I don't know what to do!
I want to learn to program, and I got started on it before and enjoyed it. But I got sidetracked and forgot about it. I was using Python, and was doing somewhat good.
I want to learn to model, and tried before in Blender. It was enjoyable, didn't go very far with that either, and did kinda meh at it.
I want to learn to edit a game EXTREMELY well. I've tried JK (don't ask about what happened. It was bad), and tried JO. Did relatively well with JO for a beginner, but I just kinda quit because it got tedious like modelling. After I get my new computer, I'm probably going to buy JA and edit that, since it's got all the new add-ons and stuff (shaders, lighting, stuff) and compiles won't take 20 minutes for a simple room with a relatively nice compile.
So what should I do? They all have their advantages, and with summer coming up I figure I could either:
A. Master Python, it's 3 months of nothing but free time and mastering one language will give me a better understanding of programming altogether and help me work my way up the chain, hopefully to C++ sometime in highschool.
B. Get good at modelling, or atleast good by a summer's learning standards
C. Edit my *** off and be good enough to release some ok levels, certainly not Grismath quality, but good nonetheless. And if I go with this, what game? JA/JO, or JK?
What should I do? Poll up in a few moments.
I'm leaning towards programming, since I'm not as creative as I am mathematical/methodical when it comes to something like level editing vs. programming.
I want to learn to program, and I got started on it before and enjoyed it. But I got sidetracked and forgot about it. I was using Python, and was doing somewhat good.
I want to learn to model, and tried before in Blender. It was enjoyable, didn't go very far with that either, and did kinda meh at it.
I want to learn to edit a game EXTREMELY well. I've tried JK (don't ask about what happened. It was bad), and tried JO. Did relatively well with JO for a beginner, but I just kinda quit because it got tedious like modelling. After I get my new computer, I'm probably going to buy JA and edit that, since it's got all the new add-ons and stuff (shaders, lighting, stuff) and compiles won't take 20 minutes for a simple room with a relatively nice compile.
So what should I do? They all have their advantages, and with summer coming up I figure I could either:
A. Master Python, it's 3 months of nothing but free time and mastering one language will give me a better understanding of programming altogether and help me work my way up the chain, hopefully to C++ sometime in highschool.
B. Get good at modelling, or atleast good by a summer's learning standards
C. Edit my *** off and be good enough to release some ok levels, certainly not Grismath quality, but good nonetheless. And if I go with this, what game? JA/JO, or JK?
What should I do? Poll up in a few moments.
I'm leaning towards programming, since I'm not as creative as I am mathematical/methodical when it comes to something like level editing vs. programming.
I had a blog. It sucked.