This game has to be one of the best out for the PS3 by far, although the X-Box 360 has some problems with it according to some people.
Darkness Creeper Mode
You're Jackie Estacado, a young aspiring hitman for a small time mob, and you just turned 21. Apparently, your Uncle Paulie doesn't like the way you want to handle the family business anymore and decides to put a hit out on you. Little does he know you're about to gain powers that will kill these henchmen in ways no one could describe.
The game's storyline is based off the comic its self, but there are some "changes" to make the plot more play-compatible. Despite these little nuances, the other subtle things in the game come out of the darkness and shine. Expert graffiti artist were hired in Sweden to put their art in game, watching full length feature films (To Kill a Mockingbird, The Man with the Golden Arm, and a Flash Gordon episode), hell I watched almost an hour and half straight of American-based metal music videos (Some of the bands were "eh" but the others were good), then went to watch Popeye on the next channel. The other little things include unlockable content via collecting phone numbers and dialing them to hear funny answer machines, minor side quest without feeling "distracted" from the main quest, and realistic characters in subway stations. The posters around town are also fun to look at.
Jackie and Jenny watching To Kill A Mockingbird
The Darkness is unique in which each gun has a separate trigger on the PS3/XBox 360 controller. It also has a compact HUD in which you forget it ever exist unless you're actually reloading or changing guns/darkness powers.
This is pretty much it for the HUD unless you're almost dead, out of ammo, or switching guns/powers. Poor guys.
The dialog in The Darkness is solid. Much like Oblivion and Baldur's Gate, you have options how to express what you want to say or do, and it's interesting to hear your character say those things. Most of it isn't stale and predictable, and catches the feeling of New York.
Although The Darkness has a nice wide variety of features, it does have its drawbacks. For one, even though the game features fancy guns and demons, most of it is a FPS. And that means you already know how to do things at first with your guns...point and shoot. When you get to summon forth The Darkness however (First 10 minutes in the game), the game features little puzzles on how to make more use of your guns by shooting out lamps, light-post, signs, and anything else that emits light.
You do get stronger in the game, and acquire new darkness skills and guns. To get new skills and level up your current ones, you devour the hearts of slain henchmen and anyone that attacks you., or have your summoned Darklings do it for you.
Despite it's explorable places, you really can't go back to some places of the game (Not true for all places, and you really don't need to) thus making the game feel slightly "limited", even though there's much more to explore. There are no loading screens for the most part, but when the game moves you from one place to another far away (getting on a train in the subway for example) you see a little video clip of yourself telling little pieces of information of your past. Overall, who doesn't like shooting one guy and having two demons kill another, and summoning little demon imp like creatures to help you along the way?
Love these little guys.
The game's unique spin on FPS with a nice comic-like storyline to follow gives this game a 9.2 out of 10.
(Images found here.)
Darkness Creeper Mode
You're Jackie Estacado, a young aspiring hitman for a small time mob, and you just turned 21. Apparently, your Uncle Paulie doesn't like the way you want to handle the family business anymore and decides to put a hit out on you. Little does he know you're about to gain powers that will kill these henchmen in ways no one could describe.
The game's storyline is based off the comic its self, but there are some "changes" to make the plot more play-compatible. Despite these little nuances, the other subtle things in the game come out of the darkness and shine. Expert graffiti artist were hired in Sweden to put their art in game, watching full length feature films (To Kill a Mockingbird, The Man with the Golden Arm, and a Flash Gordon episode), hell I watched almost an hour and half straight of American-based metal music videos (Some of the bands were "eh" but the others were good), then went to watch Popeye on the next channel. The other little things include unlockable content via collecting phone numbers and dialing them to hear funny answer machines, minor side quest without feeling "distracted" from the main quest, and realistic characters in subway stations. The posters around town are also fun to look at.
Jackie and Jenny watching To Kill A Mockingbird
The Darkness is unique in which each gun has a separate trigger on the PS3/XBox 360 controller. It also has a compact HUD in which you forget it ever exist unless you're actually reloading or changing guns/darkness powers.
This is pretty much it for the HUD unless you're almost dead, out of ammo, or switching guns/powers. Poor guys.
The dialog in The Darkness is solid. Much like Oblivion and Baldur's Gate, you have options how to express what you want to say or do, and it's interesting to hear your character say those things. Most of it isn't stale and predictable, and catches the feeling of New York.
Although The Darkness has a nice wide variety of features, it does have its drawbacks. For one, even though the game features fancy guns and demons, most of it is a FPS. And that means you already know how to do things at first with your guns...point and shoot. When you get to summon forth The Darkness however (First 10 minutes in the game), the game features little puzzles on how to make more use of your guns by shooting out lamps, light-post, signs, and anything else that emits light.
You do get stronger in the game, and acquire new darkness skills and guns. To get new skills and level up your current ones, you devour the hearts of slain henchmen and anyone that attacks you., or have your summoned Darklings do it for you.
Despite it's explorable places, you really can't go back to some places of the game (Not true for all places, and you really don't need to) thus making the game feel slightly "limited", even though there's much more to explore. There are no loading screens for the most part, but when the game moves you from one place to another far away (getting on a train in the subway for example) you see a little video clip of yourself telling little pieces of information of your past. Overall, who doesn't like shooting one guy and having two demons kill another, and summoning little demon imp like creatures to help you along the way?
Love these little guys.
The game's unique spin on FPS with a nice comic-like storyline to follow gives this game a 9.2 out of 10.
(Images found here.)