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ForumsDiscussion Forum → Lightsaber systems/anims in SW games
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Lightsaber systems/anims in SW games
2006-08-14, 9:51 AM #1
I'm not too familiar with the SW games out there nowadays, or those that have come out over the last 4 years or so. Which games have the most realistic/intuitive/fun lightsaber systems? (Including PC and consoles.) I'm most interested in the animation and pace aspects - does lightsaber combat look and feel like the movies? Does it give you that cool-I'm-a-Jedi satisfaction?

The problem I find with the JK/JO/JA systems is that they involve hacking around with way too much running and jumping, instead of focusing on balance, coordination and timing which is how combat is portrayed in the movies.

I'm going to posting a lot about this subject in the near future :P
Dreams of a dreamer from afar to a fardreamer.
2006-08-14, 10:03 AM #2
I personally liked the lightsaber combat in the EP3:Revenge of the Sith game
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2006-08-14, 10:06 AM #3
PS2 no?
Dreams of a dreamer from afar to a fardreamer.
2006-08-14, 10:25 AM #4
PS2 and Xbox I believe.

Frankly, I don't thing there is a star wars game that has accomplished lightsabers well yet. Action-oriented anyways. Kotor had a nice strategic, if a bit chaotic, feel to it.
Was cheated out of lions by happydud
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2006-08-14, 10:30 AM #5
Did anyone play that star wars fighting game? I think it came out for the original playstation. It was Masters of Terry-something.
2006-08-14, 10:34 AM #6
Masters of Teräs Käsi...

...I think it had AT-AT taken from JK.

Or something.
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2006-08-14, 10:36 AM #7
That's what I thought. I'll expand the question then: what games out there have good melee sword-fighting systems that somehow resemble SW lightsaber combat? i.e., close-quarters weapon-to-weapon combat that involves a lot of striking and parrying but not much running or jumping around. Games in which you run up to an enemy, slice him down and keep running (like JK) don't interest me.

Many types of games could fit into this category - for example, I like how fighting games allow you pull off various precise consectutie movies without even moving. And I like how the original 2D 4-color Prince of Persia forces you to anticipate the enemy's strike so you can parry and strike back before he has time to resume a defensive stance.
Dreams of a dreamer from afar to a fardreamer.
2006-08-14, 10:53 AM #8
Masters of Teras Kasi was NOT a good fighting game.. Luke was the only one with a lightsaber, and it was basically a cheap Mortal Kombat/Tekken style game, but not as good.
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2006-08-14, 10:58 AM #9
I liked it...
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2006-08-14, 10:58 AM #10
Originally posted by Fardreamer:
That's what I thought. I'll expand the question then: what games out there have good melee sword-fighting systems that somehow resemble SW lightsaber combat? i.e., close-quarters weapon-to-weapon combat that involves a lot of striking and parrying but not much running or jumping around. Games in which you run up to an enemy, slice him down and keep running (like JK) don't interest me.

Many types of games could fit into this category - for example, I like how fighting games allow you pull off various precise consectutie movies without even moving. And I like how the original 2D 4-color Prince of Persia forces you to anticipate the enemy's strike so you can parry and strike back before he has time to resume a defensive stance.


The upcoming Dark Messiah of Might and Magic game has an excellent combat system that doesn't require you to run around a whole lot. The only times you'd really need to move is to keep aiming your enemy and to pull off the power moves (merely because they are direction-based.)
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2006-08-14, 11:01 AM #11
I liked the look of KotOR. But that's because all animations are pre-set.
There was also this Star Wars arcade game, where you could fight Vader in the second Death Star. It had a force feedback joystick, which was really nice. But the combat worked in the way, that you had to point the joystick in the direction some arrows on the screen indicated.

The first two Thief games were also nice in terms of sword fighting. It felt fairly realistic. The downside of that was that you were practically dead when you had to use the sword because then you almost always had to face more than one guard.

Red Steel could turn out nicely. And for that matter any other lightsaber game for the Wii.
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2006-08-14, 11:08 AM #12
Originally posted by Impi:
There was also this Star Wars arcade game, where you could fight Vader in the second Death Star. It had a force feedback joystick, which was really nice. But the combat worked in the way, that you had to point the joystick in the direction some arrows on the screen indicated.

Yeah, but I wouldn't really call that a combat system, the saber portions were more of "Simon Says" than anything else.
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2006-08-14, 11:08 AM #13
I have MoTK for PSX, and it was ok, but not in terms of a lightsaber. I'm pretty sure there were more characters than Luke that had a saber, but you might have had to unlock them. I'm positive Vader was in there.
2006-08-14, 11:20 AM #14
There a mods to JA to make sabering less "running and hacking".
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2006-08-14, 11:58 AM #15
Yoda Stories...

