Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsDiscussion Forum → Elder Scrolls III: Morrowind GOTY Edition
12
Elder Scrolls III: Morrowind GOTY Edition
2004-07-08, 7:45 PM #1
I am really looking into getting this game now. But I'd like everyones opinions on it first before I spend the cash. This is sorta a deviant of my PC Games thread.

------------------
mir·ow ( V ) Pronunciation Key (meer-oh)
Someone or something that possesses unfathomable awesomeness
2004-07-08, 7:51 PM #2
Great game. Defiantly worth it. It is very deep and involving, and IMO has pretty good character creation and skill options. The graphics are kinda dated, but still pretty good. I've spent countless hours late at night playing that game, and with the expansion packs in the GOTY edition, you'll get quite a bit more bang for your buck, as the expansions add quite a bit more to the world, especially Bloodmoon. I love that island [http://forums.massassi.net/html/biggrin.gif]


------------------
ZGPC
2004-07-08, 9:09 PM #3
Get it. Now. It is a great and fun game. it is very involving and has great character setup. It has pretty good graphics, and did i mention it was very involving? I just got it and it is very, very fun.

------------------
Obviously the guy with a jedi named "Nutsac" has no desire to play his role as jedi the way they are portrayed in the books and movies
2004-07-08, 9:54 PM #4
Totally awesome game. Here's the list of mods I recommend (ones that I'm running [http://forums.massassi.net/html/smile.gif])

Wilderness Mod
World of Faces Mod (adds a ton of waaay better looking faces to the game. this is good because the default faces aren't so great)
GIANTS: "Ultimate v 2.7.1
This mod adds more than 200 monsters to fight! For more info. see the Online Readme:
http://morepumaman.freehomepage.com/readme.html
For a house, I use the "Alexander the Great" mod, or "ATG_Hideoutv3_1". Gives you a place to put things without giving you anything that unbalances the game. Plus, it just looks nice.
All of the official plugins
Better Bodies plugin

All of these can be found at http://www.rpgplanet.com/morrowind/modcontrols/mods.asp

------------------
</sarcasm>
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2004-07-08, 10:20 PM #5
Have you ever thought, when talking to someone, "Man, I wish this person were more like Google!".

Morrowind fulfills that wish.

Everyone is the same. Everyone. And you don't have conversations with them. You input search strings from a list. If only they had implemented a decent conversation system, this game would have been great. As it is, what with the carbon copy towns and carbon copy people, there's no point exploring the world. And I gave up the main quest at about the fifteenth variation of "walk across the continent on foot." Which is a pity, because the story and background were really quite interesting.
2004-07-08, 10:33 PM #6
Good game, if a little repetitive. I really enjoyed it, and there is a lot of freedom - I generally find a nice house, maim the occupants, pay my fine if anyone finds out, steal all of the stuff, sell it and move in.

------------------
Wise men say that fools rush in where angels fear to tread, so look before you leap, so to speak, because the grass is not always greener on the other side of the hill.
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2004-07-08, 11:02 PM #7
I tend to concur with the google analogy, the dialogue can be rather tedious, everyone says basically exactly the same thing unless they are a quest npc, and even so the dialogue dialogue is rather awkward, scrolling through this ever-increasing list of things to find topics and such.

Though my biggest recurrant annoyance with it is that hitting esc doesn't close the interaction dialogue, it brings up the menu, soo annoying yet i still keep trying to do it.

The bestiary is also incredibly small, and strangely enough all the animals live everywhere it seems There's no regionation [i just made that word up], and i want to stab whomever thought up cliff racers, theyre not dangerous, just pissing annoying.

However, i am as i type, downloading all the mods listed above, though i already had better bodies. They look rather promising. I also have the Assassins Armory mod which among other things adds the ability to block with an offhand weapon, and has things such as kamas and sais i guess to add. Which goes rather well with my Morag Tang acrobat.

