FF8 is absolutely
not the best FF game to start out with. Seriously, this is not a thread asking for your favorite RPG - it's asking for the best RPG to introduce the guy to the series. And FF8's Junctioning system, while rewarding and easily exploitable, is not easy to get into in comparison to other games' system. Not to mention that the extreme usefulness of playing cards in this game, how monsters level up with the player (and how one should avoid leveling up in this game as a result), how the new limit break system is best exploited, etc. are not going to be immediately obvious to a FF newbie. Why do you think so many people played this game summoning Guardian Forces over and over again when it originally came out despite of the fact how boring that is?
I'm not trying to dissuade you here (yeah, right), but if you absolutely want to play FF8, keep these things in mind:
EDIT: Yeah, this is rather long. Sorry.
1) You do not want to level up in this game. Your strength does not depend on your level, only on the magic you junction to your stats, and enemies get stronger if you level up. How do you not level up? In the very beginning of the game (by checking your computer desk) you get the Guardian Force (or summon) Quezacotl. Equip (or 'Junction') him to Squall. Make him learn the ability 'Card' (in the GF menu) by fighting some battles or just proceeding in the storyline. After you've learned the ability, go to Junction -> Ability and make sure card is in the top menu (the one with Attack). Now, go to the beaches anywhere in the world until you fight a battle with Fastolification - F enemies. Damage these guys a bit, and then use the card command on the enemies. The lower their HP is, the higher the chance of carding them successfully. Once you do that for both of them, you gain 6 AP but no EXP. This way, you can make GFs learn new abilities.
2) As for actually getting stronger, use the Draw command to draw magic from any enemies (like water, cure, etc.). Outside of battle, by going to Junction -> Junction -> Magic in the main menu, you can then add the magic to one of your stats, increasing it. Different magic spells have a greater impact on your stats than others.
3) To get a big HP boost for your characters early on, go to the town of Balamb, preferrably as soon as you are able upon first leaving Balamb Garden. Go to the Balamb Item shop and buy as many Tents as you can. At the end of your first mission (the Dollet mission) on top of the communications tower, you will fight Biggs and Wedge, and then the story Boss Elvolet. Draw the Guardian Force 'Siren' from Elvolet. Siren has an ability called 'L Mag-RF' (Life Magic Refinement). Using this, you can turn the tents into Curagas (1 tent for 10 Curagas), and then junction 100 of them them to a chracter, massively increasing their HP.
4) Limit break time! This is where the gameplay system completely falls apart. In step #3, you gave Squall a huge HP boost. Well, whenever his HP is low (his HP becomes yellow) you have a chance of activating your limit break. Give an order to the other two characters in your party, and when it's time to give Squall an order, press Triangle (the menu button) like mad. Normally, this would skip Squall's turn for the turn of another party member, but since the other two have already been given commands, Triangle goes right back to Squall. Press Triangle quickly over and over again until you hear the limit break sound and an arrow appears next to 'Attack.' Press right on the controller, and use Squall's Renzokuken. Do this all the time (while keeping Squall's HP in the yellow) and you can quick anybody's *** in the game.
5) Play the card game. It might seem really difficult at first, but if you stick with it, it can be really rewarding. Quezacotl has an ability called 'Card Mod' that let's you turn cards into items. With abilities like Time Mag-RF (Time Magic Refinement), you can then use those items you got from the cards to get powerful magic to junction to your stats. It gets really fun and addictive (and believe me, I normally hate card games).
6) I guess the last thing is where to get strong magic to junction to your stats. In #3, I discussed how to get Curaga for your HP.
Notice: When I saw I'm converting something, that means I'm using some Refinement ability that gives the needed results. Make your GF learn these types of abilities first.
HP: Curage (see #3)
Strength: Water (drawn from enemies in the first few areas of the game), later Quake (the T-Rex and Armadodo cards can be converted into Dino Bones, and Dino Bones can be converted into Quakes with Diablo's Time Mag-RF).
Vitality: Meltdowns, Gayla cards can be converted into Myster Fluids and then into Meltdowns.
Magic: Death, Tonberry Cards can be converted into Chef's Knives and then Death magic.
Spirit: Reflect, drawn from Biggs the second time you fight him
7) The most useful Guardian Force in the game is Diablos. Remember random battles in other FF games you've played? Since you don't have to fight them with my approach, you would want to get rid of them completely instead of having to run away all the time, right? Well, before setting out to Timber, Cid gives you a 'Magical Lamp' (this happens automatically as part of the main storylin). Use it to fight Diablos. When you win, he joins your array of Guardian Forces. You can learn the Encounter-Half and after that, the Encounter-None ability from him. Random battles - gone forever! However, almost all Guardian Forces are important because of the refinement abilities they can learn (example: Time Mag-RF). Here are the
Guardian Forces Locations.
8) Once you get the airship, go to two islands on the World Map (they aren't marked) called the Island Closest to Heaven and the Island Closest to Hell. A map is right
here. The islands are written in green on this map. With Encounter-none equipped, go around the edges of the island while pressing the action button to find hidden draw points. Ultima is the best spell in the game (Junction it to strength) and you can also find Full-Life here (Junction it to HP). Do this a few times (the draw points take a bit of time to recharge) and Squall will be unstoppable with his limit break.
In retrospect, I think some of my steps are a bit extreme. However, with the above, once you understand it, FF8 is the easiest FF game ever made.
[QUOTE=- Tony -]6. It's on PS1, it rocks, it's one disc, and it's got some absolutely classic lines.
[/QUOTE]
You shouldn't play FF4, 5 or 6 on the PS1. The games' ports are horrible and there are numerous bugs, and most annoying of all, battle slwodowns that don't exist on the SNES. Final Fantasy Anthology (with FF5/6) and Final Fantasy Chronicles (FF4/Chrono Trigger) are not good for anything except having them as collector's items and to see the new cinematics they've added to the games (and you can download those or simply rip them from the PSX disk).
All FF games are going to require some serious time committment just because of the sheer length of the games.
If you ask me, the best game to start out with is FF7. The materia (or magic) system in the game is extremely easy to understand and the game gives you a great story with a reasonably modern presentation. Furthermore, there are no tricks to succeeding in this game at all. It's possible to go through the game at a gradual pace and still do fine. Just be sure to get a Restore materia for every one of your 3 active characters (to heal your characters). If by any chance you ever hit trouble, there are usually some areas where you can gain some EXP relatively quickly and be back on track again.
Also note: if you grow tired of Disk 3 (namely the Northern Cave, the final area of the game) and just want to rush to the end, note that there is an EXP trick in the game involving magic pots that you could exploit if you so desire (Playstation version only).
Once you've played FF7 and understood how a modern FF game works, it might not be such a bad idea to give FF8 a try.