUOTE=Dj Yoshi]Not neccessarily. There's of course no set definition of MMO, but I define an MMO as a game that requires the internet to play, mainly. Of course, there are small exceptions, but think about it--what MMO DOESN'T require the 'net to play, and what (non-flash/java/online) game that requires the internet ISN'T an MMO?[/QUOTE]
Attachment: 10100/semantics1.png (72,549 bytes)
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2006-01-30, 4:15 AM #25
Originally posted by tofu:
Because in an MMO everyone adventures in the same world almost all the time.


You know, changes come to a gaming style. If each and every developper always used the same formula, the genre would die out faster than you can say Everquest 2. Guild Wars is a Massively Multiplayer Online RPG because A) Its an RPG system, overall uses the same quest systems although they take place in an instanced world. Frankly, its damn tough to even solo all the way through, and a hell of a lot more enjoyable to play with others. There is your multiplayer. And then you have the large PvP battles. If that is not Massively Multiplayer Online, I don't know what is.

Originally posted by tofu:
That and the developers have said form the beginning it's nto an MMO.


What the developpers say and what reality is are quite a different thing. Basically, what you are saying here is that essentially I could go out, make a game that makes slight changes to the First-Person Shooter genre (like say a money system to buy your guns) and from the start I could claim, "HEY. My game is NOT a FPS!"

Obviously, in the end, it would be released and reviews would rate it as a FPS. And it WOULD be an FPS.

All that sets Guild Wars aside from games like WoW and Everquest 2 and what not, are its instanced world and that there is no monthly payment. Neither of those are essential to an MMORPG. The RPG system itself is, the fact that you group and play with others is, and the fact that you can only play it on the internet does.

And then, Age of Conan will have a single player campaign, and in the end, it will still be an MMO. Genres change, genres evolve. FPS games now have physics puzzles, adventure games now play like a third person game rather than point and click like the good old days. Racing games have cops, car enhancements, physics. Sports games... have... erm... good graphics... <.<
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-30, 4:31 AM #26
played the beta, didn't like it, uninstalled it, and went back to wow
Moo.

↑ Up to the top!