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2006-02-12, 12:57 AM #41
.
Snail racing: (500 posts per line)------@%
2006-02-12, 3:51 AM #42
http://www.deviantart.com/deviation/28926966/

I don't like Valentine's Day.
2006-02-12, 6:04 AM #43
Synthesizer
former entrepreneur
2006-02-12, 6:27 AM #44
http://en.wikipedia.org/wiki/List_of_museums_and_cultural_institutions_in_New_York_City
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-02-12, 7:56 AM #45
http://svn.sourceforge.net/viewcvs.py/scummvm/scummvm/trunk/

2006-02-12, 8:33 AM #46
If anyone's interested in exploring the game, I found out that 99% of the interesting material is in the CND files, but it seems obscured to make extracting and editing difficult. :\ For example, the .MAT textures are in those CNDs, but they have no headers, so extracting them so that they could be viewed without distortion was beyond me. I wish a programmer familiar with Lucasarts's formats looked at them...



I was just randomly marking text...
Sorry for the lousy German
2006-02-12, 8:57 AM #47
directron.com/usedmonitors.html

Hmm, I have no idea how that got there...
Silly KDE clipboard
Still here.
2006-02-12, 9:21 AM #48
teh emptyyy


edit: thought i'd try again later, heres the result ^^

|--------------------------------------------------------------------------------------------------------------------
|---------------------------------------------------------------------------------------------------------------------
Left |----------------------------------------------------------------------------------------------------------------------
guitar |----------------------------------------------------------------------------------------------------------------------
|------5------5------5--6p5p3------3------3--6----6--------5------5--3-3-3-3-1--0----------------------------
|--0------0------0----------------0------0-----------------0------0------------------------0--0------0--1----3---
| pm pm pm pm pm pm pm pm-----------------------------------------------
/fluffle
2006-02-12, 11:38 PM #49
Hmm, I would post my clipboard but I already know it's my WoW password, and your not getting it =p
You can't judge a book by it's file size
2006-02-13, 5:01 AM #50
http://video.google.com/videoplay?docid=-1176059812985535666

Oooh, forgot about that. It's funny, watch it :D
2006-02-13, 5:10 AM #51
** Executing...
** Command: "d:\program files\valve\steam\steamapps\ric_olie\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\SourceMods\Lab1" "D:\SourceMods\Lab1\mapsrc\msc42Lab1"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: d:\program files\valve\steam\steamapps\SourceMods\Lab1\materials
Loading D:\SourceMods\Lab1\mapsrc\msc42Lab1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SourceMods\Lab1\mapsrc\msc42Lab1.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (68954 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (68954 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 267 texinfos to 196
Reduced 38 texdatas to 38 (1491 bytes to 1353)
Writing D:\SourceMods\Lab1\mapsrc\msc42Lab1.bsp
8 seconds elapsed
Memory leak: mempool blocks left in memory: 6

** Executing...
** Command: "d:\program files\valve\steam\steamapps\ric_olie\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\SourceMods\Lab1" "D:\SourceMods\Lab1\mapsrc\msc42Lab1"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading d:\sourcemods\lab1\mapsrc\msc42Lab1.bsp
reading d:\sourcemods\lab1\mapsrc\msc42Lab1.prt
220 portalclusters
654 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 80 visible clusters (0.00%)
Total clusters visible: 23162
Average clusters visible: 105
Building PAS...
Average clusters audible: 219
visdatasize:13904 compressed from 14080
writing d:\sourcemods\lab1\mapsrc\msc42Lab1.bsp
9 seconds elapsed