<.<
>.>
2006-08-14, 12:39 PM #16
Originally posted by Tiberium_Empire:
Yoda Stories...

<.<
>.>

I...I can't believe I'm getting ready to say this...


TIBERIUM'S RIGHT!
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2006-08-14, 12:42 PM #17
Originally posted by Brian:
Did anyone play that star wars fighting game? I think it came out for the original playstation. It was Masters of Terry-something.


Masters of Teras Kasi (finnburgerboy beat me to it)

I'm a Teras Kasi artist in SWG too

Originally posted by happydud:
Masters of Teras Kasi was NOT a good fighting game.. Luke was the only one with a lightsaber, and it was basically a cheap Mortal Kombat/Tekken style game, but not as good.


Mara Jade and Darth Vader were unlockable characters.
2006-08-14, 1:55 PM #18
Originally posted by Echoman:
There a mods to JA to make sabering less "running and hacking".
Such as? Got any names?

I'll check into Thief (if demos are still available). I heard someone say that Star Wars LEGO has a fun saber system, as silly as it sounds. Did any one try that out?

...and how about Jedi Power Battles?
Dreams of a dreamer from afar to a fardreamer.
2006-08-14, 2:07 PM #19
Originally posted by Fardreamer:
Such as? Got any names?

I'll check into Thief (if demos are still available). I heard someone say that Star Wars LEGO has a fun saber system, as silly as it sounds. Did any one try that out?

...and how about Jedi Power Battles?


JPB is a hack and slash game. You go around with 6 different character choices and use saber combos to kill things. No other weapon, poor graphics, poor camera.

Still fun when I first played it though :D
2006-08-14, 5:06 PM #20
Guess you could always try Soul Calibur and pretend the guys are using lightsabers. There is a very old PC game known as Die By the Sword that featured a revolutionary sword combat system.

This is an excerpt from BoredGamer's review of the game on GameFAQs.
Quote:
Sword Play
This game did make a fairly innovative sword combat system called VSIM. VSIM allows you to use the number pad to swing the sword in whatever direction you want. This allows you to hit any vital parts of any creature as well as design your own moves. Sound cool? Well... it is cool if your patient enough. I found that this system takes a lot of time consuming practice. You do not, however, have to use VSIM, which is good. I don't really like the VSIM system too much so I use the arcade system, as they call it, which only allows two different slashing techniques.

The motions are pretty choppy as well. It could take you a little while to get used to the walking motions as well as the slashing. The thing that really sucks about the slashing is that the character slashes way too slow. In the time it could take you to slash once, an enemy could have hit you a few times, and some hits, depending on where they hit, can be pretty devastating. One thing good about the motions is that depending on the direction you slash in, you can lop off different limbs and use the limbs as weapons (yes, you can even cut off heads and use the heads as well).
2006-08-14, 5:13 PM #21
Soul Calibur is seconded, just use the katana wielding characters, AND the weapons leave bright coloured trails too, making the illusion that much easier.
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2006-08-14, 5:33 PM #22
hey, i remember Die By the Sword, i played the demo a few times, it seemed quite fun.
2006-08-14, 5:54 PM #23
Prince Of Persia 3D had quite a fun melee system.

Unless you had to face more than 1 enemy, that is.
2006-08-14, 7:12 PM #24
Originally posted by Impi:
The first two Thief games were also nice in terms of sword fighting. It felt fairly realistic. The downside of that was that you were practically dead when you had to use the sword because then you almost always had to face more than one guard.


Much as I adore the Thief games, swordfighting in the games is weak once you realize how the AI fights. If you keep sidesteping in the same direction while looking at whoever you're fighting, you can literally walk circles around the guy whiel beating him in the head. The enemies react to slow to get around fast enough, and even if they did they still stop turning after a good whack. I can beat the first mission on hard by attacking the front gate and then running around murdering every gaurd in the level. I haven't tried the other ones, but it should be similar.

It did seem pretty cool until I figured any of that out though.
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2006-08-14, 8:56 PM #25
I think my brother has Soul Calibur 2 for the 'Cube so I can check that one out.

I remember the buzz about Die by the Sword a few years ago ('very old' is a little overdoing it :) ), but I never actually tried it out. I somehow remember thinking it had you sliding the mouse around to perform sword swings and that didn't sound very interesting to me at the time, but I was apparently wrong.
Dreams of a dreamer from afar to a fardreamer.
2006-08-14, 10:31 PM #26
I remember playing this game where you had these plastic shafts that were meant for holding golf clubs -- instead, you swung them at each other and went SWOOSH GZZZZZT Krrrrrrrr...

I think closest approximation available with a graphic interface and digital/analog type input so far is soul calibur... if you were willing to take the time to learn the berzillion movement variations and your opponent didn't just pick sigfried and bash you repeatedly with the same move.