The world is insanely big though. I got bored one day and ran cross-country from Khuul to Vivec.. must have taken almost half an hour.

My only real complaint is it crashes a fair bit. Without warning or explanation or consistency. Though basically always in outside areas. That's with everything set on highest except shadows basically. Tried all the supposed fixes, turning off sound accellaeration, using software mode for sounds and so on, as it seems most crashes apparently are soundcard related, but no love.

But really, who can say no to a face like this, [and no that's not the body of the gondolier i just incited into attacking me to steal his nifty hat.. ¬¬ though i thought better of it after a reload and just spawned one [http://forums.massassi.net/html/redface.gif]]:
[http://dor.nullmind.org/arc/mwlizardgondolier.png]

------------------
[Blue Mink Bifocals !] [fsck -Rf /world/usr/] [<!-- kalimonster -->] [Capite Terram]
"That's why we had to beat you with tennis rackets".
NPC.Interact::PressButton($'Submit');

[This message has been edited by Dormouse (edited July 09, 2004).]
Also, I can kill you with my brain.
2004-07-09, 2:07 AM #8
Its a good game but got kinda boring after about 3 weeks, and i hated those lizard things, they walk like they have piles.

------------------
Here lies the body of speedy john, the motorbike stopped but he went on
nope.
2004-07-09, 5:45 AM #9
If they can make the next game less random and with more interesting NPC conversations, there is a possibility it could become the greatest RPG ever.

Morrwind is a good game, it just gets tiresome after a while. I still wish modders would add mountables (like horses) to the game so you could travel faster. I think it would add a lot to the experience.
2004-07-09, 5:52 AM #10
If they can make the next game less random and with more interesting NPC conversations, there is a possibility it could become the greatest RPG ever.

Morrwind is a good game, it just gets tiresome after a while. I still wish modders would add mountables (like horses) to the game so you could travel faster. I think it would add a lot to the experience.
2004-07-09, 6:12 AM #11
Personally between Morrowind and Pirates of the Caribbean, I like PotC. You can get it real cheap nowadays. It's like Morrowind, but with ships and open seas. It has nothing to do with the PotC movie, it's just your a guy and you can take missions, sail the seas, get in a ship battle, go to the shops, get piss drunk at a tavern [http://forums.massassi.net/html/wink.gif] and a lot more. But anyway back on topic, like everyone else said, good game, bad dialog, and after a while it gets a bit boring.

------------------
I made a thread, that turned into the debate, so I made a second thread, that turned into a debate, then I made a third thread, that caught on fire, burned down, got flamed, crapped on, bashed, then turned into a debate...but the fourth one, the fourth one stayed on topic!
Think while it's still legal.
2004-07-09, 6:44 AM #12
I would most definitly advise against Morrowind.
2004-07-09, 7:15 AM #13
I see, now im not sure what to think, some people are saying its great, and some say it sucks. Now I don't know if I should get it [http://forums.massassi.net/html/frown.gif]

------------------
mir·ow ( V ) Pronunciation Key (meer-oh)
Someone or something that possesses unfathomable awesomeness
2004-07-09, 7:21 AM #14
I highly suggest Morrowind. There are tons of good mods for it and making your own is pretty simple after you use the tool kit a little. I have a mod installed to place random NPCs all over the place, so going to a town is never exactly the same twice. It's especially fun with a thief/outlaw character because random [sometimes powerful] law enforcement NPCs chase you because you've broken the law. The main plot is about a religious struggle that I found really interesting, especially its continuation in Tribunal [first expansion included with GotY].

I don't think PotC really compares at all... I like the ship battles in that game but the "on land" segments are awkward and pretty shoddy. It's extremely apparent this one was a console ported to PC, so maybe the console version is better. The PC one could certainly be improved... at the very least stop telling me to hit the triangle button.
2004-07-09, 7:24 AM #15
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Overlord:
I see, now im not sure what to think, some people are saying its great, and some say it sucks. Now I don't know if I should get it [http://forums.massassi.net/html/frown.gif]
</font>


For $28 with both expansions you can hardly go wrong.

