phoenix_9286
This is what sane looks like.
Posts: 4,794
Our Game Dev program does. We have two Design courses, both required. First runs through alot of the documentation and organizational stuff, and introduces you to prototyping through various means. Usually by creating a board game. The second sticks you in a group of your choice, everyone is given a job, and by the end of the semester you have to turn out a game. It's essentially making you put into effect everything you learned in the first semester. My group ended up with the backbone for a Zelda like RPG. Completely original engine and graphics, and to keep things simple, it was all top down and we used sprites. Story for it was basically a complete parody of every major RPG franchise to date.
Finally, before you're allowed to graduate out of the program, there's a project class. Again, you're building a game, one that tries to show where you're strengths lie, and instructors assist the students in creating a portfolio of all their course related work done during the program. We're told to save our work to a server, so we always have it. So this ranges from pictures and instructions for the simple board games, to UT2k4 levels where we learned about level design, to concept drawings, to documents and the final versions of our games.
Is this the best way to do things? Maybe not. But our program has only been running about 2 years now, and every semester things are changed in attempts to make it better. The first round of students graduated last semester, about half of them managed to find jobs right away with local companies. And since that obviously means nothing without numbers... I think there's roughly 200 people in the program right now.
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