Alright, first off, what I HAVE to say is... WHERE IS MY ANTIALIASING AND HDR???
As understandable as HDR not being implemented is (even though they advertised that it would be in long ago and even advertised that it was complete and 99% sure to be in the final release) I find it unbelievable that antialiasing is unavailable, even when forced through the driver. On the community forums we're still waiting for some tech support in that field but no dev as of yet has posted any word on it. Surprisingly, if you take a look at the .ini file MultisamplingType and UseHDRisAvailable are both options but even activating them in the .ini file and making this said file read-only, the game does not look any better. While this may not be a big issue to that many people, it is a dire one for me. I get annoyed by the little jaggies even at 1600x1200. Its hard to fathom, in this day and age that a game would not support even a feature as basic as AA.
Enough ranting, onto the game.
The character creation system itself is a deep and well-developped one, based on the Dungeons and Dragons 3.5 rules. In terms of character appearance you have a large array of faces, hair and facial hair (make sure to check out the toggle facial hair button). Obsidian has seriously enhanced their skills at facial design since KOTOR 2. New to the game is the chance to pick a "Background Trait" (Farmer, bully, wild child, etc.) that gives you some + or - in various skills. At the very end of character creation you even get to pick your character's voice akin to those of NWN 1 and also write a background story on your character.
One thing I really like about this game is the awesome armor designs. Its not the generic crap you saw in Oblivion, Dark Messiah or WoW. Even the lower level have some fun and intriguing designs. Oh, and finally we have a good rpg with great capes and cloaks. The last one was Temple of Elemental Evil but that game never got the praise it deserved.
The story itself starts off extremely generic and I seriously had a "WTF! This again?" moment when the plotline started. Gladly, what seems like a lengthy tutorial and a before-scene introduction chapter quickly turns into a grand story and adventure. One of your tutorial/introduction buddies is pretty much a medieval Carth Onasi so prepare to cringe or love. By the time you meet your first real companion though, you'll love the style and have a good laugh.
One thing I do like about character interaction is that the devs seem to have made some great use of the various "social" skills such as bluff, diplomacy, intimidate, etc. They also give a wide range of responses so you can be a snappy idiot, big bad bully, caring guy, good but rebellious, etc.
The combat system is pretty much identical to NWN1's system except that you have control over your companions also. As Rob described it, it is slow. I don't mind it, as the combat is not my prime interest in Neverwinter Nights (I got Dark messiah for that).
I have not touched multiplayer yet and wont have time to yet for some time.
Will continue my speedy, unorganized and blog-like review with graphics after I got a few more jobs done here at work.