[This message has been edited by KnobZ (edited July 09, 2004).]
2004-07-09, 7:25 AM #16
The main problem with Morrowind is the utterly awful combat system.
Detty. Professional Expert.
Flickr Twitter
2004-07-09, 7:33 AM #17
Are there any mods to improve the combat system?

------------------
mir·ow ( V ) Pronunciation Key (meer-oh)
Someone or something that possesses unfathomable awesomeness
2004-07-09, 7:58 AM #18
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Overlord:
I see, now im not sure what to think, some people are saying its great, and some say it sucks. Now I don't know if I should get it [http://forums.massassi.net/html/frown.gif]</font>

GET IT. You won't regret it.



------------------
ZGPC
2004-07-09, 8:05 AM #19
Quote:
<font face="Verdana, Arial" size="2">Originally posted by finity5:
GET IT. You won't regret it.</font>
Truth.
2004-07-09, 8:47 AM #20
I like the fact that you actually control the character. In a good many RPGs for the PC, the whole movement and interaction thing is controlled by clicking on the world. It drives me insane. I wish there were more RPGS with movement control like Morrowind.
2004-07-09, 9:09 AM #21
Hey Knobz, During my research of the game I found a horse for a mount mod. Just to let you know.
http://rpgplanet.com/morrowind/nakor/horse.htm
http://www.euro-morrowind.com/index.php?section=plugin&code=05&id=3636

------------------
mir·ow ( V ) Pronunciation Key (meer-oh)
Someone or something that possesses unfathomable awesomeness
2004-07-09, 9:14 AM #22
I think it's a terrible game, due to the horrible combat system, the overall boring gameplay(let's travel a massive world on foot! Yay, another marathon!), and the fact that money is far too important(You pay trainers to increase your skills). It does have some strengths in the character development system - it IS very customizable. However, the fact that levelling up is based on how rich you are, makes it seems like you're buying your way to super-hero status.
2004-07-09, 9:17 AM #23
It's a very immersive game, there's lots to do. But it's just not very good.
Detty. Professional Expert.
Flickr Twitter
2004-07-09, 10:42 AM #24
Don't listen to Detty. He's English. You know that means he's just angsty or something.

I loved Morrowind. I still love it. It's an insanely fun game, and yet all at once it has the uncanny position of being one of the most polarizing games in recent memory. Either people love it, or hate it. There's almost no in-between.

------------------
http://www.jedilegacy.net/gonk/
http://www.jedilegacy.net/gonk/
2004-07-09, 11:27 AM #25
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Connection Problem:
I think it's a terrible game, due to the horrible combat system, the overall boring gameplay(let's travel a massive world on foot! Yay, another marathon!), and the fact that money is far too important(You pay trainers to increase your skills). It does have some strengths in the character development system - it IS very customizable. However, the fact that levelling up is based on how rich you are, makes it seems like you're buying your way to super-hero status.</font>


Money is only that important if you make it that important. I don't buy skills, and yeah it takes a little longer to level up, but that's the fun part anyways.

As far as travelling everywhere by foot: There are several alternatives to travelling on foot. There's teleporation via mages guild, Silt Striders, Boats, and if those won't take you where you want to go, you can usually get within a 5 minute walk (usually). I use those 5 minute walks to level my character up, as I see it as being really cheap buying your levels.

