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ForumsDiscussion Forum → My first official game review.
My first official game review.
2008-01-07, 9:30 PM #1
Awhile back Planet Battlefield and Planet Half-Life both asked for volunteers for various positions on their staff. Long story short, I applied to both websites by sending in various works and things, and I was accepted to both. I asked them if it would be alright if I helped both websites out, and they agreed that it would be alright.

My job on Planet Battlefield is posting news & updates relating to the Battlefield games and or mods, and writing mod reviews. My job on Planet Half-Life is to create new graphics for the website and help with posting news as well.

Anyways, right before Christmas a huge mod came out for Battlefield 2 known as Forgotten Hope 2. If anyone is or ever was a fan of Battlefield 1942 then you have probably heard of Forgotten Hope. Well, they had been developing a sequel using Battlefield 2's engine, and it had been in the making for a long time. Anyways, when the mod was released, I was the one who got to write the review for it. I'm pretty proud of my work and accomplishment and I just thought I'd like to let you guys see it! :)

You can read the review here:
http://planetbattlefield.gamespy.com/View.php?view=Articles.Detail&id=17

And also, on the main Planet Battlefield Website, I made the quick link graphic to the review in the upper-righthand corner.

The next mod I have planned to review is First Strike for 2142. It's the Star Wars mod I made a thread about it a few months ago. It's supposed to have a new release fairly soon, so that's when I'll review that as well.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2008-01-08, 12:35 PM #2
No comments? :(
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2008-01-08, 12:47 PM #3
didn't read it all, but thats pretty cool. I'd probably be more interested if i was still into the battlefield games. Good times though!
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2008-01-08, 12:55 PM #4
Originally posted by Dark__Knight:
No comments? :(


Here is a comment for ya!! I think that the most fun you will ever find in a vid, game no matter what is the original NEW mario!!!!

No questions
" I am the Lizard King, I can do anyhthing... "
2008-01-08, 1:01 PM #5
Originally posted by Darth_Xasthur:
Here is a comment for ya!! I think that the most fun you will ever find in a vid, game no matter what is the original NEW mario!!!!

No questions


:confused:
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2008-01-08, 1:12 PM #6
That's really cool. If I had Battlefield 2, I'd totally download that.
2008-01-08, 1:26 PM #7
Of course someone HAS to make a WW2 mod for BF2.
:master::master::master:
2008-01-08, 3:11 PM #8
Originally posted by Dark__Knight:
:confused:

I second this "???"
2008-01-08, 3:19 PM #9
That's my favorite post by Xasthur ever, and I don't mean this in the cliche "Never stop posting don't get yourself banned" way, but I actually laughed out loud.
2008-01-09, 12:22 PM #10
I've scrolled through your review, and while it seems to be well-written, it didn't really tell me what the mod's about. I've never played a Battlefield game before, neither did I ever hear of this mod.

From the screenshots it looks like BF in a desert-esque setting. So, em, how exactly does it modify the original game? IMO, that's what you should've started your review with (and/or dedicated the larger part of it to).
幻術
2008-01-09, 1:23 PM #11
Well the review was geared more toward people who actually own Battlefield 2. The main difference is the fact that Battlefield 2 is modern combat, whereas Forgotten Hope 2 is WWII era. However, FH2 is very unlike Battlefield 1942, in the stance that FH2 is very authentic and realistic gameplay, has very nice graphics and sound effects. I didn't want to describe the differences in between the mod and the game because I felt that would be obvious, at least to the people who have played either one of them. I guess the main reason is because it's on a website dedicated to battlefield games, but if this were just a general gaming website, then yes I would have spent more effort pointing out what changes the mod brought to the vanilla form of the game.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2008-01-09, 1:33 PM #12
nice review

pretty concise and to the point. still amateurish though... but i wasn't expecting anything more
2008-01-09, 3:24 PM #13
By saying amateurish doesn't really help me. How can I improve to make my future reviews more professional?
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2008-01-09, 5:11 PM #14
Originally posted by Dark__Knight:
By saying amateurish doesn't really help me. How can I improve to make my future reviews more professional?


