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ForumsDiscussion Forum → Final Fantasy X
Final Fantasy X
2007-02-14, 9:22 AM #1
So in light of getting my PS3 for christmas (IE: paying 1 grand and being unable to sell it for thousands more over the holidays everyone wanted the Nintendo Wii instead), I decided to put my gifts card to use and get some PS2 games that I never would be able to play on PC, Gamecube, or Xbox.

My first choice was Final Fantasy XII, but they were sold out.
So, I saw FInal Fantasy X sitting right there for 20 bucks. I figured "It's gotta be good, hopefully better than FF7 (the only FF games I've finished).

So 50 hours later, I find myself fighting in some hidden ruins (omega ruins) that are taking me 10 + hours to explore. I then realize that I don't care about the stupid ruins, or about all the hidden final character weapons, or anything else, I want the bland game to end. And I spend 4-5 hours finished the game and beating Sin . It wasn't QUITE... a bad game. It just wasn't, in my opinion, very good. Storywise, I was mildly interested, occasionally wrapped up and thinking, "this is really cool." There was only one major plot twist that I found to be interesting fighting Yunalesca over the final Aeon needed someone to die , but the entire final series of bosses were not, in my opinion very interesting.
The final boss was no sephiroth. It had hardcore rock music...which might be good for some, but it was entirely different from the tone of the rest of the game.
I really liked the beginning of the game, but there were two things I got tired of fast: The acquatic theme , and the terrible and neverending battle music .

I kept thinking "I should have just waited and picked up Final Fantasy XII " (probably my next purchase now)...or maybe God of War #1

Overall I'd give it a 7ish out of 10, which surprises me, considering it's a Final Fantasy game.

Anyway, what did you guys think of it.
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2007-02-14, 9:23 AM #2
I liked it but it's no FF12.
2007-02-14, 9:25 AM #3
X was no great shakes, but at least it was better than IX.

Mind you, I probably won't be happy until the series is back to the level of greatness at about 6/7/8 ish.


Aaaaaand cue the argument of why 6/7 was better than the other.
nope.
2007-02-14, 9:37 AM #4
Originally posted by Baconfish:
X was no great shakes, but at least it was better than IX.

Mind you, I probably won't be happy until the series is back to the level of greatness at about 6/7/8 ish.


Aaaaaand cue the argument of why 6/7 was better than the other.

I loved IX. VIII was a drawback though. Not a good thing when you want to punch your main character.

I need a PS2(3) to play X and XII thought :(
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2007-02-14, 9:53 AM #5
Originally posted by Baconfish:
Aaaaaand cue the argument of why 6/7 was better than the other.
6 was better than 7 because all of the characters in 7 are generic anime knockoffs.

But the last half of 6 was boring, while 7 was uniformly mediocre.


IMO: 12 > 8 > 10 > 5 > 6 > 7 > 4 > 3 > 1 > 9 > 2 > 11.

I actually couldn't stand to finish 9 or 2. And 11.. that's a funny story. 11 isn't actually its number in the series; 11 is how many minutes you'll be able to stand playing it.
2007-02-14, 10:10 AM #6
5 is always ignored by most people but it's utterly fantastic.

I haven't played 12 or 11 but otherwise I agree with Jon's list.

Final Fantasy X was fantastic, especially with the internationally version which was actually difficult. In the international version you can't actually beat Omega Weapon in one turn, astonishing. Plus there's the Dark Aeons and Penance.
Detty. Professional Expert.
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2007-02-14, 10:18 AM #7
I had some fun with X, but I don't think I'll play it again. Tidus was just far too irritating. I kept hoping that he would somehow drown.

I was infatuated with IV, VI, VII, and VIII at different times in my life, so it's tough to say which I like best. Maybe VII by a hair, since it's the one that started it all for me.
2007-02-14, 10:22 AM #8
Originally posted by Detty:
5 is always ignored by most people but it's utterly fantastic.

I haven't played 12 or 11 but otherwise I agree with Jon's list.

Final Fantasy X was fantastic, especially with the internationally version which was actually difficult. In the international version you can't actually beat Omega Weapon in one turn, astonishing. Plus there's the Dark Aeons and Penance.


5 was excellent, but it ran out of steam later or. I never felt that X-death was a prominent enough theme through the game.

