What in ze hell could cause this problem:
I am trying to play the SP campaign of XIII... I've played it before on a different PC and it works superbly. Now, I'm using this new, better one, and I'm having the most bizarre problem ever. Everything in-game is sped up many times faster than realtime. The NPC anims, my movement speed, etc, are all fast. Incredibly, stupidly fast. Sounds play at normal speed and the animations wait at their endpoints for the sounds to finish before the next impossibly fast animation begins.
It's irritating like you would not believe...
Any ideas? When I exit after said problem, I get the following message:
Anyways post crazy errors or bugs you've experienced in anything.
I am trying to play the SP campaign of XIII... I've played it before on a different PC and it works superbly. Now, I'm using this new, better one, and I'm having the most bizarre problem ever. Everything in-game is sped up many times faster than realtime. The NPC anims, my movement speed, etc, are all fast. Incredibly, stupidly fast. Sounds play at normal speed and the animations wait at their endpoints for the sounds to finish before the next impossibly fast animation begins.
It's irritating like you would not believe...
Any ideas? When I exit after said problem, I get the following message:
Quote:
General protection fault!
History: UObject::ProcessEvent <- (XIIIRootWindow Transient.InteractionMaster0.XIIIRootWindow0, Function XIDInterf.XIIIRootWindow.UWindows.BeginState) <- UObject::GotoState <- UObject::ProcessEvent <- (XIIIConsole Transient.InteractionMaster0.XIIIConsole0, Function XIDInterf.XIIIConsole.ShowTheMenu) <- UObject::ScriptConsoleExec <- (XIIIConsole Transient.InteractionMaster0.XIIIConsole0) <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- UObject::ProcessEvent <- (XIIIPlayerController MapMenu.XIIIPlayerController3, Function XIII.XIIIPlayerController.ShowMenu) <- UObject::ScriptConsoleExec <- (XIIIPlayerController MapMenu.XIIIPlayerController3) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- UObject::ProcessEvent <- (XIIIPlayerController MapMenu.XIIIPlayerController3, Function XIII.XIIIPlayerController.InitInputSystem) <- APlayerController::SetPlayer <- ULevel::SpawnPlayActor <- MatchViewportsToActors <- (MapMenu) <- ClientInit <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
History: UObject::ProcessEvent <- (XIIIRootWindow Transient.InteractionMaster0.XIIIRootWindow0, Function XIDInterf.XIIIRootWindow.UWindows.BeginState) <- UObject::GotoState <- UObject::ProcessEvent <- (XIIIConsole Transient.InteractionMaster0.XIIIConsole0, Function XIDInterf.XIIIConsole.ShowTheMenu) <- UObject::ScriptConsoleExec <- (XIIIConsole Transient.InteractionMaster0.XIIIConsole0) <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- UObject::ProcessEvent <- (XIIIPlayerController MapMenu.XIIIPlayerController3, Function XIII.XIIIPlayerController.ShowMenu) <- UObject::ScriptConsoleExec <- (XIIIPlayerController MapMenu.XIIIPlayerController3) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- UObject::ProcessEvent <- (XIIIPlayerController MapMenu.XIIIPlayerController3, Function XIII.XIIIPlayerController.InitInputSystem) <- APlayerController::SetPlayer <- ULevel::SpawnPlayActor <- MatchViewportsToActors <- (MapMenu) <- ClientInit <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Anyways post crazy errors or bugs you've experienced in anything.