Here, I will give some MASTERFUL CRITIQUES

~~~

Quote:
Alright soldiers, grab your gear and let’s move out, because we’re going to be reviewing the Battlefield 2 mod: Forgotten Hope 2.


The "grab your gear" line is really corny, I don't know why you would write that. Also, improper use of the colon. Try "...reviewing the Battlefield 2 mod "Forgotten Hope 2."

Quote:
To begin the review, let me start out by mentioning that myself and thousands of others have eagerly anticipated Forgotten Hope 2 for a very long time. I held high expectations for this mod and was very eager to play it right away.


That's nice, but as someone who has never heard of the mod, this doesn't interest me. You don't even say what the mod's about or why it's so eagerly anticipated. You should be telling me WHY I want to play this mod, instead of talking about how you wanted to play it.

Quote:
For starters, let me just say that Forgotten Hope 2 shines from the moment you launch the game for the first time. It has its own custom intro, menu background video, and music.


You're still in the intro here, and you're starting to review the mod without having mentioned a "Forgotten Hope 1." Wouldn't that be the first thing to cover, to establish context? Was Forgotten Hope 1 a big success? What game was it for? How have the developers promised Forgotten Hope 2 will improve on the original?

Beyond that, you're not really specifying how it "shines." Custom menus and music sound like standard-issue mod features to me. Wouldn't be better to tell me what the mod is about first?

Quote:
Throughout this review I will discuss the different topics that the mod was rated on. All of these comments and criticisms are my own personal opinion, and are not necessarily the same views as the rest of the Planet Battlefield staff. With that being said, I hope everyone enjoys the review, and if you have any questions or comments, please feel free and leave a comment here or email my name above.


This seems kind of redundant and obvious--the "discuss the different topics" line is something you could have left out entirely, and the rest should be put at the end of the review.

Again, you should be using the intro to build interest in what you're about to say. So far, I know nothing about the mod except that it's for Battlefield 2 and it's called Forgotten Hope 2. And I knew that from the title ;)

Quote:
Graphics:

The graphics in Forgotten Hope 2 are certainly impressive. The game is, in my opinion, far superior to the graphics in vanilla BF2. The very first thing that caught my eye when I entered the game for the first time on El Alamein, was how incredibly vast the maps were. It seemed as though the map stretched on for an eternity, as if I were actually in the African desert. The next thing that I noticed was the extreme attention to detail. Every vehicle seemed to be historically accurate, and the textures were flawless. Nothing in this mod seems “painted on” and everything has a realistic touch.


Now we're starting to get some information, but there's too much autobiographical stuff. Joining a map isn't interesting. Talk about yourself less, about the mod more. Instead of saying "I was excited" or "I was impressed" let that show through in your writing.

Also, you mentioned historical accuracy--I take it this is some kind of World War 2 mod?

Quote:
The lighting is also very realistic. There are times where I could swear that somehow they were using HDR on the maps, and the shadows inside the tents and structures were well done also. All in all, the visual effects in Forgotten Hope 2 are something to truly be in awe about, but don’t stand around staring at the pretty sights for too long, or you’ll end up dead. Also, when you take hits in this mod, you receive blurry vision, and depending on how badly you’re injured will vary the graininess. It’s an interesting feature, and I like it more than the traditional red flash when you get hit in most first person shooters.


Writing is still kind of self-centered. There's some very awkward English here, stuff like "something to truly be in awe about" and the entire sentence about "blurry vision" make it sound like a kid on a forum writing about his favorite new mod.

Also "don’t stand around staring at the pretty sights for too long, or you’ll end up dead" is corny as hell. Is it meant to be funny? It doesn't make the review sound "causal," it just makes me squirm :P

Quote:
Sound:

Now normally when I play a video game or mod, I really do not take much care or consideration into how awesome or poor their sounds are. However, when playing Forgotten Hope 2, you cannot help but feel like you are diving right into the battlefield. The sounds are superb in the mod, and that’s all there is to it. I can remember the sounds being very good in Forgotten Hope for Battlefield 1942, however with Forgotten Hope 2 things only got better. From the turning of the gears on your tank treads, to the roaring propellers of your airplane, Forgotten Hope 2 delivers an exemplary sound performance.


More talking about yourself here, and more awkward English, particularly "I really do not take much care or consideration into how awesome or poor their sounds are." And that's followed by "when playing Forgotten Hope 2, you cannot help but feel like you are diving right into the battlefield," a jarring switch from first to second person that sounds like you're trying to dictate my opinion to me.

"The sounds are superb in the mod, and that’s all there is to it." <--If that's all there is to it, why is there so much more text around this sentence? You should consider getting rid of the categories and just writing a straight review, so that if you don't have much to say about a particular aspect you can mention it in passing.

Quote:
Gameplay:

The true meat and potatoes of Forgotten Hope 2 lies in its unmatched realistic gameplay. Now I’m no World War II expert, but if I had to guess, this mod more accurately depicts how battles would have been waged and fought than almost any other game or mod out there.


This made me snicker.

Come on dude, don't just say "I have no idea what war is like but I bet this is pretty close to it!" How is it realistic? Is it in the damage modelling? Realistic weather? Do the weapons have complex loading/firing procedures? Maybe an emphasis on tactics?

Quote:
This game will please any WWII fanboy, and especially please anyone remotely interested in first person shooters, period.


That's quite a claim.

I'm not saying you're wrong, but considering I've never heard of this mod before, to say that anyone remotely interested in first person shooters is just setting yourself up for failure.

Quote:
The balance for the teams on every map seems nearly perfect, and left me not caring which team I’d spawn on. I believe this is a very good feature, because in most team-based games, I find that there always seems to be one side with the upper-hand, and coincidentally seems to be the team with more players.


This makes me curious to know--is it an asymmetrical balance? Do the two teams each have their own equipment, their own strengths and weaknesses? Based on how realistic you said it was I would assume so. But then, you haven't mentioned it. So I'm inclined to think not. Which makes it sound like another generic WWII shooter.

Quote:
The different classes are also well-balanced, and almost force teamwork out of all the players. Each class has a limited number of slots that can be used at one time. This helps enforce teamwork, as well as prevent everyone on the team from trying to camp around and snipe. This feature I found to be very helpful, because my teammates were more likely to assist me with the class they picked rather than go there own way.