7 > 8 > 5 > 6 > 10 > the rest.

12 ain't out here yet.
nope.
2007-02-14, 10:50 AM #9
Originally posted by Detty:
5 is always ignored by most people but it's utterly fantastic.

I haven't played 12 or 11 but otherwise I agree with Jon's list.

Final Fantasy X was fantastic, especially with the internationally version which was actually difficult. In the international version you can't actually beat Omega Weapon in one turn, astonishing. Plus there's the Dark Aeons and Penance.

5 was indeed great. The Job/Ability system kicks ***.

My ordering: (5 , 6) > 9 > 7 > 4 > 8

Edit: No I have not played 1 - 3 or 10, 10-2, 12
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2007-02-14, 11:27 AM #10
12 > 9 > Tactics > 6 > 7 > 8

Those are the ones I've played.
2007-02-14, 11:30 AM #11
The voice acting certainly was the major thing that made me hate that game. That and really boring stuff in the beginning. Maybe I should replay it someday.

This far FF12 seems very intriguing, hopefully it won't fail me.

Also, I played FF6, 7, 8 and 9 so much around early 2000s that I can't really say which one's my definite favorite, they're all on spot #1 for me.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2007-02-14, 1:16 PM #12
I have only played 1 and X. I'm replaying X right now... or was. I haven't touched it in about a month. It's an alright game, but I liked 1 better. Haha.
"Those ****ing amateurs... You left your dog, you idiots!"
2007-02-14, 2:00 PM #13
ive played and finished I, II(jp), VII, IX, X (international version with multi hitting anima FTW) and I play XI. XII still isnt out yet in australia.

I have VIII but i have lots of trouble with it, and i just cant seem to get into it.
Snail racing: (500 posts per line)------@%
2007-02-14, 3:13 PM #14
I only ever played through 8. I loved it.

The completely different style in 9 made me not get very far before quitting.
2007-02-14, 3:15 PM #15
I loved Final Fantasy 7, as well as 6. I still need to finish 12, but it definitely ranks up there, as well.
2007-02-14, 3:20 PM #16
I enjoyed X very much. Not quite as much as 8, but more than 7. I started playing 12, but I quit. I just lost interest(probably due in part to my PC and Wii). I can't even remember where I am in the game.
Democracy: rule by the stupid
2007-02-14, 4:36 PM #17
I've never really played IV. V I'm somewhere needing to do something. Probably something arduous. VI through X I've completed. XI is pretty uncompletable, but I'm working through one of the major storylines.

Like you care.
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2007-02-14, 5:10 PM #18
I didn't beat X, at the final boss, just can't be arsed to go level a bunch to get it done right.

I rather enjoyed XI until I realized it required parties... which take a good 2 hours to find. Then it became really boring and really old, fast.
2007-02-15, 1:46 PM #19
The final Boss in X can't kill you...
nope.
2007-02-15, 2:00 PM #20
Originally posted by Baconfish:
The final Boss in X can't kill you...


He's talking about Jecht, not Yu Yevon

And yeah, that fight was brutal enough to make me want to commit suicide via blender. It's why I didn't finish FF10 the first time either. But then again, I almost did the whole game in one sitting. I was under-leveled and pretty tired by that point.
2007-02-15, 2:18 PM #21
Originally posted by Cool Matty:
I rather enjoyed XI until I realized it required parties... which take a good 2 hours to find. Then it became really boring and really old, fast.


Depended on the class, and the server. You're a bard, you get a party the second you log in regardless of whether or not you're seeking. A dragoon; prepare to sit for the night.

XI had an excellent story, unique guild and party system (Unlike any other MMO other there, still). However, the economy they created in the beginning caused the game's undoing, you had to put in several hours of farming, or just buy gil online to stay competitive, it was just too difficult to be fun. XI had one of the best stories in any FF, if you had a good group of friends to do it with. That's what made it unique as an MMO in general, it created incredibly close bonds with your teammates, truly encouraged players to work together, unlike WoW or any other game, where the majority of players just play the game removed from the player base. I still talk to alot of my linkshell buddies from FFXI, even though I haven't played in a year, and they don't play either.

