Mort-Hog
If moral relativism is wrong, I don't wanna be right.
Posts: 4,192
Yeah, I did walk through a whole player-controlled city with shops and houses by players for players.
It seemed cool at first, but then I thought, what's the point?
What exactly is the point of having a totally player-controlled economy and politics? In terms of tradeskills, yes, some player makes an item and then sells it off to other players, and the most popular items are the most expensive and the least popular the least expensive, that's the simplest form of supply and demand. This was demonstrated in the EQ Bazaar zone, and it worked pretty well. This is something WoW should be fine-tuning at the moment.
But there doesn't seem to be that much point in extending it further than that, it's just asking for abuse and exploitation. NPCs do things perfectly well.
I don't play a game to try and enter an Economics 101 simulator. I don't expect to have to work my way up just to have fun, thinking "hmm, I might have fun if I do this..", I want to have fun when I'm playing and it to only get more fun as I level up. Starting off with nothing, or with uninteresting professions and abilities, that isn't fun. That's the problem I had with Everquest. I got about level 43 or so and I realised that I really wasn't having much fun, I was just grinding in order to get to level 50 where I'd get some new abilities. I thought, what's the point?
SWG seems to be exactly like that too. People that play it don't really sound like they're having huge amounts of fun, they tend just to talk about stuff that they might achieve later on in the game, like becoming a Jedi Knight.
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. " - Bertrand Russell
The Triumph of Stupidity in Mortals and Others 1931-1935