** Executing...
** Command: "d:\program files\valve\steam\steamapps\ric_olie\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\SourceMods\Lab1" "D:\SourceMods\Lab1\mapsrc\msc42Lab1"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\sourcemods\lab1\mapsrc\msc42Lab1.bsp
744 faces
65854 square feet [9483059.00 square inches]
0 displacements
0 square feet [0.00 square inches]
744 patches before subdivision
6610 patches after subdivision
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 486572, max 286
transfer lists: 3.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(99974, 94149, 63858)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(31243, 27302, 15499)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12188, 9924, 4839)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(4997, 3741, 1517)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2146, 1479, 508)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(944, 597, 173)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(426, 246, 61)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(195, 104, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(91, 44, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(43, 19, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(21, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(10, 4, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(5, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 195/8192 2340/98304 ( 2.4%)
brushsides 1284/65536 10272/524288 ( 2.0%)
planes 584/65536 11680/1310720 ( 0.9%)
vertexes 1518/65536 18216/786432 ( 2.3%)
nodes 514/65536 16448/2097152 ( 0.8%)
texinfos 196/12288 14112/884736 ( 1.6%)
texdata 38/2048 1216/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 744/65536 41664/3670016 ( 1.1%)
origfaces 465/65536 26040/3670016 ( 0.7%)
leaves 527/65536 16864/2097152 ( 0.8%)
leaffaces 906/65536 1812/131072 ( 1.4%)
leafbrushes 405/65536 810/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5463/512000 21852/2048000 ( 1.1%)
edges 3270/256000 13080/1024000 ( 1.3%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 66/32768 660/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1158/65536 2316/131072 ( 1.8%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 243244/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 13904/16777216 ( 0.1%)
entdata [variable] 14914/393216 ( 3.8%)
LDR leaf ambient 527/65536 12648/1572864 ( 0.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/51132 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2562 ( 0.0%)
pakfile [variable] 49088/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 68954/4194304 ( 1.6%)
==== Total Win32 BSP file data space used: 603690 bytes ====

Linux Specific Data:
physicssurface [variable] 68954/6291456 ( 1.1%)
==== Total Linux BSP file data space used: 603690 bytes ====

Total triangle count: 2119
Writing d:\sourcemods\lab1\mapsrc\msc42Lab1.bsp
1 minute, 1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\SourceMods\Lab1\mapsrc\msc42Lab1.bsp" "d:\program files\valve\steam\steamapps\SourceMods\Lab1\maps\msc42Lab1.bsp"



I haven't put hint brushes in yet.
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2006-02-13, 5:57 AM #52
http://web.archive.org/web/*/apple.com
Flying over there some were...
2006-02-13, 6:42 AM #53
http://www.siba.fi/fin/
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2006-02-13, 7:32 AM #54
what

:( Boring.
Ban Jin!
Nobody really needs work when you have awesome. - xhuxus
2006-02-13, 10:17 AM #55
myflash

Name of a folder some stupid app made I was deleting.

2006-02-13, 11:26 AM #56
Thanks! Quick payment! Great buyer. Smooth transaction!


(Just left feedback for like 20 buyers :D )
2006-02-13, 12:06 PM #57
ipconfig /flushdns
.
2006-02-13, 12:41 PM #58
http://photos-666.facebook.com/n11/179/20/17115563/n17115563_30450666_7094.jpg

That's a picture of my dormroom after i came back from a weekend at home. They got me good. It was awesome. I guess i showed this picture to someone not on facebook and that's why it's on my clipboard.
Warhead[97]
2006-02-13, 1:39 PM #59
Est-ce que tu travailles ou est-ce que tu es étudiante?
"Those ****ing amateurs... You left your dog, you idiots!"
2006-02-13, 1:51 PM #60
apparantly i havent copy-pasted anything recently.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2006-02-13, 2:06 PM #61
http://video.google.com/videoplay?docid=-370356684898492701
2006-02-13, 2:06 PM #62
"In the robot world, female components have their jumper switches set to "SLAVE" to avoid this kind of thing..."
A slightly more stripy Gee_4ce, and more than just Something British...

Visit the home of Corporal G on the Internets
2006-02-13, 3:25 PM #63
Tender Crisp Bacon Cheddar Ranch

hmmmm not quite sure on this one... then again i never turn this computer off so who knows how long this has been there
(JKLE_Cougar) from JK MP Community
discord.me/jediknightdarkforces2
2006-02-13, 3:39 PM #64
http://www.jkhub.net/project/screens/project-198-pvOnKVtNdN.jpg

i was talking to spirral.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-02-13, 5:07 PM #65
http://www.gamespot.com/xbox/action/legostarwarstheoriginaltrilogy/screenindex.html

Guess I was that to someone over IM.
2006-02-13, 8:23 PM #66
'

Thats it.
"Flowers and a landscape were the only attractions here. And so, as there was no good reason for coming, nobody came."
2006-02-13, 8:28 PM #67
lmao! damn I wish I could post it, some funny stuff. I'll post later when I have something (more boring) that I can post
Fincham: Where are you going?
Me: I have no idea
Fincham: I meant where are you sitting. This wasn't an existential question.
2006-02-13, 8:30 PM #68
[1302:
I'm just a little boy.
2006-02-13, 8:30 PM #69
It's someones address. I don't think I can post that. 0_o
Think while it's still legal.
2006-02-13, 8:34 PM #70
http://forums.massassi.net/vb3/showthread.php?p=627235#post627235