The combat is bad, though. There's no denying that. If anyone finds a mod that fixes it up a bit, please let me know

http://rpgplanet.com/morrowind/nakor/horse.htm
That horse thing looks promising, I bet it would greatly improve transportation time. I'm gonna try it out now [http://forums.massassi.net/html/smile.gif]
------------------
</sarcasm>

[This message has been edited by Compos Mentis (edited July 09, 2004).]
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2004-07-09, 11:33 AM #26
Hey Mentis, during my research I also found a combat mod, http://www.thelys.org/mods.php?a=Aerelorn It's supposed to be good.
Let me know how that horse one works out [http://forums.massassi.net/html/smile.gif]

------------------
mir·ow ( V ) Pronunciation Key (meer-oh)
Someone or something that possesses unfathomable awesomeness

[This message has been edited by Overlord (edited July 09, 2004).]
2004-07-09, 12:03 PM #27
Someone please post some impressions of the horse mod. I don't have Morrowind installed right now.
2004-07-09, 3:21 PM #28
Did anyone try the horse mod?

------------------
mir·ow ( V ) Pronunciation Key (meer-oh)
Someone or something that possesses unfathomable awesomeness
2004-07-09, 5:46 PM #29
There is a mod called [i think] Morrowind Enhanced that adds moves to combat that range from breaking your sword off in the target, beheading them, cutting off an arm, etc.
2004-07-10, 4:38 AM #30
Hmm... if only MOG*MOD fully worked...

------------------
Wise men say that fools rush in where angels fear to tread, so look before you leap, so to speak, because the grass is not always greener on the other side of the hill.
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2004-07-10, 6:49 PM #31
[http://www.jedilegacy.net/gonk/screens/hawt.jpg]

I like Morrowind Mods. I really do.

Meanwhile, I am a sad, pathetic excuse for a human being for liking that... [http://forums.massassi.net/html/smile.gif]

Also, with all the talk of Morrowind lately I've started playing it AGAIN for the umpteenth time, and I'm addicted AGAIN... goodbye attempting to do anything else. *sigh*

------------------
http://www.jedilegacy.net/gonk/

[This message has been edited by Gonk (edited July 10, 2004).]
http://www.jedilegacy.net/gonk/
2004-07-11, 10:28 AM #32
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Gonk:
[picture]

I like Morrowind Mods. I really do.

Meanwhile, I am a sad, pathetic excuse for a human being for liking that... [http://forums.massassi.net/html/smile.gif]

Also, with all the talk of Morrowind lately I've started playing it AGAIN for the umpteenth time, and I'm addicted AGAIN... goodbye attempting to do anything else. *sigh*

</font>


Just curious what mods you have. I've only been able to find a few decent looking clothing mods.


------------------
</sarcasm>
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2004-07-11, 1:58 PM #33
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Compos Mentis:
Totally awesome game. Here's the list of mods I recommend (ones that I'm running [http://forums.massassi.net/html/smile.gif])

Wilderness Mod
World of Faces Mod (adds a ton of waaay better looking faces to the game. this is good because the default faces aren't so great)
GIANTS: "Ultimate v 2.7.1
This mod adds more than 200 monsters to fight! For more info. see the Online Readme:
http://morepumaman.freehomepage.com/readme.html
For a house, I use the "Alexander the Great" mod, or "ATG_Hideoutv3_1". Gives you a place to put things without giving you anything that unbalances the game. Plus, it just looks nice.
All of the official plugins
Better Bodies plugin

All of these can be found at http://www.rpgplanet.com/morrowind/modcontrols/mods.asp

</font>


All hail puaman and down with the puma haters at the official forums.

As you can tell, I visit puma's forums and I am waiting for wilderness 2.

can you beleive that some people on the official morrowind forums think that useing other people's work with permisssion is stealing.

------------------
Those silly bullets have minds of their own!
Jon`C:Irony is spelling 'quality' poorly.
Spork:Well I think 'Irony is spelling grammar poorly'
Snail racing: (500 posts per line)--@%
Snail racing: (500 posts per line)------@%
2004-07-11, 2:03 PM #34
Quote:
<font face="Verdana, Arial" size="2">Originally posted by SAJN_Master:
Personally between Morrowind and Pirates of the Caribbean, I like PotC. You can get it real cheap nowadays. It's like Morrowind, but with ships and open seas. It has nothing to do with the PotC movie, it's just your a guy and you can take missions, sail the seas, get in a ship battle, go to the shops, get piss drunk at a tavern [http://forums.massassi.net/html/wink.gif] and a lot more. But anyway back on topic, like everyone else said, good game, bad dialog, and after a while it gets a bit boring.