Which is better though, soul calibur or soul calibur II? I haven't tried II (which tells you how long it's been since gaming was a priority in my life)
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2006-08-15, 2:36 AM #27
Originally posted by UltimatePotato:
Much as I adore the Thief games, swordfighting in the games is weak once you realize how the AI fights. If you keep sidesteping in the same direction while looking at whoever you're fighting, you can literally walk circles around the guy whiel beating him in the head. The enemies react to slow to get around fast enough, and even if they did they still stop turning after a good whack. I can beat the first mission on hard by attacking the front gate and then running around murdering every gaurd in the level. I haven't tried the other ones, but it should be similar.

It did seem pretty cool until I figured any of that out though.

Hmmm, as far as I remember you weren't allowed to kill anyone on hard. I never used the sword anyway. Much more fun to render them unconcious and pile them on top of each other in gay ways, so that they will be very embarrassed, when they wake up.
Sorry for the lousy German
2006-08-15, 4:21 AM #28
Impi the gay thief.
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2006-08-15, 5:25 AM #29
Originally posted by Impi:
Hmmm, as far as I remember you weren't allowed to kill anyone on hard. I never used the sword anyway. Much more fun to render them unconcious and pile them on top of each other in gay ways, so that they will be very embarrassed, when they wake up.


Most of the levels you weren't able to kill on hard, but there were a few where you could. Or I could be wrong about the difficulty, but whatever. Same idea.
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2006-08-15, 7:12 PM #30
Unreal Chamipionship 2 = melee combat + individual moves + 3PS = AWESOME.

Only problem it is X-box exclusive.
2006-08-16, 11:21 AM #31
Yea, I was right. On hard mode you're able to kill the gaurds but not innocents. Keep in mind that the difficulty goes by "normal", "hard", and "expert".
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2006-08-16, 12:42 PM #32
I want to see a game with "Badass mother****er" as a difficulty setting
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2006-08-16, 3:13 PM #33
I only played the demo (a long, long time ago), but I thought Rune's sword play was rather fun.
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2006-08-16, 3:25 PM #34
I reccommend you try choreographing (spelling errors indeed) a lightsabre fight, then you'll get an idea of what a Star Wars fight can feel like, unfortunately I think thats impossible in any type of game unless there some Matrix like virtual reality (that don't involve putting needles and crap into your head), only then will you come close.
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2006-08-16, 3:32 PM #35
If you want semi-realistic swordplay, I strongly recommend Mount & Blade.

Swordplay is unquestionably the best I’ve seen in a video game (the animations are only OK, but its the gameplay that really matters, right?). Plus, it has real horseback combat, jousting, just flat out everything (except for a story, graphics on the world map, Etc...).

Let me just put it this way. Despite all the deficiencies in the game, I actually shelled out the $18 to buy it before it's even finished. :psyduck:

[Edit] Oh, yeah. There is also a Start Wars Mod allready in development. [/Edit]
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2006-08-16, 5:14 PM #36
Originally posted by Darkjedibob:
I want to see a game with "Badass mother****er" as a difficulty setting


Maybe if a game is made in Samuel L. Jackson's likeness...
2006-08-16, 5:19 PM #37
Originally posted by Cloud:
Maybe if a game is made in Samuel L. Jackson's likeness...

SoaP: the Game :P
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2006-08-16, 8:27 PM #38
I remember Rune, I played the demo as well. I remember really liking the sword system as well, it was probably one of the best I've played.
Dreams of a dreamer from afar to a fardreamer.
2006-08-16, 9:21 PM #39
Thief's sword combat is very simple but very correct. When you aim to the left of an enemy, you strike his left side. When you aim from the right, you strike his right side. You can hold down the fire key to do an overhead slash.

I would use the same concept, but expand it. Include high and low hits, key modifiers and completely map all regions of the body. As many as is feasible anyway. Perhaps when the crosshair is aimed at the enemy's center torso, a stab could be executed. As an example.
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2006-08-16, 9:39 PM #40
Originally posted by Emon:
Thief's sword combat is very simple but very correct. When you aim to the left of an enemy, you strike his left side. When you aim from the right, you strike his right side. You can hold down the fire key to do an overhead slash.

I would use the same concept, but expand it. Include high and low hits, key modifiers and completely map all regions of the body. As many as is feasible anyway. Perhaps when the crosshair is aimed at the enemy's center torso, a stab could be executed. As an example.


Go play Mount & Blade, now (or at least try the demo). It's not exactly what you are describing, but if you love the thief style combat, you should love Mount & blade.
"Well, if I am not drunk, I am mad, but I trust I can behave like a gentleman in either
condition."... G. K. Chesterton

“questions are a burden to others; answers a prison for oneself”
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