XI was an MMO in the truest sense, whereas WoW is just a single-player game in a massive world. Even though I quit playing because of a few fatal flaws in the game's system, I still consider it to be one of the best Final Fantasies, and I think it doesn't get the credit it deserves because of those flaws.

Although, FF6, FFT, FFT:A > *
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2007-02-15, 2:28 PM #22
The software was crappy, the controls were miserably bad, the interface was terrible.... I could go on.

I'm sure it had an amazing storyline and I'm sure the gameplay was great once you actually found any, but honestly I just could not play it for more than 20 minutes. It easily had the least amount of polish and quality of any MMORPG I've ever played, and I've played free ones before.

To add insult to injury, everybody speaks Japanese. I don't think any North Americans even play the game anymore. Finding a group was really out of the question for me since I couldn't even find someone who spoke my own language.

Also, PlayOnline is probably the worst program ever written.
2007-02-15, 2:40 PM #23
I'll agree with you on most points.

The game in the beginning is awful. It's poorly designed in the beginning. However, once you get into it, the story that's provided in the Rise of Zilart, top level nation missions, Chains of Promethia are amazing.

The game has a high degree of polish, but again, it's all contained in the end. If you can find a good group of friends to get through the bad, and enjoy the good together, you'll see why it's one of the best final fantasies out there.

You can make the same points about any other final fantasy, but for some reason, FFXI seems to get special treatment because it's an MMO, while the others aren't. All the final fantasies (With the exception of 12, which I won't be discussing), are plagued by random battles, are slow to start, are relatively bland in the beginning, etc. FFXI brings in the content just as well as other games, except it's you in the experience, it's a more active game, where the others are experienced passively though you. You're in the cutscenes, you're acting out the awesome battles, you control the summons, you control the experience, instead of having the game done to you.

What you're basically saying is the same as me saying "I didn't like the way FF7 looked, I hated the mako reactor, barret got on my nerves, the controls suck, I'm quitting."

Also, if you search a character in FFXI, it says "EN or JP" next to their name, you can easily find out who speaks english or japanese, the numbers are around 50/50 in terms of english and japanese players.
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2007-02-15, 2:51 PM #24
I wouldn't disagree with you if you said that, though. And honestly the best part of the game is in Midgar so you'd be right to quit there :v:


If FF11 had been a normal RPG I'd agree with you, but it's not. They expect me to pay $10 a month (in addition to the FULL PRICE of FF11, Chains of Promatha, Rise of Zilart and Treasures of Aht'Urgan, which I did BTW) to basically grind until I'm powerful enough to enjoy the polished storyline? No. Absolutely not.

Incidentally, I hate the following: I hate WoW instances. I hate AC's endgame quests. I hate Guild Wars.
Do you know why I hate them? Because, ironically enough, they're rich singleplayer experiences that force you to group with other people. For starters, other people suck. Secondly, it's basically impossible to actually find a group for anything (the last time I played WoW I was waiting, alone, in an instance queue for 7 hours before anybody else clicked on that meeting stone). And thirdly, because the quest would be in every single way more fun if you could do it on your own.

FF12 is the game FF11 should have been. If they released a singleplayer version of FF11 I'd play it through to the end, just like I have for every other Final Fantasy out there. As it is, though, it has absolutely nothing to offer me. And I'm not learning Japanese just so I can get a bunch of people to help me level up BLK.
2007-02-15, 3:17 PM #25
Originally posted by Jon`C:
The software was crappy, the controls were miserably bad, the interface was terrible.... I could go on.

I'm sure it had an amazing storyline and I'm sure the gameplay was great once you actually found any, but honestly I just could not play it for more than 20 minutes. It easily had the least amount of polish and quality of any MMORPG I've ever played, and I've played free ones before.

To add insult to injury, everybody speaks Japanese. I don't think any North Americans even play the game anymore. Finding a group was really out of the question for me since I couldn't even find someone who spoke my own language.

Also, PlayOnline is probably the worst program ever written.


lol, lots of north americans play the game, the amount of english speaking people you find will depend on the time. If you log in during the japanese peak hours, of course most people will be speaking japanese, because most people in the US will be asleep at that time. Also, you realy need to keep going at it to get into it.

