We all know and love/hate Fraps. I like it because it's free, and 30 seconds is long enough for me to showcase what I want. I hate it because it causes JK to loose fps, thus interfering with pulse sensitive code.
I found GameCam, but it doesn't work with ... DX5? or lower, which makes JK a no go. I tried it anyway, but it didn't work. Captured JA video fantastically though. I'd seriously recommend it if you're into capturing video of games you play. It hardly hits the fps.
And then there's the host of 'pick me! pick me!' screen capturing suites which come bloated with all sorts of features, and work great without affecting fps at all. Only problem is that the lot of them make the JK hud/text/things flicker randomly, like it's capturing the screen before it's drawn everything or something.
So, does anybody have any recommendations for capturing DX3D video? I'm content with Fraps I guess, might even live with the flickering of those other guys, but I'd like to use something that works the way I want it to if it's out there.
I found GameCam, but it doesn't work with ... DX5? or lower, which makes JK a no go. I tried it anyway, but it didn't work. Captured JA video fantastically though. I'd seriously recommend it if you're into capturing video of games you play. It hardly hits the fps.
And then there's the host of 'pick me! pick me!' screen capturing suites which come bloated with all sorts of features, and work great without affecting fps at all. Only problem is that the lot of them make the JK hud/text/things flicker randomly, like it's capturing the screen before it's drawn everything or something.
So, does anybody have any recommendations for capturing DX3D video? I'm content with Fraps I guess, might even live with the flickering of those other guys, but I'd like to use something that works the way I want it to if it's out there.
-Hell Raiser