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ForumsDiscussion Forum → Instant Plot, Just Add Dollar.
Instant Plot, Just Add Dollar.
2006-08-24, 5:15 PM #1
Reposting my reply in Gold's thread as to not derail it.

Originally posted by Y.T.:
I have an idea.

Selling design concepts for games en masse. Like, 10 concepts per "pack" for, say, 25 dollars per pack. If needed, more advanced packages will offer more detailed stuff according to customer's specs. Like, pretty much the basis of core gameplay design, character design, possible dialogue, etc. That might cost like 50 USD per individual order thing. Hmm. Not a bad idea. I probably phrased it wrong, but anyways. What do you people think?

Just had the idea after reading Gold's "the game will have a plot." Am I making any sense at all? I mean, if people who can't program pay for game engines, then I'm sure people who don't have very vivid imagination (lets put it this way) will pay for that too.

No joke.


Question: you guys think this will sell?
幻術
2006-08-24, 5:17 PM #2
No.
2006-08-24, 5:18 PM #3
Why?
幻術
2006-08-24, 5:23 PM #4
It must be a completely hopeless, uncreative and unimaginative team of people if they have to "buy" a plot. Not everyone can code, that's true, but I'm pretty sure people have an imagination somewhere in their head.

And their game would be a target of redicule if word got out that they were incapable of creating even a simple story and had to "order" one.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-08-24, 5:25 PM #5
Just sell and write stories.
Nothing to see here, move along.
2006-08-24, 5:27 PM #6
You mean: Just write stories and sell them.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-08-24, 5:38 PM #7
Game story - easy.
Game concept - easy.
Game design - hard.

A good and complete game design is worth more than a few bucks for a pack of 20.
2006-08-24, 5:41 PM #8
I'm sure this would have much more appeal if I were to correctly document what I'm getting it.
幻術
2006-08-24, 5:48 PM #9
Originally posted by Jon`C:
Game story - easy.
Game concept - easy.
Game design - hard.

A good and complete game design is worth more than a few bucks for a pack of 20.


True. I am myself not sure how this is supposed to work yet, but the concept and game story (which, if we think about it, is actually a part of design - dialouges and such) are sort of a hook for people to pay for a design gig. This would take more than Y.T., though, a minimum team of 3 people. An external design group. Hmm.

I guess I better head off to sleep before I come up with some other mad plan.
幻術
2006-08-24, 6:02 PM #10
Every other person has the "perfect idea" for a game. Just about anybody can put together a design document and put a price tag on it.

Also, buying a game engine and buying a concept pack is just a bit different. People are more likely to purchase a game engine developed by a group of professional game programmers more than they are to buy a pack of concepts created by an amateur. And even if said concept packs were developed by professionals, who would buy them?

Logically, you'd probably be looking at the mainstream companies and the indie groups. Mainstream companies would have no need for them since they already have a lot of designers on the payroll, and indie groups tend to have their own ideas, otherwise they probably wouldn't be working on their own.
2006-08-24, 9:17 PM #11
Originally posted by SithGhost:
Every other person has the "perfect idea" for a game.

No, most of them suck, but they don't realize it.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-08-24, 9:24 PM #12
Hence the quotes. :)
2006-08-24, 11:35 PM #13
I think the idea would be to find a master programmer, save his/her life, and in return, have him/her make the games you imagine and split the profits. FOOLPROOF.
Why do the heathens rage behind the firehouse?
2006-08-25, 1:57 AM #14
Have a business model:

Step 1: Come up with idea
Step 2: Come up with more ideas to compliment ideas.
Step 3: ???
Step 4: Fail.
error; function{getsig} returns 'null'
2006-08-25, 5:22 AM #15
All of the good games have already been created. Your lives are over.
2006-08-25, 8:06 AM #16
Originally posted by MentatMM:
All of the good games have already been created. Your lives are over.


That's why I don't play games created this millenium.
Why do the heathens rage behind the firehouse?
2006-08-25, 8:27 AM #17
Originally posted by Alan:
Have a business model:

Step 1: Come up with idea
Step 2: Come up with more ideas to compliment ideas.
Step 3: ???
Step 4: Fail.



Step 3 is Steal underpants just like the underpants Gnomes
The tips at the end of shoelaces are called "aglets". Their true purpose is sinister.

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