When i first played FF7, i ever managed to get to the boss at the end of the highway, where i then lost, i pretty much gave up after that and even sold the game (was the PC version). wasnt until i got a playstation (because i found the game moster rancher 2 and wanted to play it) that i actualy got back to the game, and i was much better at it.

And you also have to realize that if you were playing at the NA release, there would be very few english speaking people at that time, but remember, not only has there been a release of the game in the EU and the rest of the PAL region (despite the fact that it is only on computers, so the region doesnt realy matter) but there has also been an X-box 360 release as well that came out around the time as the recent expansion pack.

about the controls, it was a game made on a console, so its controls system and interface were designed with said consoles controler in mind, not that it matters seeing as there is no problem at all on the PC version, and only a fool would try to play the console verion without a keyboard.
Snail racing: (500 posts per line)------@%
2007-02-15, 3:19 PM #26
Did you miss my last post or did you simply choose not to read it?
2007-02-15, 3:24 PM #27
Originally posted by Jon`C:
I wouldn't disagree with you if you said that, though. And honestly the best part of the game is in Midgar so you'd be right to quit there :v:


If FF11 had been a normal RPG I'd agree with you, but it's not. They expect me to pay $10 a month (in addition to the FULL PRICE of FF11, Chains of Promatha, Rise of Zilart and Treasures of Aht'Urgan, which I did BTW) to basically grind until I'm powerful enough to enjoy the polished storyline? No. Absolutely not.

Incidentally, I hate the following: I hate WoW instances. I hate AC's endgame quests. I hate Guild Wars.
Do you know why I hate them? Because, ironically enough, they're rich singleplayer experiences that force you to group with other people. For starters, other people suck. Secondly, it's basically impossible to actually find a group for anything (the last time I played WoW I was waiting, alone, in an instance queue for 7 hours before anybody else clicked on that meeting stone). And thirdly, because the quest would be in every single way more fun if you could do it on your own.

FF12 is the game FF11 should have been. If they released a singleplayer version of FF11 I'd play it through to the end, just like I have for every other Final Fantasy out there. As it is, though, it has absolutely nothing to offer me. And I'm not learning Japanese just so I can get a bunch of people to help me level up BLK.


strange, i only know a very small amount of japanese, yet i have had no problems at all with parties in which i was the only one that spoke english, including as a BLack Mage. Also, the point of having to level to experience the storyline is so that you actualy have a feeling of accomplishment, and seriously, if 10 dollars a month is too much, then you realy shouldnt be playing an MMORPG because most of them cost around that much.
Snail racing: (500 posts per line)------@%
2007-02-15, 3:51 PM #28
I've played damn near every major MMORPG and Final Fantasy XI is nothing special. Nothing at all. And nothing you say is going to change my mind about this, and you shouldn't even try to change my mind about it, because unlike most people who shoot their mouths off about these things I actually tried it and I decided, on my own, that I hate it.

So yes, I hate something that you enjoy.





Learn to live with it.

Edit:

Posting this article

Quote:
Why I Hate Fantasy RPGs
by Jeff Vogel, creator of such games as Avernum

Being a professional designer of fantasy role-playing games (RPGs, as they're called by people like me), I play them a lot. It's a great way to find good ideas to steal. Plus, I can write them off.

During my recent intense bout of this market research (heh!), I finally came to terms with the fact that, after 23 years of playing them, I hate fantasy RPGs. I hate them, and I hate myself for making them.

I will now describe the two worst things about these games. It will be a two-part column, since that is the only way that the space will be big enough to contain my hate.

The first horrible thing. Fantasy role-playing games are unique among computer games in one thing: they are fundamentally about starting out weak and learning to be strong. And that learning process generally involves a lot of tedium.

Consider other sorts of games. In Doom or Quake, you start out weak. How do you get strong? You pick up a big gun, and suddenly, you're hardcore. Sure. In Madden, you start out a good football team, and you play some football for an hour, and then you get on with your life. When you play Tetris, you don't have to rotate the L-shaped pieces for three hours before you're good enough to handle the straight ones.

But the fundamental, unifying quality of pretty much all fantasy RPGs is that you start out as a puny loser, barely able to flush a toilet with both hands, and then you train and practice and work until you are a certifiable badass. And how does the game simulate this learning process? By reaching out and grabbing a gigantic, triple helping of your time.