Bah, I was hoping for something more obscure.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2006-02-13, 8:42 PM #71
62001062854233K7F

>.>
2006-02-13, 9:24 PM #72
com
2006-02-13, 9:36 PM #73
<Ishi> For when the word 'excess' isnt in your vocabulary
2006-02-13, 10:38 PM #74
/clear

Damn it, always there.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-02-14, 2:36 AM #75
Bonner Springs

^^^
City where some relatives of the same last name live, as I learned tonight. People not part of my family that I didn't know existed.
This signature agrees with the previously posted signatures. To violate previously posted signatures is a violation of the EULA for this signature and you will be subject to unruly behavior.
2006-02-14, 7:56 AM #76
,+[[-.,+]]

I've been working with some brain**** :o
Ban Jin!
Nobody really needs work when you have awesome. - xhuxus
2006-02-14, 8:16 AM #77
<Jepman> oh yea baby, i rip your clothes off and then plant soft kisses down your neck line

OH NOES! Lawl.

(note that this is of course, fake.)
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-02-14, 3:38 PM #78
Quote:
And the longest existing word is:

Methionylglutaminylarginyltyrosylglutamylserylleucylphenylalanylalanylglutaminylleucyllysylglutamylarginyllysylglutamylglysylalanylphenylalanylvalylprolylphenylalanylyalylthreonylleucylglcycylaspartylprolylglicylisoleucyglutamylglutaminlserylleucyllysylisoleucylaspartylthreonylleucylisoleucylglutamylalanylglyclyalanylaspartylalanylleucyglutamylleucylgluycylisoleucylproluylphenylalanyserylaspartyprolylleucelalanylaspartylglycylprolylthreonylisolleucyglutaminylasparaginylalanythreonylleucylarginylalanylphenylalanylalanylalanylglycylvalylthreonylprolylalanylglutaminylcysteinylphenylalanylglglutamylmethionylleucyalanylleucylisoleucylarginylglutaminyllysylhistidylprolyuthreonylisoleucylprolylisoleucylglycylleucylleucylmethionyltyrosylalanylasbaraginylleucylvalylphenylalanylsparaginyyllysylglycylisoleucylaspartylglutamylphenylalanylyltyrosylalanylglutaminylcysteinylglutamyllysylvalylglycylvalylspartylserylvalylleucylvallalanylaspartylvalylprolylvalvlglutaminylglutamylserylalanylprolylphenylalalrginylglutaminylalanylalanylleucylarginylhistidylasparaginylvalylalalprolylisoleucylphenylalanylisoleucylcysteinylprolyprolylaspartylalanylaspartylaspartyspartyleucylleucylarginylglutaminylisoleucylalanylseryltyroslglycylarginylglycyltyrosylthreonyltyrosylleucylleucylserylarginlalanylglycylvalylthreonylglycylalanylglutamylasparaginylarginylanylalanylleucylprolylleucylaspaaginylhistidylleucylvalylalanyllysylleucyllysylglutamyltyrosylasparagimylalanylalanyprolylprolylleucylglutaminylglycylphenlalanylglycylisoleyucylserylalanylprolylaspartylglutaminylvalyllysylalanylalanylisoleucylalspartylalanylglycylalanylalanylglycylalanylasoleucylserylglycylserylalanylisoleucylbalyllysylisoleucylisoleucylglutamylglutaminylhistidylasparaginylisoleucylglutamylpronylglutamyllysylmethionylluecylalanylalanyoeucyllysylvalylphenylalanylvalylglutamilylprolylmethionyllysylalanylalanylthreonylarginylserine

The true longest word EVER, The word is a Tryptophan synthetase A protein, an enzyme that has 267 amino acids, and makes a record of 1,909 letters. It is the term for the formula C1289H2051N343O375S8.


I dunno. I haven't really done anything with this computer in ages. I'm not even sure how old that is.
error; function{getsig} returns 'null'
2006-02-14, 3:41 PM #79
I met you through a common friend
In the attic of my parents' house
And though I didn't know it then
I soon was finding out
Oh, you are the roots that sleep beneath my feet
2006-02-14, 4:51 PM #80
Geri Halliwell

Yeah that's right... I was doing some googling after reading the spice girls thread...
The cake is a lie... THE CAKE IS A LIE!!!!!
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