** Executing...
** Command: "d:\program files\valve\steam\steamapps\ric_olie\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\SourceMods\Lab1" "D:\SourceMods\Lab1\mapsrc\msc42Lab1"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: d:\program files\valve\steam\steamapps\SourceMods\Lab1\materials
Loading D:\SourceMods\Lab1\mapsrc\msc42Lab1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SourceMods\Lab1\mapsrc\msc42Lab1.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (68954 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (68954 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 267 texinfos to 196
Reduced 38 texdatas to 38 (1491 bytes to 1353)
Writing D:\SourceMods\Lab1\mapsrc\msc42Lab1.bsp
8 seconds elapsed
Memory leak: mempool blocks left in memory: 6
** Executing...
** Command: "d:\program files\valve\steam\steamapps\ric_olie\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\SourceMods\Lab1" "D:\SourceMods\Lab1\mapsrc\msc42Lab1"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading d:\sourcemods\lab1\mapsrc\msc42Lab1.bsp
reading d:\sourcemods\lab1\mapsrc\msc42Lab1.prt
220 portalclusters
654 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 80 visible clusters (0.00%)
Total clusters visible: 23162
Average clusters visible: 105
Building PAS...
Average clusters audible: 219
visdatasize:13904 compressed from 14080
writing d:\sourcemods\lab1\mapsrc\msc42Lab1.bsp
9 seconds elapsed
** Executing...
** Command: "d:\program files\valve\steam\steamapps\ric_olie\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\SourceMods\Lab1" "D:\SourceMods\Lab1\mapsrc\msc42Lab1"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\sourcemods\lab1\mapsrc\msc42Lab1.bsp
744 faces
65854 square feet [9483059.00 square inches]
0 displacements
0 square feet [0.00 square inches]
744 patches before subdivision
6610 patches after subdivision
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 486572, max 286
transfer lists: 3.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(99974, 94149, 63858)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(31243, 27302, 15499)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12188, 9924, 4839)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(4997, 3741, 1517)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2146, 1479, 508)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(944, 597, 173)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(426, 246, 61)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(195, 104, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(91, 44, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(43, 19, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(21, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(10, 4, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(5, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 195/8192 2340/98304 ( 2.4%)
brushsides 1284/65536 10272/524288 ( 2.0%)
planes 584/65536 11680/1310720 ( 0.9%)
vertexes 1518/65536 18216/786432 ( 2.3%)
nodes 514/65536 16448/2097152 ( 0.8%)
texinfos 196/12288 14112/884736 ( 1.6%)
texdata 38/2048 1216/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 744/65536 41664/3670016 ( 1.1%)
origfaces 465/65536 26040/3670016 ( 0.7%)
leaves 527/65536 16864/2097152 ( 0.8%)
leaffaces 906/65536 1812/131072 ( 1.4%)
leafbrushes 405/65536 810/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5463/512000 21852/2048000 ( 1.1%)
edges 3270/256000 13080/1024000 ( 1.3%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 66/32768 660/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1158/65536 2316/131072 ( 1.8%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 243244/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 13904/16777216 ( 0.1%)
entdata [variable] 14914/393216 ( 3.8%)
LDR leaf ambient 527/65536 12648/1572864 ( 0.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/51132 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2562 ( 0.0%)
pakfile [variable] 49088/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 68954/4194304 ( 1.6%)
==== Total Win32 BSP file data space used: 603690 bytes ====
Linux Specific Data:
physicssurface [variable] 68954/6291456 ( 1.1%)
==== Total Linux BSP file data space used: 603690 bytes ====
Total triangle count: 2119
Writing d:\sourcemods\lab1\mapsrc\msc42Lab1.bsp
1 minute, 1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\SourceMods\Lab1\mapsrc\msc42Lab1.bsp" "d:\program files\valve\steam\steamapps\SourceMods\Lab1\maps\msc42Lab1.bsp"
I haven't put hint brushes in yet.
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.