</font>


As someone else said, it is just windwaker with a PotC theme. In morrowind, there was hardly ever any crossing of rivers as there was almost always other transportation.

------------------
Those silly bullets have minds of their own!
Jon`C:Irony is spelling 'quality' poorly.
Spork:Well I think 'Irony is spelling grammar poorly'
Snail racing: (500 posts per line)--@%
Snail racing: (500 posts per line)------@%
2004-07-11, 2:27 PM #35
Let me see what I'm using...

Morrowind, Tribunal, and Bloodmoon.

All the official plugins.

Face Replace 3.5 (the oldest face-replace mod for Morrowind, and the one I still prefer as I still loathe pretty much all the Bethesda faces.)

Sell n' Sail Galleon (sailable ship thing that is actually quite cool, it also has a MASSIVE cargo hold. Its like a floating, moving house.)

Better Bodies 2.0 (though, the clothed version of that because..well...the nude stuff is just too creepy for me.)

Hurdy Gurdy Robes 2, of which that is one. (There's like 6 different colors, that one, which is actually black and red, is the Death's Rose robe. I like how it looks with my Dark Elf's red eyes.)

------------------
http://www.jedilegacy.net/gonk/
http://www.jedilegacy.net/gonk/
2004-07-11, 3:01 PM #36
Morrowind is a great if flawed game.

GREAT:

- Huge immersive world with almost endless side quests. This is a BIG point so don't be deceived by the shortness of the GREAT list and length of the FLAWED list.

- Art design is mostly very impressive.

- The million or so side quests are pretty cool, more interesting than the main plot half the time too...

- Mods ahoy!!

FLAWED:

- Cliff. ****ing. Racers. The worst enemy in any game ever. If you buy Morrowind, get one of the gazillion mods that remove these ****ing things from the game before you even install.

- Limited enemy, armor and weapon variety. They really should have taken some idea from MMORPGs in this repect.

- Crash happy for a lot of people. Even fully patched the game just likes to CTD on many many peoples computers after an hour or two.

- Main plot is kinda dull, predictable and, if you build up your character through side quests too much early, really freakin' easy.

- Speaking of easy, the game gets that quickly. You go from a gimp to a god REALLY fast. NOTE - one of the patches adds a difficulty sliider to the menu which essentially nullifies this one however.

- Magic sucks. Archery sucks. Really. Magic in particular in borked because of the mana system. Even if you start as a magic user you'll eventually find yourself weilding a sword because it makes life that much easier.

- Load screens. Bleh. This isn't a big problem at the start, but once your characters builds up enough speed to zoom along the landscape load screens (no matter how fast your PC loads them) begin to get annoying as all ****.

------------------
Cantina Cloud | BCF | The Massassian 1, 2 & 3 | Gonkmeg
Corrupting the kiddies since '97
2004-07-11, 7:30 PM #37
That Galleon sounds sexy. Thuogh i found a gorgeous looking Dwemer Galleon thing on mod summit which looks really great as well [dwemer style pwns].

However despite all claims to the contrary, i cannot seem to actually /find/ the sail n' sell galleon on mod summit or fileplanet or anywhere else. I found an addon for it to add travel locations, but not it itself..

------------------
[Blue Mink Bifocals !] [fsck -Rf /world/usr/] [<!-- kalimonster -->] [Capite Terram]
"That's why we had to beat you with tennis rackets".
NPC.Interact::PressButton($'Submit');
Also, I can kill you with my brain.
2004-07-11, 7:47 PM #38
This FIshing Academy mod i found sounds like it could be way fun as well.

