Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsDiscussion Forum → Call Of Juarez
Call Of Juarez
2006-07-29, 2:46 PM #1
:eek:

So I spotted a link to the demo of this on the CAD main page, and I downloaded it out of boredom and curiosity and it could be the best PC shooter I've played in a long time.

First off, it's a western! And my god does it just have the gritty feel of a western, the atmosphere is just great, I can't really describe it. You can play as 2 opposing characters in the game, the demo has one level of each characters story, Reverend Ray, a reformed outlaw who brushes off his old six shooters at the start his level, or Billy, not much know about him besides the fact that he uses a whip, and his level was more stealth orientated.

Right, the gameplay when palying with Ray is just freaking kickass. You're equipped with his 2 six-shooters, left and right, and either mouse button fires a corresponding weapon. This creates an added degree of awareness since you have to keep an eye on what gun has how much ammo. Ray also gets a function known as concentration where you can holster both guns, then press the fire button; Ray goes into a bullet-time esque mode as he raises his guns and you get 2 crosshairs coming in from either side for each weapon, making use of the firing system where the right mouse button fires the right hand-cannon and the left fires the left. Handy for clearing a small number of foes in a room. Concentration end when both crosshairs hit the centre of the screen and become one again.

The last Ray specific feature is the quick draw duel, which is only utilised once in the demo. Basically, in the duel you're stuck on the spot, a counter counts down, then at the signal you have to move the mouse down then back up to grab your gun. Since you're stuck in the spot, the mouse now moves the crosshair about the screen, and the obvious objective is to kill the other guy first. This mode also makes nice use of the Q and E buttons, which allow the character to lean from side to side.

Billy's level you can play in the demo is based on avoiding confrontation. It makes use of basic sneaking about, retrieving something etc. and then horse riding for much of the level, which involves some accuracy or you'll find yourself falling off a cliff, like me. Once or twice however you get to use Billy's whip, for the obvious attacking, or for the move enjoyable use of swinging between branches and things, over large drops.

The game also seems to make some nice uses of physics, there seems to be an endless supply of things that can be picked up and maneuvered, to add to your cover in a gunfight, or as part of a small puzzle to get to places. Balconies can kicked out to jump between "roofs" [I don't know what you'd call them. Those wooden shelter things that stick out over the boardwalks.] and doors can be kicked in.

Anyways, it's definately getting bought when it's out. Grab the demo here!

Sorry for it being fileplanet.
nope.
2006-07-29, 4:17 PM #2
The thing is, the bullet time is gimmicky, with the two crosshairs that move to the center (It's silly, you ask me. I barely used it.) and the swinging is impossibly clunky. It's a demo, but some things like horrible textures and half-assed models with low detail with a lot of the detail in the textures detracted a whole freaking lot from the game. I was impressed with the horse as well as the AI, but the rest of it ruined the experience for me. Running from the fire was damn fun, until I suddenly had to stack boxes and platform. Groan. When will FPSs use logical physics puzzle that don't rely on the clunkiness of the first person experience? Seriously, since when is a box a difficult obstruction for any human being? Why can't the "jumping" puzzles grab a freaking vine if you start to fall? I get sick of my limitations not being that I'm not superhuman, but being that the game makes me a quadriplegic.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-07-29, 4:20 PM #3
Personally I never noticed texture and model lets downs, but I was running on low because my graphics card sucks, so I expect it to look Fugly. Was it really that bad?
nope.
2006-07-29, 4:26 PM #4
the visuals reminded me of oblivion with a western theme... i actually hought someone made a western mod for oblivion when i first saw a screenshot of the game
eat right, exercise, die anyway
2006-07-29, 8:53 PM #5
Does it feature Deadwood-esque dialogue and profanity?
The Massassi-Map
There is no spoon.
2006-07-29, 9:07 PM #6
Yes.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-07-29, 9:14 PM #7
Kirbs, everything is gimmicky to you. :P

Do a barrel roll.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-07-29, 10:10 PM #8
I hereby commit my 56k bandwith to this task. See you in a couple of weeks...
<Rob> This is internet.
<Rob> Nothing costs money if I don't want it to.
2006-07-30, 2:46 AM #9
Originally posted by JediKirby:
but being that the game makes me a quadriplegic.

I thought you were. :P

( downloading because I know kirby is wrong. )
error; function{getsig} returns 'null'
2006-07-30, 5:38 AM #10
Meh. Entirely average. The whole bullet-time thing is gimmicky and pointless. And yeah, what is up with the box moving puzzles?

Westerns are cool, though. And I like the way you can toggle between dual-weild and quickfire modes.
The Massassi-Map
There is no spoon.

↑ Up to the top!