In a shooter, you start out as a hero, and you do hero things, so you can have a shooter that lasts 10 hours. In a fantasy RPG, you also have to spend all the time learning to be a hero. An RPG that lasted 10 hours wouldn't make sense.

I just played Final Fantasy XII, for the PlayStation 2 - an entirely worthy role-playing game. And, by turning the combat speed to maximum and skipping all optional quests, I managed to win it in only 47 hours. There was one quest in it that finally broke my spirit.

You have to find this secret door into this castle. Fair enough. And you find out how from this guy in the sewers who sounds like Apu from the Simpsons, but a grumpy old man.

He knows how to open the hidden door into the castle. But does he give you a key? Or just, Heaven forbid, open it for you? No. He says, "To get into the castle, you must first get a darkened sunstone. Then you need to fill it with sun energy. By wandering the lands to the south, and searching for the four shadestones. Then you fill the crystal with sun energy. Then you..."

SHUT UP! I don't want to spend hours wandering and killing wolves and for the shadestones, whatever those are, to open a door. It doesn't make any sense! Just open the door for me, you creepy old Apu-sounding FREAK!

Finding the shadestones and charging the sunstone took 90 minutes. I could have watched a good movie in that time. It was a completely nonsensical activity, but I fully understand the point of it. It was to get me to spend time wandering around and killing the same wolf 500 times so I could get experience and get stronger.

In any other sort of game, I could start out playing someone competent and immediately do stuff. In role-playing games, I have to prove that I deserve to be competent by enduring tedium. Then it lets me do the heroic stuff. And multiplayer games are like that times 10. Anyone who ever spent an hour in World of Warcraft killing 50 goblin chiropractors to collect 10 chiropractor shins knows what I am talking about.

And the games I write are no better. They do exactly the same thing. Sure, it might be cool to make a game where your character starts out a level 50 badass and then just trashes bozos. But it just wouldn't sell as well. The addictive, statistic-increasing, time-eating quality isn't the problem with these games. It's the point.


I'm tired of starting a new game and being a loser. I'm tired of running the same errands to prove myself. The next time I enter my fantasy world, I want it to not assume that I'm a jackass.

So now, thinking about playing an RPG just makes me tired. I may play one again someday. All I need is a huge surplus of time oppressing me that I need to kill with extreme prejudice. And, until that happens, unless a game can be finished in under 10 to 12 hours, I'm not interested.

Next, I'll talk about the thing that every RPG has and everyone hates. (Hint: trash.)


After playing MMORPGs for a decade I no longer have the patience or the interest in putting up with another generic level treadmill. Again, if Final Fantasy 11 were singleplayer I'm sure I'd enjoy every minute of it. But it's not singleplayer. It's just another grinding MMORPG, and if you actually played any of the other games on the market you'd realize that it isn't even a good one either.
2007-02-15, 7:05 PM #29
(dammit. double post)
"NAILFACE" - spe
2007-02-15, 7:07 PM #30
Jon. i love that quote.

and the other day i realized why i'm addicted to rpg games

i'm in love with numbers. :psyduck:

and this coming from a guy who just recently bought FFX again. i shouldn't have done that. but it's so fun. i haven't touched my guitar for more than 3 hours each day since i bought it. this is bad -_-
"NAILFACE" - spe
2007-02-15, 9:37 PM #31
Haha, Jon, you're not supposed to use the meeting stones.
2007-02-15, 11:16 PM #32
2 was neat. (nes, patched jap version)
3 was okay.
4 was predictable.
5 was awesome because you get to see the world get impacted by burned potato chips. mmm, pixels.
6 was also called star wars, but duel atma weapons rocked
7 was epic in its own way, but i can see why it's hated ( AERIS DIES )
8 was interesting. I like fighting the summons. The junction system only worked becauce i disused everything but Aura and was alright for the most part.
9 Vivi is the worst idea ever.
10 I liked the intro music. Not much else.
11 You are to far away to use provoke.
12 Still working on it, I keep restarting cause i run out of money. I think I just "kidnapped" that broad. It's singleplayer FFXI.
error; function{getsig} returns 'null'
2007-02-15, 11:28 PM #33
12 revitalized my interest in the series. It ranks very highly for me. I'm already tempted to play through it again.

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