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ForumsDiscussion Forum → Havok 4.0 Demo
Havok 4.0 Demo
2006-10-09, 2:27 PM #1
http://www.youtube.com/watch?v=wWjSJ0PHqf8&eurl=

Cooool.
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2006-10-09, 2:37 PM #2
Holy crap the cannonball simulations at the end are awesome!
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2006-10-09, 2:42 PM #3
The bit at the end with the bricks and the character running through the objects lying on the ground were kinda cool. Otherwise, was I supposed to be impressed? :P
nope.
2006-10-09, 2:52 PM #4
That was amazing. I wanted to see more of the water particle simulation though. All they really showed us was a paddle moving through it slowly.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2006-10-09, 2:53 PM #5
That was pretty cool.
I had a blog. It sucked.
2006-10-09, 2:54 PM #6
And i thought Carmeggedon 2s Havok engine was awesome....
2006-10-09, 2:57 PM #7
I agree, the water one was actually the most impressive. Now that has potential.

Wheee this makes me want to go play with ye olde Ageia PhysX demo software again.
Stuff
2006-10-09, 2:57 PM #8
awesome indeed
"Nulla tenaci invia est via"
2006-10-09, 4:56 PM #9
But will this be processor intensive?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-10-09, 5:02 PM #10
I didn't like how the brick walls sagged as soon as the simulation began, and for the towers, it seemd almost as if the towers would have collapsed even if the cannonball hadn't hit them.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-10-09, 5:27 PM #11
Has anyone checked out the dmm technology to be used in the next indiana jones and star wars games? That impressed me a little bit more, although the water thing in the havok 4.0 looks pretty cool:

http://youtube.com/watch?v=VptJ_hOh6zk
"The only crime I'm guilty of is love [of china]"
- Ruthven
me clan me mod
2006-10-09, 7:46 PM #12
Yeah, looks quite nice.

The DMM stuff by Pixelux looks more promising, though. The stuff in the video that tinny linked to. Sige works for LEC now, and although he's under an NDA, he said the physics engine was "quite impressive" or such and worked great in real time.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-10-09, 7:47 PM #13
Wait, Sige now works for LEC? When did this happen?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-10-09, 7:50 PM #14
I think, he was at some convention (I forget which?) and ran into some guys from LEC. They liked his tech demos so much they made a position for him to work on either the new Indy game or new Star Wars game. He's a shader and effects guy.

Maybe, with Sige behind the wheel, this game's lightsaber effects won't totally suck.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-10-09, 9:04 PM #15
Originally posted by Echoman:
But will this be processor intensive?


weren't they talking about this being like all(or mostly) GPU processed?
"Nulla tenaci invia est via"
2006-10-09, 9:19 PM #16
Impressive. And that's cool news about Sige!
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2006-10-10, 2:53 PM #17
Originally posted by Lord_Grismath:
I didn't like how the brick walls sagged as soon as the simulation began, and for the towers, it seemd almost as if the towers would have collapsed even if the cannonball hadn't hit them.


dude, i have made a brick wall myself using the physics simulation in 3dsmax, each of those bricks is an individual object sitting on each other, there is nothing there to simulate the mortar that holds them together, so as soon as the simulation starts, the bricks will all fall into place.
Snail racing: (500 posts per line)------@%
2006-10-10, 2:59 PM #18
The vortex surrounding the player was the best. That would make for a hell of a power in some game.

-Big hunks of metal torn off buidlings, start flying around a guy, WHAM it hits you, you die... awesome.
2006-10-10, 3:44 PM #19
The potential for (more) realistic water physics is what interests me the most, though some of the other stuff looked cool too.
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2006-10-10, 4:04 PM #20
Eh.. the closer they get to simulating physics, the more they give me that "Close, but no cigar" feeling.

Exaggerated physics are easier to accept than supposedly accurate ones that look off.
Seishun da!
2006-10-10, 4:05 PM #21
Because if that i emailed asking them to give me a demo so i could ram a truck into a brick wall... Awaiting reply...
Im wierd.
2006-10-10, 4:06 PM #22
This is amazing. Especially the tearing part halfway through. I can't wait until something like that is in games.
DO NOT WANT.

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