I find my self in a problem where blender cannot help me unfortunately. I'm trying to export my 3d models as .3ds for a game engine. All is fine, except the texture informations is lost when exporting to this format. The engine also supports .x and .b3d, .x gives me the same result and blender doesn't support .b3d yet. So I have come back to massassi asking for help. I need a 3d application (not milkshape or 3ds max) where I can import the .3ds file and retexture the model and then either:
A)export the final product to .b3d with all texture information.
or
B)save the final product as .3ds with all texture information.
Your help is greatly appreciated.
P.S. The models are loading, but they have no textures on them, at best, only rgb colors are set but this is a material thing of blender, not a texture of a static image.
A)export the final product to .b3d with all texture information.
or
B)save the final product as .3ds with all texture information.
Your help is greatly appreciated.
P.S. The models are loading, but they have no textures on them, at best, only rgb colors are set but this is a material thing of blender, not a texture of a static image.
Nothing to see here, move along.