I had to read the "slots" thing twice before I figured out what you meant. Maybe "the game limits the number of players who can play as any given class at a time" would be clearer. This is similar to Team Fortress 2, I would draw a comparison there.

Quote:
Which brings me to my next point, out of all the times I played in a Forgotten Hope 2 server, I almost never saw a lone wolf running into the front lines by himself. This was astonishing to me, because I noticed that tanks stayed together in packs, and would actually escort troop transports and infantry along their way.


You're talking about yourself again. This stuff can largely be said without putting in "I saw" or "I thought" or "...impressed me." Unless you're going to tell thrilling or hilarious stories about your ingame exploits, reading about you playing the game isn't interesting. Try to avoid it.

Quote:
Covering fire is also something to be found quite frequently in this mod, and you’ll be an unstoppable force if you have a team that plays their cards right. If you find yourself in a situation where your vehicle needs repairing, simply call for an engineer and you’ll most likely receive help quickly.


"Covering fire is something to be found quite frequently" is written in a really bizarre form of passive voice. It's disconcerting to see stuff like this when you're using words like "exemplary" in the next paragraph up.

"Plays their cards right" is a horrible cliche, and not at all appropriate in the context anyway. Try to avoid that kind of stuff.

Quote:
All in all the gameplay in this mod is nearly flawless. There were only a handful of times where I found myself confused or lost. However, both of these were merely just a result of being new to the game like everybody else. After some learning and practice, Forgotten Hope 2 will play like the game you have always wanted.


This could shake the reader's faith in you as a reviewer--you're so quick to excuse anything that goes wrong. You're here to sniff out any possible flaws in the mod, not to be its butt-buddy.

Keep in mind that a portion of your readers will not be as excited to play this mod as you are, and if the review reads like you're the developer's mom or something, they're going to start making Colbert faces at you.

If navigation was tough, just say so. If you decide it was just you being bad at the game, it's probably not worth mentioning at all.

Quote:
There were, however, a few areas that could have been improved. I did notice a few times my character would become stuck trying to dismount from an AA gun or artillery cannon, and there are a few trenches in the game that are sometimes tedious to get out of. Oh yes, and do make sure to pay attention to the mine field signs, because driving out into these areas will lead you to an almost certain death (it took me several times to figure out why my vehicle kept spontaneously combusting). All in all, though, these minor flaws are nothing in comparison the immaculate gameplay that Forgotten Hope 2 has to offer.


Haha, bad use of immaculate there, cause you just explained how it wasn't immaculate. Yadadamean.

It's fine to say "the flaws are minor and don't really detract from the overall playing experience" but you use so much hyperbole when you do it that you come off as more of a slavering fanboy than an impartial reviewer.

Quote:
Lasting Appeal:


My first thought reading this is "Didn't the mod just come out?"

Quote:
The weakest part of Forgotten Hope 2 is simply that there is not enough of it. I found myself enjoying the mod so incredibly much that I played nearly all day on its release. The only problem in doing so, is that eventually you’ll hit the end of the map rotation, and be forced to replay the same maps over again.


There...weren't enough maps for you to play all day without running out? I imagine that's true of most online games, unless you're playing something like UT2004.

The average player isn't going to play all day, so like I said you should be comparing the number of maps to similar games and mods.

Quote:
This isn’t necessarily a bad thing, because the maps are beautiful, and you won’t fully experience what they have to offer until playing them several times each.


Yes. It's good that I won't mind playing in these multiplayer maps more than once. :psyduck:

Quote:
Obviously the mod couldn’t have produced as many maps as they had in their previous version for Battlefield 1942, because they wanted to release the mod in a timely manner.


Again, it's not your job to make excuses for the mod's shortcomings.

Quote:
Forgotten Hope 2 also concentrates on just one theater of war from World War II (the African theater), whereas its predecessor incorporated several other theaters as well.


Would have been good to know at the beginning of the review. I was imagining guys running around in France this whole time.

Quote:
I just hope to see that after the success of the mod’s initial release, they’ll put out patches with more content for all of the fans and a greater lasting appeal.


Not to make demands here, but what would have been great would be if you either researched this or contacted the developers directly, and found out whether they planned to release additional content. You're on PlanetBattlefield! You're a high roller! Be a journalist!

Quote:
Overall:

Forgotten Hope 2 is definitely a mod that deserves your attention if you own Battlefield 2.


Hey, I have that game :awesome:

Quote:
Regardless of if you like the WWII era or not


That's that awkward English again! Also, what if I hate the WWII era? WHAT THEN?

Your review doesn't really seem to mention that we've been playing World War 2 shooters for like ten years now and lots of people are starting to get mighty sick of them. Nothing in the review makes me think that this one is going to be any different, aside from nebulous claims of "realism."

Quote:
FH2 will offer you hours upon hours of excitement.


Yay.

Quote:
It is by far one of the best mods to have been released for Battlefield 2 thus far, and has all of the content to back it up.


Content? What? You mean it's a good mod, and it has maps?

Quote:
I urge everyone who hasn’t to download this mod immediately, and to those of you who have, I’ll see you on the battlefield!


God damn it you had to close with more cornball didn't you :suicide:

In closing, there's a few points I'd like to emphasize:
-The writing seems to swing between corny ("let's hit the dirt men!"), stiff ("I enjoyed this mod very much"), and inappropriately didactic ("watch out for land mines, and don't stand in one place too long!").
-There are incredibly awkward phrases in some places, and very "big" words in others, making it sound like you used a thesaurus, or at least that you were trying to sound intellectual. That's a big turn-off when reading a review.
-As mean as this is going to sound, the people want blood. The most entertaining reviews are always the bad ones. So you should be structuring your review almost as if it were a samurai fight between you and the mod. If it turns out to be a good one, you lower your sword and grudgingly admit to being impressed. If it turns out to be REALLY good you can even say "my son, you are a true warrior." People will be more inclined to believe your reviews if you sound like you really put the game through the shredder, whereas if you spend the whole time going "this mod is so great omg omg it's AWESOME," they'll be like "wut"

