I know this is "old news", and I don't think this belongs in the editing forum since I'm not really talking about editing here. Anyways, I've been trying to find out more (that is, everything I can) about the Sith engine, the game engine that is the basis for Jedi Knight: Dark Forces II (as some of you may know), and was also adapted for the GrimE engine used for the games Grim Fandango and Escape from Monkey Island. Well, the Wikipedia article wasn't all too informative, and since the relevant Wikipedia article is the most useful result that a Google search yields, I am basically left with very little information or resources at my disposal. Since Massassi is historically a Jedi Knight editing community, I'm guessing that this may be a good place to ask.
What I want to know is everything that is known about the Sith engine. I want to know who designed and programmed it, when and where did they do it, as well as all the details about its particular idiosyncrasies.
Jedi Knight is inspiring. No game but Jedi Knight have I played that has had such an immersive atmosphere simply by the virtues of its game engine. I'm not talking about the Star Wars theme and doing a pretty darn good job of making it feel like Star Wars. I mean, like, what it feels like playing the game. The vastness and loneliness, the way the character is a part of the game environment, and not just (as has been observed) floating along. It felt so real, dare I say, visceral. Sure, Kyle Katarn moved too fast, jumped too high...but it felt right. It felt like running, it felt like jumping. I dunno what it was. Like the level Valley of the Jedi Tower, someone brought cogs and teleported my character to the bottom of the level. There was nothing there, just an endless blackness, and yet it was a pleasure to be there, to explore the nothingness. It was a powerful sensation. Maybe Jedi Knight is primitive by what we've seen since, but it had something that no game has been able to capture since, and that was the beauty of the engine.
Another thing was, it felt so clean, if that makes any sense. I remember playing it on the wonky Windows 98 with my PII 350Mhz, 64MB RAM, 8GB hard drive, 4MB integrated video memory computer, and it ran perfectly. It ran at the highest resolution my 15" CRT monitor could support, consistently above 60 frames per second. I could Alt+Tab out of the game all I wanted, and it would work, it would never break, and it would respond quickly. It was incredible. I played Half-Life which I would not say is such a huge improvement over Jedi Knight, and that game had the godawful loading screens every few minutes, it felt slow, I couldn't Alt+Tab out. It felt, again, like it was going to break, at any moment.
Please help me out. Tell me everything you know or link me to any place you know that might be useful. Above all, let's reminisce about the Sith engine...did it not strike you as some powerful voodoo like it did me?
What I want to know is everything that is known about the Sith engine. I want to know who designed and programmed it, when and where did they do it, as well as all the details about its particular idiosyncrasies.
Jedi Knight is inspiring. No game but Jedi Knight have I played that has had such an immersive atmosphere simply by the virtues of its game engine. I'm not talking about the Star Wars theme and doing a pretty darn good job of making it feel like Star Wars. I mean, like, what it feels like playing the game. The vastness and loneliness, the way the character is a part of the game environment, and not just (as has been observed) floating along. It felt so real, dare I say, visceral. Sure, Kyle Katarn moved too fast, jumped too high...but it felt right. It felt like running, it felt like jumping. I dunno what it was. Like the level Valley of the Jedi Tower, someone brought cogs and teleported my character to the bottom of the level. There was nothing there, just an endless blackness, and yet it was a pleasure to be there, to explore the nothingness. It was a powerful sensation. Maybe Jedi Knight is primitive by what we've seen since, but it had something that no game has been able to capture since, and that was the beauty of the engine.
Another thing was, it felt so clean, if that makes any sense. I remember playing it on the wonky Windows 98 with my PII 350Mhz, 64MB RAM, 8GB hard drive, 4MB integrated video memory computer, and it ran perfectly. It ran at the highest resolution my 15" CRT monitor could support, consistently above 60 frames per second. I could Alt+Tab out of the game all I wanted, and it would work, it would never break, and it would respond quickly. It was incredible. I played Half-Life which I would not say is such a huge improvement over Jedi Knight, and that game had the godawful loading screens every few minutes, it felt slow, I couldn't Alt+Tab out. It felt, again, like it was going to break, at any moment.
Please help me out. Tell me everything you know or link me to any place you know that might be useful. Above all, let's reminisce about the Sith engine...did it not strike you as some powerful voodoo like it did me?