------------------
[Blue Mink Bifocals !] [fsck -Rf /world/usr/] [<!-- kalimonster -->] [Capite Terram]
"That's why we had to beat you with tennis rackets".
NPC.Interact::PressButton($'Submit');
Also, I can kill you with my brain.
2004-07-11, 8:40 PM #39
Fishing Academy was like the first boat mod. If I'm reading correctly, its the one all the other boat mods base their code off of. Or something.

------------------
http://www.jedilegacy.net/gonk/
http://www.jedilegacy.net/gonk/
2004-07-11, 10:44 PM #40
Compared to most of the other games out there, Morrowind easily deserved the title of GOTY 2002. It may have numerous flaws, in things they forgot, things they decided against putting in (but should have), and things they should have not changed from Daggerfall...

PROS
  • fairly extesnive-seeming world, that's fairly high in detail, and consistent and continuous, which is quite impressive, something that they wouldn't have dared try for a modern MMORPG.
  • Loads of side-quests. All of them are unique (up to a point...), and enough to last you through hundreds of hours of play (by contrast, most action-based games last less than 10 hours).
  • Very flexible character creation/building. Though class creation isn't as free as it was in Daggerfall (where you could mix/match various abilities that now are set to each constelation), it still allows for 18,316,594,872,576,000 different possible classes from the start, not counting the name/description.
  • The game is quite good-looking. Though thwe appearance of NPCs/creatures leaves something to be desired in the un-moded version, the arcitecture and landscape are pure eye-candy. If you have a good enough card to turn on Pixel Shaders, the water actually looks like real water. Also, no matter what, the sky looks like a real sky, and the game maintains the orbits of the two moons.
  • Mods, mods, mods. Also, more mods. I shall have to mention mods. Did I say mods?
  • Oh, the editor. It's quite powerful, though it can be frustrating for some things, particularly landscape editing, which can take forever. However, for most mod work, The Elder Scrolls Construction Set is quick, reliable, and potent enough to modify anything, even remove all of the "suck" factors some of you are moaning about [http://forums.massassi.net/html/wink.gif]...
CONS:
  • Transportation is a little limited in Morrowind. In Arena and Daggerfall (which both have FAR bigger worlds), you had the option for "quick travel". you would simply select a destination, and it would take the time the game calculated would be needed to get there from your current (outdoors) location. Unfortunately, many quests require you to WALK all the way to your destination, meeting tons of enemies along the way. I liked quick travel, as you wouldn't meet any cliff racers along the way.
  • The main quest. It's a little interesting at first, but if Caius Cosades needs that much info, he must have been quite damaged by that moon sugar... The fourth/fifth trials are also nice, because they present you with a LOT of diverse mini-quests. However, the ending part is highly unimpressive. (WARNING: "spoiler") There's only one ending for the main quest: you kill Dagoth Ur, end the blight, cleanse the island of evil, yadda yadda yadda. Worst of all, the real plague is not eliminated: cliff racers will stay until you patch them out of the game. (/end spoiler)
  • The variety of enemies leaves a lot to be desired. You've got a few (all too similar) varieties of large "common animals", such as the alit and nix hound, a few wimpy types of undead, A handful of Daedra, and Dagoth Ur's minions. The expansions add more, yes, but you only find them in Mournhold and Solsteem. On Vvardenfell, over 50% of the placed monsters are cliff racers (I checked this). Thus, you earn very little for killing monsters. Also, the availible monsters are rather lackluster... after about level 15, even the toughest beasts are wimpy, though the monsters in the expansions are somewhat more suitible. Of course, there's only one enemy AI for all enemies, which is annoying...
  • It's buggy. This has nothing to do with performance; it runs VERY well on my and my brothers (rather nice) machines. However, after arround 1-2 hours of play, it will spontaneously close down without warning. It is of my opinion it's a memory leak or sorts. However, there's little more annoying than finally clearing your cell of cliff racers so you can rest, only for the game to pull a wipe-out. Save VERY often. Fortunately a quicksave always takes less than 5 seconds, assuming you have a modern computer.