~~~

Anyway that is my review of your review! Hope I didn't offend you, none of it's meant personally or anything. Just trying to help lol

Peace doggz
2008-01-09, 5:56 PM #15
Originally posted by 'Thrawn[numbarz:
butt-buddy.

Anus-assistant
Bum-chum
Posterior-peer
Rectum-representative
Crack-crony
Colon-Cohort
2008-01-09, 6:16 PM #16
Quote:
I found myself enjoying the mod so incredibly much


This is a bad grammar...thing.
COUCHMAN IS BACK BABY
2008-01-09, 6:18 PM #17
Thrawn, to be honest that's exactly the kind of criticism I was looking for. You basically did a line by line critique of my review, and it really helped point out the issues in my writing. As I said it was my first review I've done, so I didn't expect it to be flawless, or the best thing anyone has ever read, but now that it's done I can build off of this and work to be a better writer. I really do a appreciate the line-by-line, and I'm glad you took the time to do it. Thanks. :)
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2008-01-09, 6:53 PM #18
Originally posted by Dark__Knight:
Thrawn, to be honest that's exactly the kind of criticism I was looking for. You basically did a line by line critique of my review, and it really helped point out the issues in my writing. As I said it was my first review I've done, so I didn't expect it to be flawless, or the best thing anyone has ever read, but now that it's done I can build off of this and work to be a better writer. I really do a appreciate the line-by-line, and I'm glad you took the time to do it. Thanks. :)


No problem, I wish you luck with your next one :awesomelon:

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