  • Item variety. Weapon variety is fairly decent here, excepting the fact that you can only get everythign in steel (no daedric sabers or broadswords, for instance, and there's hardly any magic weapons that aren't steel). Of course, the majority of enemies don't drop anything aside from a part of their body (such as the cliff racers and their "racer plumes"), so it's annoying to be able to hold all the loot from the past 1,000 monsters you've killed, especially if they were all cliff racers that were close enough to prohibit sleep. However, the real place that it lacks here is clothing. You have a handful of different pieces: shirt, pants, gloves, belt, skirt, shoes, amulet, and rings. They simply come in four different types, with perhaps a few different looks: common, expensive, extravagant, and exquisite. I much preffered Daggerfall's style, where there were roughly 500 different, unique clothing items, that weren't limited to such catergories. It gave you much more freedom, even if you wanted to look like an idiot!
  • The game gets too easy too fast. It can be frustrating in the beginning, where if you;re not an "I like swords"-type fighter you have a 90% chance of losing a fight against anything more dangerous than a mud crab. Cliff racers start out very life-threatening, but then quickly become the kind of target practice that outlasts your supply of BOTH MP and arrows. Of course, the difficulty modifyer can help slow things down...
  • The game favors melee fighting too much. With the obscene density of monsters in the game, you don't get enough ranged attacks to eliminate them as fast as they respawn. A MAJOR mistake they made was to fix the cost and strength of spells. In Daggerfall, spells became cheaper with higher skill, and more powerful with higher levels, to where you could throw a nuke for only 5MP (but it took a long time to get to that level, though). With the density of cliff racers, I've often found myself simply using mana potions instead of resting; with the insane costs of spells, it would take a large piece of a full meter of 300 points to clear away enough enemies to rest anyway.
  • The clipping. Morrowind uses a large variety of 3D objects for everything that isn't the ground and water, and with the polygon count, there's bound to be trouble. Although if the player falls through the floor in a building/dungeon, they are teleported back to the entrace, with all their progress intact, but that's not the real problem with clipping. In some areas, NPCs have a habit of simply dropping through the floor, never to be seen again. Of course, it can be fixed, but if it can't, the game can be permanently ruined for a character. Interestingly enough, there is ONE creature that is immune to the clipping problems... WHY?!
  • Load time. Even on a fast computer, this is really annoying. On an XBox, you spend more time waiting for it to load then you do playing, which makes up 90% of the reason I reccomend avoiding that version. Even with an almost empty (and defragmented) hard drive, 512MB of 400Mhz RAM, and an Athlon64 processor, loading an area such as the city of Vivec can take as much as 20 seconds. This is almost as annoying as the cliff racers, only you can't patch it out.
VERDICT:
  • Yes, I know the list of "cons" is far larger than the list of "pros". However, I still reccomend playing it; most of the "pros" are actually problems that, with a little optimization, become minor annoyances. Although many things require that you walk across the island, it's only about 1.7 miles (2 km) from north to south, and with the Boots of Blinding Speed (easily the game's most powerful artifact), my characters (mages, mind you) can run at the equivalent of 30-40 mph (40-64 kph), allowing you cross the island within minutes, presuming that a minimum of cliff racers or nearby dungeons are involved. Of course, frequent saving is advised; I usually do a quicksave every 2-5 minutes, depending on how much I'm doing. Lastly, go beyond the game! Get mods, and make good use of the Construction Set; I'm currently making an expansion (not jsut a mod) for the game... Given the speed at which it makes terrain, you might expect it out sometime after Duke Nukem Forever... Actually, much sooner. Mabye arround the summer of 2005.

    ------------------
    "I know there's got to be some sort of mathematical equation for this sort of thing, but I prefer trial and error. It's one of the advantages of having a socialized health care system."

    [This message has been edited by nottheking (edited July 12, 2004).]
Wake up, George Lucas... The Matrix has you...
12

↑ Up to the top!